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Universal Access in Human–Computer Interaction. Human and Technological Environments [2017]

1
Universally Accessible mHealth Apps for Older Adults: Towards Increasing Adoption and Sustained Engagement
2
Achieving End User Acceptance: Building Blocks for an Evidence-Based User-Centered Framework for Health Technology Development and Assessment
3
Ergonomic Evaluation of the Portal of the Repository in the Health Area of UNIFESP: Proposal of Specifications and Ergonomic Recommendations for Its Interface
4
Hearables in Hearing Care: Discovering Usage Patterns Through IoT Devices
5
The Privacy, Security and Discoverability of Data on Wearable Health Devices: Fitness or Folly?
6
Design and Usability Evaluation of Speech Rehabilitation APP Interface for Patients with Parkinson’s Disease
7
Game-Based Speech Rehabilitation for People with Parkinson’s Disease
8
User Evaluation of an App for Liquid Monitoring by Older Adults
9
SmartGym: An Anticipatory System to Detect Body Compliance During Rehabilitative Exercise
10
“The <italic>Sum</italic> of All Our Feelings!”: Sentimental Analysis on Chinese Autism Sites
11
Design of an Innovative Assisting Device for Knee Osteoarthritis
12
Applying Movie and Multimedia to the Inclusive Learning and Teaching in Germany: Problems and Solutions
13
Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
14
Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
15
Participatory Design of Technology for Inclusive Education: A Case Study
16
QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table
17
The Use of Computational Artifacts to Support Deaf Learning: An Approach Based on the Direct Way Methodology
18
Evaluation of an Automatic Essay Correction System Used as an Assessment Tool
19
A Bridge to Cognition Through Intelligent Games
20
Chatbot and Dialogue Demonstration with a Humanoid Robot in the Lecture Class
21
Universal Design to a Learning Environment-Object Adding Network as Condition and Data Visualization as Framework to Provide Universal Access
22
Wearable Life: A Wrist-Worn Application to Assist Students in Special Education
23
Identifying Sound Cues of the Outdoor Environment by Blind People to Represent Landmarks on Audio-Tactile Maps
24
Design of Geographic Information Systems to Promote Accessibility and Universal Access
25
Assess User Needs for Time-Related Information to Design an Airport Guide System
26
Lived Experiences and Technology in the Design of Urban Nature Parks for Accessibility
27
Outdoor Wayfinding and Navigation for People Who Are Blind: Accessing the Built Environment
28
Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan
29
Accessible Tourism for Deaf People in Poland: The SITur and SITex Programs as Proposals for Accessible Urban Information
30
Impact of Cognitive Learning Disorders on Accessing Online Resources
31
Young Female Consumers’ Perceptions and Purchase Intentions Towards Character Economy
32
A Software to Capture Mental Models
33
Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces
34
Media Use of Persons with Disabilities
35
Now You See It, Now You Don’t: Understanding User Interface Visibility
36
Impressive Picture Selection from Wearable Camera Toward Pleasurable Recall of Group Activities
37
Analytics Solution for Omni-Channel Merchandising
38
Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds
39
Camera Canvas: Photo Editing and Sharing App for People with Disabilities
40
Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips
41
Low Cost Smart Homes for Elders
42
Fire Warning System by Using GPS Monitoring and Quadcopters
43
Robotic Assistants for Universal Access
44
Study on the Application of Computer Simulation to Foldable Wheelchairs
45
Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering
46
Data Design for Wellness and Sustainability
47
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults
48
Using Intelligent Personal Assistants to Strengthen the Elderlies’ Social Bonds
49
Designing Autonomous Systems Interactions with Elderly People
50
A Systematic Review of the Potential Application of Virtual Reality Within a User Pre-occupancy Evaluation
51
Reconciling Cognitive Reappraisal and Body Awareness in a Digital Mindfulness Experience
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