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Design, User Experience, and Usability: UX Research, Design, and Assessment [2022]

1
Customer Hierarchy of Needs: Customer Centric Approach to Agile Product Development
2
Context is Key: Mining Social Signals for Automatic Task Detection in Design Thinking Meetings
3
Selection and Modeling of a Formal Heuristic Evaluation Process Through Comparative Analysis
4
Design Trend Analysis and Design Innovation Based on Card Heuristic Method
5
Reporting the Application of User Experience Tools and Proxy Users in an Industrial Process Based on Double Diamond
6
A Process to Support the Remote Tree Testing Technique for Evaluating the Information Architecture of User Interfaces in Software Projects
7
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups
8
The Exploration of Tools and Methods for Designing Smart Products in User Experience
9
Building up Personas by Clustering Behavior Motivation from Extreme Users
10
Effective Public Participation in Urban Open Space: Take Yangpu Waterfront Scenario Workshop as an Example
11
Research on Product Design Process Based on the Integration of Perceptual Image and Brand Identity
12
IOHIVE: Design Requirements for a System that Supports Interactive Journaling for Beekeepers During Apiary Inspections
13
Combining Virtual Reality and Eye Tracking to Recognize Users’ Aesthetic Preference for Product Modeling
14
A Study of the Affordance of Haptic Stimuli in a Simulated Haunted House
15
Research on the Influencing Factors of Shopping Mall Experiential Marketing on Consumer Attitudes: A Case of Guangzhou Sunac Mall
16
Different Sample Sources, Different Results? A Comparison of Online Panel and Mail Survey Respondents
17
The Effect of Music Type Association on Design Product Styling
18
The Effect of Camera Viewing Angle on Product Digital Presentation Perception
19
Demographic Census: Searching for the Best User Experience
20
Usability in Automated Teller Machines Interfaces: A Systematic Literature Review
21
User Experience Research in China: A 15-Year Bibliometric Analysis
22
Why Some “User-Centred” Medical Devices do not Provide Satisfactory User Experiences? An Investigation on User Information Factors in New Device Development Processes
23
Comparison of Usability and Immersion Between Touch-Based and Mouse-Based Interaction: A Study of Online Exhibitions
24
Identifying Key Factors Influencing Mobile Music App User Experience in China Using a Fuzzy DEMATEL Method
25
Augmented Reality Books: A User Experience Evaluation
26
G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks
27
Towards More Clean Results in Data Visualization: A Weka Usability Experiment
28
Usability Assessment and Improvement Plan for Treadmills in Campus Gym
29
Examining the Usability of a Short-Video App Interface Through an Eye-Tracking Experiment
30
Usability Evaluation and Redesign of an Integrated Chair
31
Promising or Influencing? Theory and Evidence on the Acceptance of Mobile Payment Among the Elderly in China
32
Applying a New Questionnaire to Evaluate the Usability of Peruvian E-Government Websites
33
Online Virtual Simulation Course Design for VR Glasses Fit Analysis
34
A Systematic Review About Quantitative Metrics for the Usability Evaluation of Retail E-commerce Web Sites Based on Open Source Platforms
35
Usability Study of Museum Website Based on Analytic Hierarchy Process: A Case of Foshan Museum Website
36
Cumulative Distortions in Usability Testing: Combined Impact of Web Design, Experiment Conditions, and Type of Task and Upon User States During Internet Use
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