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Digital Technology and Organizational Change [2017]

1
Introduction
9
Business Designers, Organizational Networks and ICT
25
The State of the Practice of Agile and Plan-Driven Approaches in ICT Development Projects: An Exploratory Research Study
35
Affordances of Social Media in Knowledge Sharing in Intra-Organizational Information Technology Projects
49
Everything Is Permitted Unless Stated Otherwise: Models and Representations in Socio-technical (Re)Design
61
Design of Socio-technical Systems: What Does the Practice Tell Us?
69
Going Beyond the System in Systems Thinking: The Cybork
81
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products
97
IT Managers’ Relations and Value Creation: Complementary Insights from Four Theoretical Standpoints
109
Creative Sparks for Collaborative Innovation
125
E-HRM Adoption and Usage: A Cross-National Analysis of Enabling Factors
141
Consumer Satisfaction and Loyalty in Digital Markets: Exploring the Impact of Their Antecedents
149
Unveiling the Big Data Adoption in Banks: Strategizing the Implementation of a New Technology
163
E-learning Effectiveness from a Students’ Perspective: An Empirical Study
173
The JamToday Network: The European Learning Hub for Applied-Games for Learning Environments
187
Let’s Learn Together: Team Integration Climate, Individual States and Learning Using Computer-Based Simulations
199
The Perception of the Benefits and Drawbacks of Internet Usage by the Elderly People
213
Collaboration Dynamics in Healthcare Knowledge Intensive Processes: A State of the Art on Sociometric Badges
227
Generation X and Knowledge Work: The Impact of ICT. What Are the Implications for HRM?
241
The Digital Employee Experience: Discovering Generation Z
257
Initiatives Addressing Confidentiality in Electronic Health Records Architectural Consideration and Patient Engagement in Healthcare IT
269
Time Accounting System: Validating a Socio-technical Solution for Service Exchange in Local Communities
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