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Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences [2014]

1
Course Sprints: Combining Teacher Training, Design Thinking and Hackathons
2
Canvas to Improve the Design Process of Educational Animation
3
Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies
4
A Narrative Research Approach: The Experiences of Social Media Support in Higher Education
5
An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings
6
Introducing a Challenging Teachable Agent
7
File Formats Security – Proprietary vs. Open-Source
8
A Review of Storyboard Tools, Concepts and Frameworks
9
Designing Learning Tools: The Case of a Competence Assessment Tool
10
Blogging Revisited: The Use of Blogs in ESAP Courses
11
Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?
12
Digital Literacy for All Through Integrative STEM
13
A Model for Human-Computer Trust
14
Going Digital: Literature Review on E-textbooks
15
HIP – A Technology-Rich and Interactive Multimedia Pedagogical Platform
16
Cloud Storage Services in Higher Education – Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany
17
An HTML5-Based Online Editor for Creating Annotated Learning Videos
18
From Information Systems to e-Learning 3.0 Systems’s Critical Success Factors: A Framework Proposal
19
Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential
20
Promoting Distributed Cognition at MOOC Ecosystems
21
Layout Considered Harmful: On the Influence of Information Architecture on Dialogue
22
Analyzing Interactivity in Asynchronous Video Discussions
23
Assessing the Need of Augmenting Video Lectures with Supporting Information
24
Low-Achieving Students’ Perceptions of Online Language Learning: A Case of English Proficiency Threshold
25
Card Sorting Assessing User Attitude in E-Learning
26
Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars
27
Empowering L&D Managers through Customisation of Inline Learning Analytics
28
Fuzzy Student Modeling for Personalization of e-Learning Courses
29
Slow Learner Children Profiling for Designing Personalized eBook
30
A Web Analytics and Visualization Tool to Understand Students’ Behavior in an Adaptive E-Learning System
31
Markov Chain and Classification of Difficulty Levels Enhances the Learning Path in One Digit Multiplication
32
The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System
33
Measuring Students’ Flow Experience in a Multimodal Learning Environment: A Case Study
34
Attention Profiling Algorithm for Video-Based Lectures
35
Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project
36
Distance Exchange Projects at Elementary School: A Focus on a Co-learning Process
37
Applying Gianni Rodari Techniques to Develop Creative Educational Environments
38
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities
39
Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education
40
Simulation Training in Self-Regulated Learning: Investigating the Effects of Dual Feedback on Dynamic Decision-Making Tasks
41
Development of a Fieldwork Support System for Group Work in Project-Based Learning
42
Novel Didactic Proof Assistant for First-Order Logic Natural Deduction
43
The Evolvement of Constructionism: An Overview of the Literature
44
Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams
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