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1
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Embed Design Thinking in Co-Design for Rapid Innovation of Design Solutions
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2
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The X Factor
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3
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Lean but not Mean UX: Towards a Spiral UX Design Model
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4
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An Integrated Framework for Design Thinking and Agile Methods for Digital Transformation
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5
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An Interactive Model of Creative Design Behavior with 3D Optical Technology
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6
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Developing High-Performing Teams: A Design Thinking Led Approach
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7
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Empathy at Work
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8
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High Fives to the Avant-Garde
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9
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Applying Matterology in Internet Product Design
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10
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User Experience Design of User Generated Content Products
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11
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Clichés vs. Ingenuity for a Success Design
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12
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Enhancing User Experience Design with an Integrated Storytelling Method
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13
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Accessible Icons for Deaf: An UX Approach
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14
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Design Thinking Framework for Project Portfolio Management
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15
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Forward Thinking: An Integrated Framework for Formulating Vision, Strategy and Implementation
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16
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The Epidemiology of Innovation
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17
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User Interface and Interaction Design in Future Auto-Mobility
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18
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User Experience Design in “Internet Plus” Era
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19
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Prototyping Complex Systems: A Diary Study Approach to Understand the Design Process
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20
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Usability Engineering of Agile Software Project Management Tools
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21
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Exploring the Role of Adults in Participatory Design for Children on the Autism Spectrum
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22
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Usability Pattern Identification Through Heuristic Walkthroughs
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23
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User Methods and Approaches to Design Cognitive Systems
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24
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Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors
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25
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Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
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26
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The Triad of Strengths: A Strengths-Based Approach for Designing with Autistic Adults with Additional Learning Disabilities
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27
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Scaffolding a Methodology for Situating Cognitive Technology Within Everyday Contexts
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28
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The Research on Elderly-Adaptive Interface Design Based on Choice-Oriented Attention Theory
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29
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Extracting Insights from Experience Designers to Enhance User Experience Design
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30
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Developing a Lifestyle Design Approach in Brand Design Process Through UCD Methodology
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31
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Transdisciplinarity, Community-Based Participatory Research, and User-Based Information Design Research
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32
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Gadgile Probing: Supporting Design of Active Mobile Interactions
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33
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Building Design Scenarios the Way Life Is Lived: The Contextual-Scenario Toolkit
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34
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Conversion Method for User Experience Design Information and Software Requirement Specification
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35
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Enhancing Personas for Well-Being e-Services and Product Service Systems
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36
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The 100,000 Participant Laboratory - A Crowd-Centered Approach to Design and Evaluate the Usability of Mobile Apps
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37
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Heuristic Evaluation for Novice Evaluators
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38
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Eye Tracking Usability Testing Enhanced with EEG Analysis
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39
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Usability Heuristics for Web Banking
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40
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A Comprehensive Stylus Evaluation Methodology and Design Guidelines
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41
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A Simple Method to Record Keystrokes on Mobile Phones and Other Devices for Usability Evaluations
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42
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A Systematic Review About User Experience Evaluation
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43
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A Process-Based Approach to Test Usability of Multi-platform Mobile Applications
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44
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Extending Empirical Analysis of Usability and Playability to Multimodal Computer Games
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45
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Application of the Communicability Evaluation Method to Evaluate the User Interface Design: A Case Study in Web Domain
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46
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Validating Mobile Designs with Agile Testing in China: Based on Baidu Map for Mobile
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47
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Assessing the Customer eXperience Based on Quantitative Data: Virtual Travel Agencies
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48
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An Analysis of Data Collection Methods for User Participatory Design for and with People with Autism Spectrum Disorders
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49
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Research Trends in Web Site Usability: A Systematic Review
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E1
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Erratum to: A Comprehensive Stylus Evaluation Methodology and Design Guidelines