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Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture [2022]

1
Research on Museum Online User Classification and Evaluation Model Based on the Fogg’s Behavior Model
2
Emotional Design and Research of Children’s Picnic Tableware
3
How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study
4
Research on the Gamification Design of Reading App Based on PAD Emotion Model
5
In Sync! Design for Social Connection
6
Research on the Emotional Expression Design of Robots for Human-Robot Interaction
7
Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework
8
Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare
9
Visualizing Tacit Knowledge in Cardiac Operating Room: A Need-Finding Study
10
Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface
11
Health Knowledge Visualization for the Elderly
12
Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns
13
Service Design of Clinical Infusion Monitoring System
14
Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult
15
Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology
16
Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic
17
Characteristics of Interaction Design and Advantages of Network Teaching
18
Exploring Children’s Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem
19
A Prototype Design and Usability Evaluation of a Chinese Educational System
20
A Student Experience Based Research on Brand Creation of a Private College
21
Research on Students’ Learning Experience After Embedding Data Thinking into Curriculum
22
How Should We Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms? - A Teaching and Learning Framework -
23
Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience
24
Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned
25
Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value
26
Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique
27
Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example
28
Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai
29
Pressure Sensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design
30
Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20<sup>th</sup> Century
31
Research on Touchpoint Management in the Catering Industry——Taking Haidilao as an Example
32
From “Fire Pit” to “Hall”: Spiritual Space Design in Chinese Family Life
33
Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants
34
Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives
35
Research on the Experience of Beautiful Rural Spatial Morphology in Shaoguan Area of Northern Guangdong Province Based on Space Syntax: A Case Study of Bailou Village, Shatian Town, Xinfeng County
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