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Design, User Experience, and Usability. Theory, Methods, Tools and Practice [2011]

1
Challenges and Opportunities of Hotel Online Booking in China
1
Conformity with User Expectations on the Web: Are There Cultural Differences for Design Principles?
2
Analysis of Causal Relationships between Blog Design Criteria
2
A Philosophical Approach about User Experience Methodology
3
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media
3
Using Interaction Patterns in Heuristic Evaluation
4
Did You Forget Your Password?
4
Making the Design Process More Usable: Aligning Design with User Performance
5
The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual
5
Exploring the Learning Problems and Resources Usage of Undergraduate Industrial Design Students in Design Studio
6
A Solution to Revisitation Using Organic Bookmark Management
6
Towards Future Methods to Take into Account Cross-Cultural Differences in Design: An Example with the “Expert Community Staff” (ECS)
7
A Study on the Time Estimation Measurement for Web Usability Evaluation
7
The Necessity of Personal Freedom to Increase HCI Design Quality
8
Study of User Interface for Browsing Web Contents That Considers the Cognitive Features of Older Users
8
Developing Idea Generation for the Interface Design Process with Mass Collaboration System
9
Exploring Cultural Variation in Eye Movements on a Web Page between Americans and Koreans
9
The Essence of Enjoyable Experiences: The Human Needs
10
Trails–An Interactive Web History Visualization and Tagging Tool
10
A Culturally Driven Approach for the Development of Innovative User Interface Design Concepts
11
Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety)
11
Socratic Dialogue in Design Education
12
Designing Pervasive Games for Learning
12
Ethnography, Ethnography or Ethnography? What Happens When the Same Word Means Different Things to Different People?
13
Customized Usability Engineering for a Solar Control Unit: Adapting Traditional Methods to Domain and Project Constraints
13
Improved Usability through Internationalization
14
End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors
14
ISO 20282: Is a Practical Standard for the Usability of Consumer Products Possible?
15
Effects of Physical Display Size on GUI Designers’ Perception and Implementation of Usability Guidelines
15
Improving Code Reading and Comprehension on Large Displays
16
Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design
16
Terminological Precision - A Key Factor in Product Usability and Safety
17
Dra<italic>Wii</italic>ng Together: Exploring Collaborative User Engagement in Art Exhibitions
17
ISO Standards for Standard Software: Accountability, Customer Expectations and Reality
18
Versatile Wearable Computer for Drivers
18
ISO Usability Standards and Enterprise Software: A Management Perspective
19
Dynamic Navigation System Design for Networked Electric Vehicles
19
Guidelines on Website Design and Colour Selection for International Acceptance
20
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices
20
User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles
21
Optimisation of Sound Localisation for Emergency Vehicle Sirens through a Prototype Audio System
21
ISO Standards and Enterprise Software: A Case Study Using SUMI and SUS in an International Sale
22
ISO 25062 Usability Test Planning for a Large Enterprise Applications Suite
22
Applying Gestural Interfaces to Command-and-Control
23
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction
23
User Perception of Touch Screen Latency
24
Interface for Multi-robots Based Video Coverage
24
The Grid Intelligent Planning Framework: Planning Electric Utility Investments in a Time of Accelerating Change
25
Precise Mishandling of the Digital Image Structure
25
The Application of the Concept of Affordance to a Creative Design Method
26
The Nature of Adaptive Interactions and Potential for Strategic Application
26
A Product Design Approach by Integrating Axiomatic Design and TRIZ
27
Studies on Imaging Methods to Realize Effective BCI through ERPs
27
User Characteristic-Based Information-Providing Service for Museum with Optical See-Through Head-Mounted Display: Does It Evoke Enthusiasm?
28
Multitouch Tables for Collaborative Object-Based Learning
28
Human-Information Interactions with Complex Software
29
A Study of Interface Design Method on Crossing Media-Dimension
29
The Importance of Rigor in Usability Studies
30
Multi-language Online Word Processor for Learners and the Visually Impaired
30
HCI Browser: A Tool for Administration and Data Collection for Studies of Web Search Behaviors
31
A Guideline for an Outpatient Guidance System for Use in General Hospitals
31
Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display
32
Impact of Distance to Screen upon Spacial Awareness
32
The Inmates Are Still Running the Asylum: How to Share a Design Vision with Engineers
33
Why History Matters: Visual Innovation and the Role of Image Theory in HCI
33
Connecting Usages with Usability Analysis through the User Experience Risk Assessment Model: A Case Study in the Tourism Domain
34
Image, Imagination, Innovation: How Can We Overcome the Common Ground in the Processes of Visual Design?
34
Ethnographic Research of User Behavior of Mobile Devices of China, Korea, India, and The Netherlands
35
An Extensible Tool for the Annotation of Videos Using Segmentation and Tracking
35
A Conjoint Analysis of Attributes Affecting the Likelihood of Technology Use
36
Development of an Augmented Feedback Application to Support Motor Learning after Stroke: Requirement Analysis
36
Personas on the Move: Making Personas for Today’s Mobile Workforce
37
2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort
37
Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique
38
Environmental Affordances as a Way to Help in the Design of Videogame Worlds
38
What You See Is What You Don’t Get: Addressing Implications of Information Technology through Design Fiction
39
Analysis of Emergent Use for Wellbeing Service Innovation
39
Modeling Users’ Data Usage Experiences from Scientific Literature
40
Visual Innovation through Findings in Perception
40
Scenario and Task Based Interview to Evaluate Usability of Computer Assisted Data Collection
41
To Develop Viable Human Factors Engineering Methods for Improved Industrial Use
41
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction
42
What Sustainability Brings to the Research Table
42
Measuring Drivers’ Dynamic Seating Experience Using Pressure Mats
43
Leading International UX Research Projects
43
Effects of Menu Types and Item Lengths on Operation Efficiency
44
Lessons Learned from Using Personas and Scenarios for Requirements Specification of Next-Generation Industrial Robots
44
A Systematic Evaluation of the Communicability of Online Privacy Mechanisms with Respect to Communication Privacy Management
45
A Multi-tiered Approach to Enterprise Support Services
45
User Evaluation of Internet Kiosks in University Setting
46
A Study of Rapid Business Application Development in the Cloud
46
Evaluating Ubiquitous Media Usability Challenges: Content Transfer and Channel Switching Delays
47
Design Innovation for Enterprise Software
47
User Satisfaction of Ali Wangwang, an Instant Messenger Tool
48
Company Culture Audit to Improve Development Team’s Collaboration, Communication, and Cooperation
48
Range Statistics and the Exact Modeling of Discrete Non-Gaussian Distributions on Learnability Data
49
Scalability of UX Activities in Large Enterprises: An Experience Report from SAP AG
49
Measuring Cultural Markers in Arabic Government Websites Using Hofstede’s Cultural Dimensions
50
Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum
50
Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience
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