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1
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Universally Accessible mHealth Apps for Older Adults: Towards Increasing Adoption and Sustained Engagement
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2
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Achieving End User Acceptance: Building Blocks for an Evidence-Based User-Centered Framework for Health Technology Development and Assessment
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3
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Ergonomic Evaluation of the Portal of the Repository in the Health Area of UNIFESP: Proposal of Specifications and Ergonomic Recommendations for Its Interface
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4
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Hearables in Hearing Care: Discovering Usage Patterns Through IoT Devices
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5
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The Privacy, Security and Discoverability of Data on Wearable Health Devices: Fitness or Folly?
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6
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Design and Usability Evaluation of Speech Rehabilitation APP Interface for Patients with Parkinson’s Disease
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7
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Game-Based Speech Rehabilitation for People with Parkinson’s Disease
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8
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User Evaluation of an App for Liquid Monitoring by Older Adults
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9
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SmartGym: An Anticipatory System to Detect Body Compliance During Rehabilitative Exercise
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10
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“The <italic>Sum</italic> of All Our Feelings!”: Sentimental Analysis on Chinese Autism Sites
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11
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Design of an Innovative Assisting Device for Knee Osteoarthritis
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12
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Applying Movie and Multimedia to the Inclusive Learning and Teaching in Germany: Problems and Solutions
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13
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Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
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14
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Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
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15
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Participatory Design of Technology for Inclusive Education: A Case Study
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16
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QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table
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17
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The Use of Computational Artifacts to Support Deaf Learning: An Approach Based on the Direct Way Methodology
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18
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Evaluation of an Automatic Essay Correction System Used as an Assessment Tool
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19
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A Bridge to Cognition Through Intelligent Games
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20
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Chatbot and Dialogue Demonstration with a Humanoid Robot in the Lecture Class
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21
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Universal Design to a Learning Environment-Object Adding Network as Condition and Data Visualization as Framework to Provide Universal Access
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22
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Wearable Life: A Wrist-Worn Application to Assist Students in Special Education
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23
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Identifying Sound Cues of the Outdoor Environment by Blind People to Represent Landmarks on Audio-Tactile Maps
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24
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Design of Geographic Information Systems to Promote Accessibility and Universal Access
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25
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Assess User Needs for Time-Related Information to Design an Airport Guide System
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26
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Lived Experiences and Technology in the Design of Urban Nature Parks for Accessibility
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27
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Outdoor Wayfinding and Navigation for People Who Are Blind: Accessing the Built Environment
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28
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Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan
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29
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Accessible Tourism for Deaf People in Poland: The SITur and SITex Programs as Proposals for Accessible Urban Information
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30
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Impact of Cognitive Learning Disorders on Accessing Online Resources
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31
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Young Female Consumers’ Perceptions and Purchase Intentions Towards Character Economy
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32
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A Software to Capture Mental Models
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33
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Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces
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34
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Media Use of Persons with Disabilities
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35
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Now You See It, Now You Don’t: Understanding User Interface Visibility
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36
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Impressive Picture Selection from Wearable Camera Toward Pleasurable Recall of Group Activities
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37
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Analytics Solution for Omni-Channel Merchandising
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38
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Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds
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39
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Camera Canvas: Photo Editing and Sharing App for People with Disabilities
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40
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Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips
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41
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Low Cost Smart Homes for Elders
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42
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Fire Warning System by Using GPS Monitoring and Quadcopters
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43
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Robotic Assistants for Universal Access
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44
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Study on the Application of Computer Simulation to Foldable Wheelchairs
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45
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Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering
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46
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Data Design for Wellness and Sustainability
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47
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Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults
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48
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Using Intelligent Personal Assistants to Strengthen the Elderlies’ Social Bonds
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49
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Designing Autonomous Systems Interactions with Elderly People
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50
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A Systematic Review of the Potential Application of Virtual Reality Within a User Pre-occupancy Evaluation
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51
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Reconciling Cognitive Reappraisal and Body Awareness in a Digital Mindfulness Experience