Virtual reality
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
Inhaltsverzeichnis
- 1
-
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VRGonçalves, Guilherme / Melo, Miguel / Barbosa, Luís et al. | 2021
- 15
-
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual realityMartirosov, Sergo / Bureš, Marek / Zítka, Tomáš et al. | 2021
- 33
-
Acceptance of dance training system based on augmented reality and technology acceptance model (TAM)Iqbal, Javid / Sidhu, Manjit Singh et al. | 2021
- 55
-
Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presenceCadet, Lénaïc B. / Reynaud, Emanuelle / Chainay, Hanna et al. | 2021
- 77
-
Quantifying VR cybersickness using EEGKrokos, Eric / Varshney, Amitabh et al. | 2021
- 91
-
Comparison of spatial orientation skill between real and virtual environmentPastel, S. / Bürger, D. / Chen, C. H. et al. | 2021
- 105
-
An authoring tool for democratizing the creation of high-quality VR experiencesVerveridis, Dimitrios / Migkotzidis, Panagiotis / Nikolaidis, Efstathios et al. | 2021
- 125
-
Accurate and stable alignment of virtual and real spaces using consumer-grade trackersAn, Jaepung / Choi, Gyujin / Chun, Wooyoung et al. | 2021
- 143
-
Comparative evaluation of WIMP and immersive natural finger interaction: a user study on CAD assembly modelingFechter, Marius / Schleich, Benjamin / Wartzack, Sandro et al. | 2021
- 159
-
Democratizing AI in biomedical image classification using virtual realityVanHorn, Kevin / Çobanoğlu, Murat Can et al. | 2021
- 173
-
Walking-in-place for omnidirectional VR locomotion using a single RGB cameraKim, Woojoo / Sung, Jaeho / Xiong, Shuping et al. | 2021
- 187
-
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVEGenova, C. / Biffi, E. / Arlati, S. et al. | 2021
- 205
-
A scoping review of the educational uses of 6DoF HMDsAtsikpasi, Penelope / Fokides, Emmanuel et al. | 2021
- 223
-
Fear and loathing in VR: the emotional and physiological effects of immersive gamesLemmens, Jeroen S. / Simon, Monika / Sumter, Sindy R. et al. | 2021
- 235
-
Comparing augmented reality visualization methods for assembly proceduresAlves, João Bernardo / Marques, Bernardo / Ferreira, Carlos et al. | 2021
- 249
-
Using virtual reality for dynamic learning: an extended technology acceptance modelFussell, Stephanie G. / Truong, Dothang et al. | 2021
- 269
-
Perceptual self-position estimation based on gaze tracking in virtual realityLiu, Hongmei / Qin, Huabiao et al. | 2021
- 279
-
MagicChem: a MR system based on needs theory for chemical experimentsPan, Zhigeng / Luo, Tianren / Zhang, Mingmin et al. | 2021
- 295
-
3D garment positioning using Hermite radial basis functionsAit Mouhou, Abderrazzak / Saaidi, Abderrahim / Ben Yakhlef, Majid et al. | 2021
- 323
-
The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusionVentura, Sara / Cebolla, Ausias / Latorre, Jorge et al. | 2021
- 333
-
The predictive role of body image and anti-fat attitudes on attentional bias toward body area in haptic virtual reality environmentTremblay, Line / Chebbi, Brahim / Bouchard, Stéphane et al. | 2021
- 343
-
Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retentionHadjipanayi, Christos / Michael-Grigoriou, Despina et al. | 2021
- 361
-
Immersive virtual reality as an empirical research tool: exploring the capability of a machine learning model for predicting construction workers’ safety behaviourGao, Yifan / González, Vicente A. / Yiu, Tak Wing et al. | 2021
- 385
-
Performance enhancement of facial electromyogram-based facial-expression recognition for social virtual reality applications using linear discriminant analysis adaptationCha, Ho-Seung / Im, Chang-Hwan et al. | 2021
- 399
-
A novel virtual reality simulation training system with haptic feedback for improving lateral ventricle puncture skillLin, Wei / Zhu, Zhaoju / He, Bingwei et al. | 2021
- 413
-
Correction to: Scene Walk: a non‑photorealistic viewing tool for first‑person videoWang, Xiaomeng / Blackwell, Alan F. / Jones, Richard et al. | 2021