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Design, User Experience, and Usability: Design Thinking and Methods [2016]

1
Embed Design Thinking in Co-Design for Rapid Innovation of Design Solutions
2
The X Factor
3
Lean but not Mean UX: Towards a Spiral UX Design Model
4
An Integrated Framework for Design Thinking and Agile Methods for Digital Transformation
5
An Interactive Model of Creative Design Behavior with 3D Optical Technology
6
Developing High-Performing Teams: A Design Thinking Led Approach
7
Empathy at Work
8
High Fives to the Avant-Garde
9
Applying Matterology in Internet Product Design
10
User Experience Design of User Generated Content Products
11
Clichés vs. Ingenuity for a Success Design
12
Enhancing User Experience Design with an Integrated Storytelling Method
13
Accessible Icons for Deaf: An UX Approach
14
Design Thinking Framework for Project Portfolio Management
15
Forward Thinking: An Integrated Framework for Formulating Vision, Strategy and Implementation
16
The Epidemiology of Innovation
17
User Interface and Interaction Design in Future Auto-Mobility
18
User Experience Design in “Internet Plus” Era
19
Prototyping Complex Systems: A Diary Study Approach to Understand the Design Process
20
Usability Engineering of Agile Software Project Management Tools
21
Exploring the Role of Adults in Participatory Design for Children on the Autism Spectrum
22
Usability Pattern Identification Through Heuristic Walkthroughs
23
User Methods and Approaches to Design Cognitive Systems
24
Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors
25
Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
26
The Triad of Strengths: A Strengths-Based Approach for Designing with Autistic Adults with Additional Learning Disabilities
27
Scaffolding a Methodology for Situating Cognitive Technology Within Everyday Contexts
28
The Research on Elderly-Adaptive Interface Design Based on Choice-Oriented Attention Theory
29
Extracting Insights from Experience Designers to Enhance User Experience Design
30
Developing a Lifestyle Design Approach in Brand Design Process Through UCD Methodology
31
Transdisciplinarity, Community-Based Participatory Research, and User-Based Information Design Research
32
Gadgile Probing: Supporting Design of Active Mobile Interactions
33
Building Design Scenarios the Way Life Is Lived: The Contextual-Scenario Toolkit
34
Conversion Method for User Experience Design Information and Software Requirement Specification
35
Enhancing Personas for Well-Being e-Services and Product Service Systems
36
The 100,000 Participant Laboratory - A Crowd-Centered Approach to Design and Evaluate the Usability of Mobile Apps
37
Heuristic Evaluation for Novice Evaluators
38
Eye Tracking Usability Testing Enhanced with EEG Analysis
39
Usability Heuristics for Web Banking
40
A Comprehensive Stylus Evaluation Methodology and Design Guidelines
41
A Simple Method to Record Keystrokes on Mobile Phones and Other Devices for Usability Evaluations
42
A Systematic Review About User Experience Evaluation
43
A Process-Based Approach to Test Usability of Multi-platform Mobile Applications
44
Extending Empirical Analysis of Usability and Playability to Multimodal Computer Games
45
Application of the Communicability Evaluation Method to Evaluate the User Interface Design: A Case Study in Web Domain
46
Validating Mobile Designs with Agile Testing in China: Based on Baidu Map for Mobile
47
Assessing the Customer eXperience Based on Quantitative Data: Virtual Travel Agencies
48
An Analysis of Data Collection Methods for User Participatory Design for and with People with Autism Spectrum Disorders
49
Research Trends in Web Site Usability: A Systematic Review
E1
Erratum to: A Comprehensive Stylus Evaluation Methodology and Design Guidelines
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