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1
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Research on Museum Online User Classification and Evaluation Model Based on the Fogg’s Behavior Model
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2
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Emotional Design and Research of Children’s Picnic Tableware
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3
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How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study
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4
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Research on the Gamification Design of Reading App Based on PAD Emotion Model
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5
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In Sync! Design for Social Connection
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6
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Research on the Emotional Expression Design of Robots for Human-Robot Interaction
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7
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Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework
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8
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Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare
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9
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Visualizing Tacit Knowledge in Cardiac Operating Room: A Need-Finding Study
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10
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Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface
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11
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Health Knowledge Visualization for the Elderly
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12
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Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns
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13
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Service Design of Clinical Infusion Monitoring System
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14
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Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult
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15
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Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology
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16
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Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic
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17
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Characteristics of Interaction Design and Advantages of Network Teaching
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18
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Exploring Children’s Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem
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19
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A Prototype Design and Usability Evaluation of a Chinese Educational System
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20
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A Student Experience Based Research on Brand Creation of a Private College
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21
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Research on Students’ Learning Experience After Embedding Data Thinking into Curriculum
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22
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How Should We Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms? - A Teaching and Learning Framework -
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23
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Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience
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24
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Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned
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25
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Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value
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26
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Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique
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27
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Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example
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28
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Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai
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29
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Pressure Sensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design
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30
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Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20<sup>th</sup> Century
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31
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Research on Touchpoint Management in the Catering Industry——Taking Haidilao as an Example
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32
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From “Fire Pit” to “Hall”: Spiritual Space Design in Chinese Family Life
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33
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Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants
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34
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Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives
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35
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Research on the Experience of Beautiful Rural Spatial Morphology in Shaoguan Area of Northern Guangdong Province Based on Space Syntax: A Case Study of Bailou Village, Shatian Town, Xinfeng County