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1
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Designing an Ambient Interaction Model for Mobile Computing
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2
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Models as a Starting Point of Software Development for Smart Environments
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3
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Mapping Interactions in a Pervasive Home Environment
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4
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A Personalized Smart Living Room
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5
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Digitally Enhanced Utensils: Designing Dynamic Gustation
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6
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Towards a Design Space for Ubiquitous Computing
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7
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A Game Design Workshop to Support the Elaboration of Game Ideas
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8
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Prototyping Distributed Physical User Interfaces in Ambient Intelligence Setups
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9
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Expression Recognition Driven Virtual Human Animation
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10
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Ambient Gesture-Recognizing Surfaces with Visual Feedback
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11
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Smart Wristband: Touch-and-Motion–Tracking Wearable 3D Input Device for Smart Glasses
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12
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A Comparative Study of User Dependent and Independent Accelerometer-Based Gesture Recognition Algorithms
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13
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AiRSculpt: A Wearable Augmented Reality 3D Sculpting System
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14
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Children’s Collaborative Storytelling on a Tangible Multitouch Tabletop
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15
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An Optical Guiding System for Gesture Based Interactions in Smart Environments
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16
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Paint-It: A Children’s Habit Revised
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17
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Robot-Supported Pointing Interaction for Intelligent Environments
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18
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BlowBrush: A Design of Tangible Painting System Using Blowing Action
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19
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DETI-Interact: Interaction with Large Displays in Public Spaces Using the Kinect
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20
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A Gesture-Based Door Control Using Capacitive Sensors
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21
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PaperIO: Paper-Based 3D I/O Interface Using Selective Inductive Power Transmission
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22
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Collecting Behavior Logs with Emotions in Town
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23
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Panic Room: Experiencing Overload and Having Fun in the Process
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24
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Ontology Based Simulation Framework: Studying of Human Behavior Changes Impacted by Accessibility of Information under Building Fire Emergency
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25
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My Smart TV Agent: Designing Smart TV Persona for Linguistic UX
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26
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UbiComp Applications for Assisting Visually Impaired People Live an Independent Life: A Participatory Conceptualization Design Phase
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27
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Using Eye-Gaze and Visualization to Augment Memory
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28
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How Do We Teach Young Children New Concepts via Sketching?
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29
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Design and Evaluation of a Smart Library Using the APEX Framework
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30
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Fairness Properties for Collaborative Work Using Human-Computer Interactions and Human-Robot Interactions Based Environment: “Let Us Be Fair”
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31
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<sc>Engage! Empower! Encourage!</sc>—Supporting Mundane Group Decisions on Tabletops
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32
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Constructing the Immersive Interactive Sonification Platform (iISoP)
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33
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Human–Computer–Biosphere Interaction: Beyond Human - Centric Interaction
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34
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Smart Objects: An Evaluation of the Present State Based on User Needs
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35
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Factors Influencing the Quality of the User Experience in Ubiquitous Recommender Systems
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36
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The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments
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37
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A See-through Vision with Handheld Augmented Reality for Sightseeing
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38
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A Structure of Wearable Message-Robot for Ubiquitous and Pervasive Services
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39
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Developing Smart Homes Using the Internet of Things: How to demonstrate Your System
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40
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Denial-of-Service Attacks in Wireless Networks Using Off-the-Shelf Hardware
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41
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Context Aware Collaborative Computing Model for Natural Disaster Management Systems
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42
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Situated Micro-displays for Activity-Aware Systems
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43
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From Annotated Objects to Distributed Planning in Heterogeneous and Dynamic Environments
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44
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Taking Care of Elderly People with Chronic Conditions Using Ambient Assisted Living Technology: The ADVENT Perspective
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45
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User Indoor Location System with Passive Infrared Motion Sensors and Space Subdivision
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46
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A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self
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47
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Crowd Target Positioning under Multiple Cameras Based on Block Correspondence
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48
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Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments
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49
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Applicability of Portable Health Clinic to Ageing Society
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50
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The Vision of the Sociable Smart City
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51
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Communications in Emergency and Crisis Situations
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52
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Sociable Smart Cities: Rethinking Our Future through Co-creative Partnerships
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53
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The Design Process of an Urban Experience
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54
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Small Scale Collaborative Services: The Role of Design in the Development of the Human Smart City Paradigm
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55
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A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude
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56
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U.App: An Urban Application Design Environment Based on Citizen Workshops
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57
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Meaningful Interactions in a Smart City
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58
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A Smart City Case Study: Dynamic Management of Road Lanes