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2nd International Workshop on Evidence-based Technology Enhanced Learning [2013]

1
The 1st Release of the TERENCE Learner GUI: The User-Based Usability Evaluation
2
Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study
3
The TERENCE Smart Games Revision Guidelines and Software Tool
4
The Manual Revision of the TERENCE Italian Smart Games
5
Pedagogy-Driven Smart Games for Primary School Children
6
Technology and Elaboration of Information in Aging: Preliminary Data of Verbal vs. Visual Performance
7
Use of Flight Simulators in a Flight Mechanics Course: Potentials and Weaknesses
8
Supporting Context-Aware Collaborative Learning Activities by CAFCLA
9
Learning to Be an Entrepreneur: Evidence from a Technology Enhanced Learning Tool
10
USALSIM: Learning and Professional Practicing in a 3D Virtual World
11
How to Design Games for Deaf Children: Evidence-Based Guidelines
12
Simulation Still Rules: Modern Computer Systems Architecture Visualized and Laid Bare
13
How to Get a Good Job and Improve Your Career – With a PLE
14
Test My Code: An Automatic Assessment Service for the Extreme Apprenticeship Method
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