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Learning in the Digital Era [2022]

1
Sustaining Continuous Improvement Through Double Loop Learning
2
Learning Spaces for Engineering Education: An Exploratory Research About the Role of Lean Thinking
3
The Learning Way to EBITDA Improvement
4
Top Down or Bottom Up
5
The Production Cultural Biorhythm as a New LEAN Learning Process
6
Proposing VSM as a Tool to Compare Synchronic Online Teaching and Face-to-Face Teaching
7
Hybrid Learning Factories for Lean Education: Approach and Morphology for Competency-Oriented Design of Suitable Virtual Reality Learning Environments
8
Fostering Insights from Real-Time Data
9
Shaping Lean Teaching Methods: Recognizing Lean as a Journey vs. A Set of Tools
10
Learning a Lean Way
11
Lean Learning Factories: Concepts from the Past Updated to the Future
12
The Impact of Different Training Approaches on Learning Lean: A Comparative Study on Value Stream Mapping
13
Lean Courses in Process Form - Do as We Learn, Success or Not?
14
The Digitalisation and Virtual Delivery of Lean Six Sigma Teaching in an Irish University During COVID-19
15
A Lean Six Sigma Training Providers Transition to a 100% Online Delivery Model
16
Teaching in Virtual Reality: Experiences from a Lean Masterclass
17
When Digital Lean Tools Need Continuous Improvement
18
Discovering Artificial Intelligence Implementation and Insights for Lean Production
19
Breaking Out of the Digitalization Paradox
20
Mapping the Terrain for Lean Six Sigma 4.0
21
Learning Through Action: On the Use of Logistics4.0 Lab as Learning Developer
22
Blended Network Action Learning – A Digital Lean Approach to Solving Complex Organizational Problems Across Space and Time
23
‘Fake Lean’; On Deviating from an Ambiguous Essence
24
Toyota Inspired Excellence Models
25
Quantum Lean: The Next Step in Lean Systems
26
What Comes After the Transformation?
27
Developing Middle Managers with Gemba Training
28
Towards Effective Lean QRM Yellow-Belt Training Programs: A Longitudinal Analysis
29
14 Steps Toward Lean Knowledge Management
30
Taking the Playing Lean Experience Online
31
Bloom Taxonomy, Serious Games and Lean Learning: What Do These Topics Have in Common?
32
Lean Monitoring: Boosting KPIs Processing Through Lean
33
A Simulation-Based Performance Comparison Between Flow Shops and Job Shops
34
A Framework and Qualitative Comparison on Different Approaches to Improve the Lean Skillset
35
Lean Warehousing: Enhancing Productivity Through Lean
36
Lean Office in a Manufacturing Company
37
Lean Thinking Application in the Healthcare Sector
38
Lessons Learned from Toyota Kata Implementation in the Norwegian Construction Industry
39
Lean Translated from a Manufacturing Industry Context to Municipality Service Production: A Case Study
40
Challenges in Prototyping a Problem-Solving Practice
41
Leonardo da Vinci: Lean Educator or Lean Sensei?
42
Lean Contribution to the Companies’ Sustainability
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