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1
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Effects of Time in Virtual Reality Learning Environments Linked with Materials Science and Engineering
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1
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Construction of Fuzzy-Classification Expert System in Cerebral Palsy for Learning Performance Facilitation
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2
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HEMOT®, Helmet for EMOTions: A Web Application for Children on Earthquake-Related Emotional Prevention
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2
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Security in Multimedia Information Systems: Analysis and Prediction
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3
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Social Video Learning – Creation of a Reflection-Based Course Design in Teacher Education
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3
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Estimating Student’s Performance Based on Item Response Theory in a MOOC Environment with Peer Assessment
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4
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Engaging Pre-teens in Ideating and Programming Smart Objects Through Play
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4
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Retrieving Relevant Knowledge from Forums
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5
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Advanced Placement Physics Exam Performance of High School Graduates in Mexico with the Aid of Online Assignments Designed in Open-EdX
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5
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Negative Badges in Teamwork Evaluation – Preliminary Results
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6
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Hand Robotics Rehabilitation in Patients with Multiple Sclerosis: A Pilot Study
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6
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What Do Higher Education Students Have to Say About Gamification?
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7
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When Something Useful Is Also Enjoyable: An Empirical Study on the Intention to Use Web-Based Simulations in Higher Education
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7
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Analysis of Relationship Between Students’ Creative Skill and Learning Performance
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8
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TEL Adoption in the Riconnessioni Project
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8
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Evaluating Statistical and Informatics Competencies in Medical Students in a Blended Learning Course
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9
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Cognitive Complexity Analysis of Learning-Related Texts: A Case Study on School Textbooks
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9
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A Serious Game and Negotiation Skills in Nursing Students: A Pilot Study
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10
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Lessons Clustering Using Topics Inferred by Unsupervised Modeling from Textbooks
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10
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Interprofessional High-Fidelity Simulation on Nursing Students’ Collaborative Attitudes: A Quasi-experimental Study Using a Mixed-Methods Approach
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11
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Automatic Content Analysis of Computer-Supported Collaborative Inquiry-Based Learning Using Deep Networks and Attention Mechanisms
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11
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From High-Fidelity Patient Simulators to Robotics and Artificial Intelligence: A Discussion Paper on New Challenges to Enhance Learning in Nursing Education
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12
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The Impact of Personality, Attitude and Visual Decision-Making Dashboard Tools on the Learning Engagement of Economist Students
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12
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The Concept of High-Fidelity Simulation and Related Factors in Nursing Education: A Scoping Review
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13
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HRS-EDU: Architecture to Control Social Robots in Education
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13
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The Use of Simulation for Teaching Therapy Management: An Observational Descriptive Study on 2<sup>nd</sup> and 3<sup>rd</sup> Year Students of the Nursing Degree Course of Reggio Emilia
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14
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Authoring Interactive Videos for e-Learning: The ELEVATE Tool Suite
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14
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Computer Laboratory: The Key to Access the Electronic Databases in Learning Evidence-Based Practice
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15
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Early Detection of Gender Differences in Reading and Writing from a Smartphone-Based Performance Support System for Teachers
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15
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Perspectives in Nursing Education: From Paper Standardized Taxonomies to Electronic Records Applied in Nursing Practice
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16
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An Assessment of Students’ Satisfaction in Higher Education
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16
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The Perceived Usefulness of a Problem-Solving Incorporated into Blended Learning in Nursing Education: A Descriptive Study
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17
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Methodological Guidelines to Build Collaborative Serious Games Based on Intelligent Agents
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17
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Authoring Interactive-Video Exercises with ELEVATE: The NLS Procedure Case Study
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18
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An Augmented Reality-Based mLearning Approach to Enhance Learning and Teaching: A Case of Study in Guadalajara
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18
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Extending and Evaluating a Collaborative Note-Taking Application: A Pilot Study
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19
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Supporting the Construction of Learning Paths in a Competency-Based Informatics Curriculum
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19
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Enhancing Learning Opportunities for CS: Experiences from Two Learning Systems
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20
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Personalized Recommender System Using Learners’ Metacognitive Reading Activities
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20
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A Dynamic Recommender System for Online Judges Based on Autoencoder Neural Networks
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21
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Lessons Learned from Implementing Blended Learning for Classes of Different Size
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21
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Technology-Enhanced Learning (TEL) in Anaesthesia: Ultrasound Simulation Training for Innovative Locoregional Anaesthesia
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22
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A Pilot Study to Inform the Design of a Supportive Environment for Challenge-Based Collaboration
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22
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Profiles in Brain Type in Programming Performance for Non-vocational Courses
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23
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Intelligent Pedagogic Agents (IPAs) in GEA2, an Educational Game to Teach STEM Topics
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23
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Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects
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24
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Philosophical Approaches to Smart Education and Smart Cities
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24
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Awareness of Cybersecurity: Implications for Learning for Future Citizens
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25
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Experiences in a Differential Equations Massive Course
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25
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Roobopoli: A Project to Learn Robotics by a Constructionism-Based Approach
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26
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Cyber Security Education for Children Through Gamification: Challenges and Research Perspectives
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26
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A Protocol for Simulated Experimentation of Automated Grading Systems
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27
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Becoming Safe: A Serious Game for Occupational Safety and Health Training in a WBL Italian Experience
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28
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Education Meets Knowledge Graphs for the Knowledge Management
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29
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StoryVR: A Virtual Reality App for Enhancing Reading
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30
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Designing IVR Serious Games for People with ASD
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31
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Improved Feedback in Automated Grading of Data Science Assignments
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32
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Smart Object Design by Children as Protagonists