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1
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A Blockchain-Based Collaboration Framework for Teaching Material Creation
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2
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Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework
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3
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A Social, Virtual and Open Model for Measuring Creativity
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4
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Towards a New Tool for Individualized Content Delivery in Classrooms
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5
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Open Educational Resources for Language Education: Towards the Development of an e-Toolkit
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6
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Optimization to Automated Phonetic Transcription Grading Tool (APTgt) – Automatic Exam Generator
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7
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Designing an App for Remotely Children’s Spelling Assessment
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8
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Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project
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9
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Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review
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10
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The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants
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11
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Research on the Design of E-education Application Interface Based on Kansei Engineering
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12
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Create Children’s Programming Teaching Aids with Chinese Characteristics: Provide a Method Framework to Assist Designers in Designing
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13
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Auto-Assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results Between Students of First Academic Year in Architecture, Economics and Engineering Degrees
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14
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Usability of Learning Management Systems for Instructors – The Case of Canvas
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15
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Goals Matter: Changes in Metacognitive Judgments and Their Relation to Motivation and Learning with an Intelligent Tutoring System
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16
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WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork?
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17
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Effectiveness of System-Facilitated Monitoring Strategies on Learning in an Intelligent Tutoring System
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18
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Digital Competence Assessment Survey for Language Teachers
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19
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Japanese EFL Learners’ Speaking Practice Utilizing Text-to-Speech Technology Within a Team-Based Flipped Learning Framework
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20
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Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners’ Self-, Peer, and Teacher Assessments
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21
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Using the G Suite for Education in Language Teacher Education: Benefits and Challenges
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22
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Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet
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23
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To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education
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24
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Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-Face Discussions
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25
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User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience
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26
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Usability Study of CARTIER-IA: A Platform for Medical Data and Imaging Management
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27
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Student Response Systems in Remote Teaching
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28
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E-Learning and M-Learning Technological Intervention in Favor of Mathematics
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29
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Teaching Lung Pathology During a Pandemic: Can Further Developments of an Online Quiz Primer Improve the Engagement of Students in a Completely On-Line Delivery?
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30
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How to Asses Empathy During Online Classes
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31
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CodeLab: An Online Laboratory for Learning to Code
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32
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Engaging Students in Online Language Learning During a Pandemic
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33
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The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia
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34
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The Effects of the Sudden Switch to Remote Learning Due to Covid-19 on HBCU Students and Faculty
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35
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From Studios to Laptops: Challenges in Imparting Design Education Virtually
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36
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Teaching-Learning in the Industrial Engineering Career in Times of COVID-19
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37
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Designing Learning Environments in a Digital Time – Experiences in Two Different Subjects at NTNU, Norway Autumn 2020
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38
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Rapid Response to the Needs of ESL Students of a Technical University in the Time of Emergency Covid-19 Transfer to Online Classes: ITMO University Case Study