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Challenges and Opportunities of Hotel Online Booking in China
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1
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Conformity with User Expectations on the Web: Are There Cultural Differences for Design Principles?
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2
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Analysis of Causal Relationships between Blog Design Criteria
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2
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A Philosophical Approach about User Experience Methodology
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3
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Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media
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3
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Using Interaction Patterns in Heuristic Evaluation
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4
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Did You Forget Your Password?
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4
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Making the Design Process More Usable: Aligning Design with User Performance
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5
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The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual
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5
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Exploring the Learning Problems and Resources Usage of Undergraduate Industrial Design Students in Design Studio
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6
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A Solution to Revisitation Using Organic Bookmark Management
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6
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Towards Future Methods to Take into Account Cross-Cultural Differences in Design: An Example with the “Expert Community Staff” (ECS)
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7
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A Study on the Time Estimation Measurement for Web Usability Evaluation
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7
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The Necessity of Personal Freedom to Increase HCI Design Quality
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8
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Study of User Interface for Browsing Web Contents That Considers the Cognitive Features of Older Users
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8
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Developing Idea Generation for the Interface Design Process with Mass Collaboration System
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9
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Exploring Cultural Variation in Eye Movements on a Web Page between Americans and Koreans
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9
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The Essence of Enjoyable Experiences: The Human Needs
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10
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Trails–An Interactive Web History Visualization and Tagging Tool
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10
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A Culturally Driven Approach for the Development of Innovative User Interface Design Concepts
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11
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Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety)
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11
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Socratic Dialogue in Design Education
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12
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Designing Pervasive Games for Learning
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12
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Ethnography, Ethnography or Ethnography? What Happens When the Same Word Means Different Things to Different People?
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13
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Customized Usability Engineering for a Solar Control Unit: Adapting Traditional Methods to Domain and Project Constraints
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13
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Improved Usability through Internationalization
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14
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End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors
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14
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ISO 20282: Is a Practical Standard for the Usability of Consumer Products Possible?
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15
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Effects of Physical Display Size on GUI Designers’ Perception and Implementation of Usability Guidelines
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15
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Improving Code Reading and Comprehension on Large Displays
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16
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Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design
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16
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Terminological Precision - A Key Factor in Product Usability and Safety
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17
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Dra<italic>Wii</italic>ng Together: Exploring Collaborative User Engagement in Art Exhibitions
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17
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ISO Standards for Standard Software: Accountability, Customer Expectations and Reality
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18
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Versatile Wearable Computer for Drivers
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18
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ISO Usability Standards and Enterprise Software: A Management Perspective
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19
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Dynamic Navigation System Design for Networked Electric Vehicles
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19
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Guidelines on Website Design and Colour Selection for International Acceptance
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20
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Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices
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20
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User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles
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21
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Optimisation of Sound Localisation for Emergency Vehicle Sirens through a Prototype Audio System
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21
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ISO Standards and Enterprise Software: A Case Study Using SUMI and SUS in an International Sale
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22
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ISO 25062 Usability Test Planning for a Large Enterprise Applications Suite
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22
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Applying Gestural Interfaces to Command-and-Control
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23
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Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction
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23
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User Perception of Touch Screen Latency
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24
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Interface for Multi-robots Based Video Coverage
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24
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The Grid Intelligent Planning Framework: Planning Electric Utility Investments in a Time of Accelerating Change
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25
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Precise Mishandling of the Digital Image Structure
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25
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The Application of the Concept of Affordance to a Creative Design Method
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26
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The Nature of Adaptive Interactions and Potential for Strategic Application
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26
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A Product Design Approach by Integrating Axiomatic Design and TRIZ
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27
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Studies on Imaging Methods to Realize Effective BCI through ERPs
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27
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User Characteristic-Based Information-Providing Service for Museum with Optical See-Through Head-Mounted Display: Does It Evoke Enthusiasm?
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28
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Multitouch Tables for Collaborative Object-Based Learning
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28
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Human-Information Interactions with Complex Software
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29
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A Study of Interface Design Method on Crossing Media-Dimension
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29
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The Importance of Rigor in Usability Studies
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30
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Multi-language Online Word Processor for Learners and the Visually Impaired
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30
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HCI Browser: A Tool for Administration and Data Collection for Studies of Web Search Behaviors
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31
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A Guideline for an Outpatient Guidance System for Use in General Hospitals
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31
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Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display
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32
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Impact of Distance to Screen upon Spacial Awareness
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32
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The Inmates Are Still Running the Asylum: How to Share a Design Vision with Engineers
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33
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Why History Matters: Visual Innovation and the Role of Image Theory in HCI
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33
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Connecting Usages with Usability Analysis through the User Experience Risk Assessment Model: A Case Study in the Tourism Domain
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34
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Image, Imagination, Innovation: How Can We Overcome the Common Ground in the Processes of Visual Design?
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34
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Ethnographic Research of User Behavior of Mobile Devices of China, Korea, India, and The Netherlands
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35
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An Extensible Tool for the Annotation of Videos Using Segmentation and Tracking
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35
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A Conjoint Analysis of Attributes Affecting the Likelihood of Technology Use
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36
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Development of an Augmented Feedback Application to Support Motor Learning after Stroke: Requirement Analysis
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36
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Personas on the Move: Making Personas for Today’s Mobile Workforce
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37
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2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort
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37
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Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique
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38
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Environmental Affordances as a Way to Help in the Design of Videogame Worlds
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38
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What You See Is What You Don’t Get: Addressing Implications of Information Technology through Design Fiction
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39
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Analysis of Emergent Use for Wellbeing Service Innovation
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39
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Modeling Users’ Data Usage Experiences from Scientific Literature
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40
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Visual Innovation through Findings in Perception
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40
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Scenario and Task Based Interview to Evaluate Usability of Computer Assisted Data Collection
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41
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To Develop Viable Human Factors Engineering Methods for Improved Industrial Use
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41
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A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction
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42
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What Sustainability Brings to the Research Table
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42
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Measuring Drivers’ Dynamic Seating Experience Using Pressure Mats
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43
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Leading International UX Research Projects
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43
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Effects of Menu Types and Item Lengths on Operation Efficiency
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44
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Lessons Learned from Using Personas and Scenarios for Requirements Specification of Next-Generation Industrial Robots
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44
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A Systematic Evaluation of the Communicability of Online Privacy Mechanisms with Respect to Communication Privacy Management
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45
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A Multi-tiered Approach to Enterprise Support Services
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45
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User Evaluation of Internet Kiosks in University Setting
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46
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A Study of Rapid Business Application Development in the Cloud
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46
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Evaluating Ubiquitous Media Usability Challenges: Content Transfer and Channel Switching Delays
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47
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Design Innovation for Enterprise Software
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47
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User Satisfaction of Ali Wangwang, an Instant Messenger Tool
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48
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Company Culture Audit to Improve Development Team’s Collaboration, Communication, and Cooperation
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48
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Range Statistics and the Exact Modeling of Discrete Non-Gaussian Distributions on Learnability Data
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49
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Scalability of UX Activities in Large Enterprises: An Experience Report from SAP AG
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49
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Measuring Cultural Markers in Arabic Government Websites Using Hofstede’s Cultural Dimensions
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50
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Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum
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50
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Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience