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Distributed, Ambient, and Pervasive Interactions [2014]

1
Designing an Ambient Interaction Model for Mobile Computing
2
Models as a Starting Point of Software Development for Smart Environments
3
Mapping Interactions in a Pervasive Home Environment
4
A Personalized Smart Living Room
5
Digitally Enhanced Utensils: Designing Dynamic Gustation
6
Towards a Design Space for Ubiquitous Computing
7
A Game Design Workshop to Support the Elaboration of Game Ideas
8
Prototyping Distributed Physical User Interfaces in Ambient Intelligence Setups
9
Expression Recognition Driven Virtual Human Animation
10
Ambient Gesture-Recognizing Surfaces with Visual Feedback
11
Smart Wristband: Touch-and-Motion–Tracking Wearable 3D Input Device for Smart Glasses
12
A Comparative Study of User Dependent and Independent Accelerometer-Based Gesture Recognition Algorithms
13
AiRSculpt: A Wearable Augmented Reality 3D Sculpting System
14
Children’s Collaborative Storytelling on a Tangible Multitouch Tabletop
15
An Optical Guiding System for Gesture Based Interactions in Smart Environments
16
Paint-It: A Children’s Habit Revised
17
Robot-Supported Pointing Interaction for Intelligent Environments
18
BlowBrush: A Design of Tangible Painting System Using Blowing Action
19
DETI-Interact: Interaction with Large Displays in Public Spaces Using the Kinect
20
A Gesture-Based Door Control Using Capacitive Sensors
21
PaperIO: Paper-Based 3D I/O Interface Using Selective Inductive Power Transmission
22
Collecting Behavior Logs with Emotions in Town
23
Panic Room: Experiencing Overload and Having Fun in the Process
24
Ontology Based Simulation Framework: Studying of Human Behavior Changes Impacted by Accessibility of Information under Building Fire Emergency
25
My Smart TV Agent: Designing Smart TV Persona for Linguistic UX
26
UbiComp Applications for Assisting Visually Impaired People Live an Independent Life: A Participatory Conceptualization Design Phase
27
Using Eye-Gaze and Visualization to Augment Memory
28
How Do We Teach Young Children New Concepts via Sketching?
29
Design and Evaluation of a Smart Library Using the APEX Framework
30
Fairness Properties for Collaborative Work Using Human-Computer Interactions and Human-Robot Interactions Based Environment: “Let Us Be Fair”
31
<sc>Engage! Empower! Encourage!</sc>—Supporting Mundane Group Decisions on Tabletops
32
Constructing the Immersive Interactive Sonification Platform (iISoP)
33
Human–Computer–Biosphere Interaction: Beyond Human - Centric Interaction
34
Smart Objects: An Evaluation of the Present State Based on User Needs
35
Factors Influencing the Quality of the User Experience in Ubiquitous Recommender Systems
36
The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments
37
A See-through Vision with Handheld Augmented Reality for Sightseeing
38
A Structure of Wearable Message-Robot for Ubiquitous and Pervasive Services
39
Developing Smart Homes Using the Internet of Things: How to demonstrate Your System
40
Denial-of-Service Attacks in Wireless Networks Using Off-the-Shelf Hardware
41
Context Aware Collaborative Computing Model for Natural Disaster Management Systems
42
Situated Micro-displays for Activity-Aware Systems
43
From Annotated Objects to Distributed Planning in Heterogeneous and Dynamic Environments
44
Taking Care of Elderly People with Chronic Conditions Using Ambient Assisted Living Technology: The ADVENT Perspective
45
User Indoor Location System with Passive Infrared Motion Sensors and Space Subdivision
46
A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self
47
Crowd Target Positioning under Multiple Cameras Based on Block Correspondence
48
Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments
49
Applicability of Portable Health Clinic to Ageing Society
50
The Vision of the Sociable Smart City
51
Communications in Emergency and Crisis Situations
52
Sociable Smart Cities: Rethinking Our Future through Co-creative Partnerships
53
The Design Process of an Urban Experience
54
Small Scale Collaborative Services: The Role of Design in the Development of the Human Smart City Paradigm
55
A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude
56
U.App: An Urban Application Design Environment Based on Citizen Workshops
57
Meaningful Interactions in a Smart City
58
A Smart City Case Study: Dynamic Management of Road Lanes
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