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1
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Course Sprints: Combining Teacher Training, Design Thinking and Hackathons
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2
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Canvas to Improve the Design Process of Educational Animation
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3
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Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies
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4
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A Narrative Research Approach: The Experiences of Social Media Support in Higher Education
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5
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An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings
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6
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Introducing a Challenging Teachable Agent
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7
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File Formats Security – Proprietary vs. Open-Source
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8
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A Review of Storyboard Tools, Concepts and Frameworks
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9
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Designing Learning Tools: The Case of a Competence Assessment Tool
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10
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Blogging Revisited: The Use of Blogs in ESAP Courses
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11
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Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?
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12
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Digital Literacy for All Through Integrative STEM
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13
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A Model for Human-Computer Trust
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14
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Going Digital: Literature Review on E-textbooks
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15
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HIP – A Technology-Rich and Interactive Multimedia Pedagogical Platform
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16
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Cloud Storage Services in Higher Education – Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany
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17
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An HTML5-Based Online Editor for Creating Annotated Learning Videos
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18
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From Information Systems to e-Learning 3.0 Systems’s Critical Success Factors: A Framework Proposal
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19
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Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential
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20
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Promoting Distributed Cognition at MOOC Ecosystems
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21
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Layout Considered Harmful: On the Influence of Information Architecture on Dialogue
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22
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Analyzing Interactivity in Asynchronous Video Discussions
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23
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Assessing the Need of Augmenting Video Lectures with Supporting Information
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24
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Low-Achieving Students’ Perceptions of Online Language Learning: A Case of English Proficiency Threshold
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25
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Card Sorting Assessing User Attitude in E-Learning
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26
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Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars
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27
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Empowering L&D Managers through Customisation of Inline Learning Analytics
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28
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Fuzzy Student Modeling for Personalization of e-Learning Courses
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29
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Slow Learner Children Profiling for Designing Personalized eBook
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30
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A Web Analytics and Visualization Tool to Understand Students’ Behavior in an Adaptive E-Learning System
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31
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Markov Chain and Classification of Difficulty Levels Enhances the Learning Path in One Digit Multiplication
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32
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The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System
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33
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Measuring Students’ Flow Experience in a Multimodal Learning Environment: A Case Study
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34
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Attention Profiling Algorithm for Video-Based Lectures
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35
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Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project
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36
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Distance Exchange Projects at Elementary School: A Focus on a Co-learning Process
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37
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Applying Gianni Rodari Techniques to Develop Creative Educational Environments
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38
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Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities
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39
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Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education
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40
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Simulation Training in Self-Regulated Learning: Investigating the Effects of Dual Feedback on Dynamic Decision-Making Tasks
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41
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Development of a Fieldwork Support System for Group Work in Project-Based Learning
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42
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Novel Didactic Proof Assistant for First-Order Logic Natural Deduction
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43
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The Evolvement of Constructionism: An Overview of the Literature
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44
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Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams