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1
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Customer Hierarchy of Needs: Customer Centric Approach to Agile Product Development
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2
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Context is Key: Mining Social Signals for Automatic Task Detection in Design Thinking Meetings
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3
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Selection and Modeling of a Formal Heuristic Evaluation Process Through Comparative Analysis
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4
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Design Trend Analysis and Design Innovation Based on Card Heuristic Method
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5
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Reporting the Application of User Experience Tools and Proxy Users in an Industrial Process Based on Double Diamond
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6
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A Process to Support the Remote Tree Testing Technique for Evaluating the Information Architecture of User Interfaces in Software Projects
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7
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Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups
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8
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The Exploration of Tools and Methods for Designing Smart Products in User Experience
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9
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Building up Personas by Clustering Behavior Motivation from Extreme Users
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10
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Effective Public Participation in Urban Open Space: Take Yangpu Waterfront Scenario Workshop as an Example
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11
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Research on Product Design Process Based on the Integration of Perceptual Image and Brand Identity
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12
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IOHIVE: Design Requirements for a System that Supports Interactive Journaling for Beekeepers During Apiary Inspections
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13
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Combining Virtual Reality and Eye Tracking to Recognize Users’ Aesthetic Preference for Product Modeling
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14
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A Study of the Affordance of Haptic Stimuli in a Simulated Haunted House
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15
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Research on the Influencing Factors of Shopping Mall Experiential Marketing on Consumer Attitudes: A Case of Guangzhou Sunac Mall
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16
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Different Sample Sources, Different Results? A Comparison of Online Panel and Mail Survey Respondents
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17
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The Effect of Music Type Association on Design Product Styling
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18
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The Effect of Camera Viewing Angle on Product Digital Presentation Perception
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19
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Demographic Census: Searching for the Best User Experience
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20
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Usability in Automated Teller Machines Interfaces: A Systematic Literature Review
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21
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User Experience Research in China: A 15-Year Bibliometric Analysis
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22
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Why Some “User-Centred” Medical Devices do not Provide Satisfactory User Experiences? An Investigation on User Information Factors in New Device Development Processes
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23
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Comparison of Usability and Immersion Between Touch-Based and Mouse-Based Interaction: A Study of Online Exhibitions
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24
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Identifying Key Factors Influencing Mobile Music App User Experience in China Using a Fuzzy DEMATEL Method
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25
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Augmented Reality Books: A User Experience Evaluation
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26
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G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks
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27
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Towards More Clean Results in Data Visualization: A Weka Usability Experiment
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28
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Usability Assessment and Improvement Plan for Treadmills in Campus Gym
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29
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Examining the Usability of a Short-Video App Interface Through an Eye-Tracking Experiment
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30
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Usability Evaluation and Redesign of an Integrated Chair
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31
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Promising or Influencing? Theory and Evidence on the Acceptance of Mobile Payment Among the Elderly in China
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32
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Applying a New Questionnaire to Evaluate the Usability of Peruvian E-Government Websites
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33
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Online Virtual Simulation Course Design for VR Glasses Fit Analysis
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34
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A Systematic Review About Quantitative Metrics for the Usability Evaluation of Retail E-commerce Web Sites Based on Open Source Platforms
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35
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Usability Study of Museum Website Based on Analytic Hierarchy Process: A Case of Foshan Museum Website
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36
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Cumulative Distortions in Usability Testing: Combined Impact of Web Design, Experiment Conditions, and Type of Task and Upon User States During Internet Use