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2nd International Workshop on Evidence-based Technology Enhanced Learning [2013]
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The 1st Release of the TERENCE Learner GUI: The User-Based Usability Evaluation
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Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study
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The TERENCE Smart Games Revision Guidelines and Software Tool
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The Manual Revision of the TERENCE Italian Smart Games
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Pedagogy-Driven Smart Games for Primary School Children
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Technology and Elaboration of Information in Aging: Preliminary Data of Verbal vs. Visual Performance
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Use of Flight Simulators in a Flight Mechanics Course: Potentials and Weaknesses
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Supporting Context-Aware Collaborative Learning Activities by CAFCLA
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Learning to Be an Entrepreneur: Evidence from a Technology Enhanced Learning Tool
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USALSIM: Learning and Professional Practicing in a 3D Virtual World
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How to Design Games for Deaf Children: Evidence-Based Guidelines
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Simulation Still Rules: Modern Computer Systems Architecture Visualized and Laid Bare
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How to Get a Good Job and Improve Your Career – With a PLE
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Test My Code: An Automatic Assessment Service for the Extreme Apprenticeship Method