2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) : proceedings : 6-8 September 2017, Athens, Greece (Englisch)
- Neue Suche nach: Institute of Electrical and Electronics Engineers
- Weitere Informationen zu Institute of Electrical and Electronics Engineers:
- http://d-nb.info/gnd/1692-5
- Neue Suche nach: Institute of Electrical and Electronics Engineers
- Weitere Informationen zu Institute of Electrical and Electronics Engineers:
- http://d-nb.info/gnd/1692-5
2017
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ISBN:
- Konferenzband / Elektronische Ressource
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Titel:2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) : proceedings : 6-8 September 2017, Athens, Greece
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Beteiligte:International Conference on Virtual Worlds and Games for Serious Applications ( Autor:in ) / Institute of Electrical and Electronics Engineers ( Herausgebendes Organ )
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Kongress:International Conference on Virtual Worlds and Games for Serious Applications ; 9 ; 2017 ; Athens
VS-Games ; 9 ; 2017 ; Athens
Adaptive and Personalized Game-Based Learning Environments ; 2017 ; Athens
Gaming Technologies for Innovative Interventions in Healthcare ; 2017 ; Athens
Serious Games and Cultural Heritage ; 2017 ; Athens -
Verlag:
- Neue Suche nach: IEEE
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Erscheinungsort:Piscataway, NJ
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Erscheinungsdatum:2017
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Format / Umfang:1 Online-Ressource
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Anmerkungen:Illustrationen
Enthält ebenfalls Beiträge der folgenden Workshops: Adaptive and Personalized Game-Based Learning Environments, Gaming Technologies for Innovative Interventions in Healthcare & Serious Games and Cultural Heritage
Literaturangaben -
ISBN:
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Medientyp:Konferenzband
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Format:Elektronische Ressource
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Sprache:Englisch
- Neue Suche nach: 54.76 / 54.88
- Weitere Informationen zu Basisklassifikation
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Klassifikation:
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
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[Front cover]| 2017
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A serious game for understanding ancient seafaring in the Mediterranean seaPhilbin-Briscoe, Oliver / Simon, Bart / Mudur, Sudhir / Poullis, Charalambos / Rizvic, Selma / Boskovic, Dusanka / Liarokapis, Fotis / Katsouri, Irene / Demesticha, Stella / Skarlatos, Dimitrios et al. | 2017
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DRUMM: Dynamic viewing of large-scale 3D city models on the webKoskela, Timo / Pouke, Matti / Heikkinen, Arto / Alatalo, Toni / Alavesa, Paula / Ojala, Timo et al. | 2017
- 15
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Developing games for non-leisure contexts: Identification of challenges and research gapsBacklund, Per / Engstrom, Henrik / Berg Marklund, Bjorn / Toftedahl, Marcus et al. | 2017
- 23
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VReanimate — Non-verbal guidance and learning in virtual realityBlome, Tim / Diefenbach, Alexander / Rudolph, Stefan / Bucher, Kristina / von Mammen, Sebastian et al. | 2017
- 31
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Telemetry-based optimisation for user training in racing simulatorsBugeja, Keith / Spina, Sandro / Buhagiar, Francois et al. | 2017
- 39
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Swarm intelligence for autonomous cooperative agents in battles for real-time strategy gamesDaylamani-Zad, Damon / Graham, Letitia B. / Paraskevopoulos, Ioannis Th. et al. | 2017
- 47
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Learning the cell cycle with a game: Virtual experiments in cell biologyPanzoli, David / Cussat-Blanc, Sylvain / Pascalie, Jonathan / Disset, Jean / O'Rourke, Marvyn / Brichese, Laetitia / Lobjois, Valerie / Bonnafe, Elsa / Geret, Florence / Lelardeux, Catherine Pons et al. | 2017
- 55
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Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptabilityMuller, Nicolas / Panzoli, David / Galaup, Michel / Lagarrigue, Pierre / Jessel, Jean-Pierre et al. | 2017
- 63
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Designing educational games: Key elements and methodological approachDe Lope, Rafael P. / Medina-Medina, Nuria / Soldado, Rosana Montes / Garcia, Antonio Mora / Gutierrez-Vela, Francisco Luis et al. | 2017
- 71
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City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplayAlavesa, Paula / Pakanen, Minna / Voroshilov, Alexander / Kukka, Hannu / Samodelkin, Alexander / Ojala, Timo / Pouke, Matti et al. | 2017
- 79
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Geogames in education for sustainable development: Transferring a simulation game in outdoor settingsSchneider, Joachim / Schaal, Steffen / Schlieder, Christoph et al. | 2017
- 87
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An interactive E-book with an educational game for children with developmental disorders: A pilot user studyPistoljevic, Nirvana / Hulusic, Vedad et al. | 2017
- 94
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Extraction of key postures from 3D human motion data for choreography summarizationRallis, Ioannis / Georgoulas, Ioannis / Doulamis, Nikolaos / Voulodimos, Athanasios / Terzopoulos, Panagiotis et al. | 2017
- 102
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Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual cityBadri, Mahmoud / Pakanen, Minna / Alavesa, Paula / Kukka, Hannu / Ojala, Timo et al. | 2017
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Single image reconstruction of human faces using database of depth imagesFerkova, Zuzana / Zuzi, Marek / Urbanova, Petra / Matula, Petr et al. | 2017
- 117
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Investigating the effect of user profile during training for BCI-based gamesVourvopoulos, Athanasios / Niforatos, Evangelos / Hlinka, Michal / Skola, Filip / Liarokapis, Fotis et al. | 2017
- 125
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Information recall in a mobile VR disability simulationChowdhury, Tanvir Irfan / Costa, Raphael / Quarles, John et al. | 2017
- 133
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A virtual reality simulation for children: Build and create from the perspective of a toy figureAxt, Juliane / Schmiedecke, Mareike / Bucher, Kristina / Knote, Andreas / von Mammen, Sebastian et al. | 2017
- 137
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A model of heritage content in serious and commercial gamesHanes, Laurence / Stone, Robert et al. | 2017
- 141
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Gamifying software development scrum projectsMarques, Rita / Costa, Goncalo / Mira da Silva, Miguel / Goncalves, Pedro et al. | 2017
- 145
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Evaluation of a virtual gaming environment designed to access emotional reactions while playingFreytag, Sarah-Christin / Wienrich, Carolin et al. | 2017
- 149
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A curriculum for developing serious games for children with autism: A success storyHulusic, Vedad / Pistoljevic, Nirvana et al. | 2017
- 153
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The effect of cognitive load on physiological arousal in a decision-making serious gameJercic, Petar / Sennersten, Charlotte / Lindley, Craig et al. | 2017
- 157
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When facial expressions dominate emotion perception in groups of virtual charactersPalmberg, Robin / Peters, Christopher / Qureshi, Adam et al. | 2017
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Improving the visualisation of 3D textured models via shadow detection and removalMaltezos, Evangelos / Doulamis, Anastasios / Ioannidis, Charalabos et al. | 2017
- 165
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Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensorsKontadakis, Gregory / Chasiouras, Dimitrios / Proimaki, Despeina / Mania, Katerina et al. | 2017
- 169
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Variance-based shape descriptors for determining the level of expertise of tennis playersTsatiris, Georgios / Karpouzis, Kostas / Kollias, Stefanos et al. | 2017
- 173
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Adaptivity and safety in location-based gamesJacob, Joao / Nobrega, Rui / Coelho, Antonio / Rodrigues, Rui et al. | 2017
- 175
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Novel 3D games for people with and without hearing lossD'Cruz, Mirabelle / Patel, Harshada / Hallewell, Madeline / Salanitri, Davide / Velzen, Jeena / Picinali, Lorenzo et al. | 2017
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Janitor run: Studying the effects of realistic mirror world like game scenes on game experienceAlavesa, Paula / Korhonen, Olli / Sepponen, Jussi / Martinviita, Mikael / Abdrado, Mohammed / Pakanen, Minna / Koskela, Timo / Pouke, Matti et al. | 2017
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Serious games adapted to children with profound intellectual and multiple disabilitiesAbellard, Patrick / Abellard, Alexandre et al. | 2017
- 185
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Experimentation with the human body in virtual reality space: Body, bacteria, life-cycleOikonomou, Christina / Lioret, Alain / Santorineos, Manthos / Zoi, Stavroula et al. | 2017
- 187
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Paper title: Serious games in nursing education: An integrative reviewTan, Apphia Jia Qi / Lau, Cindy Ching Siang / Liaw, Sok Ying et al. | 2017
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The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experienceCobello, Stefano / Berganza, Pilar Perez / Milli, Elena / Zygouritsas, Nikos et al. | 2017
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Modelling learning experiences in adaptive multi-agent learning environmentsTsatsou, Dorothea / Vretos, Nicholas / Daras, Petros et al. | 2017
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Offline and online adaptation in prosocial gamesApostolakis, Konstantinos C. / Stefanidis, Kiriakos / Psaltis, Athanasios / Dimitropoulos, Kosmas / Daras, Petros et al. | 2017
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An adaptive framework for the creation of bodymotion-based gamesGrammatikopoulou, A. / Laraba, S. / Sahbenderoglu, O. / Dimitropoulos, K. / Grammalidis, N. et al. | 2017
- 217
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Expressive virtual characters for social demonstration gamesYang, Fangkai / Li, Chengjie / Palmberg, Robin / Van Der Heide, Ewoud / Peters, Christopher et al. | 2017
- 233
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The gamification of accessibility design: A proposed frameworkSpyridonis, Fotios / Daylamani-Zad, Damon / Paraskevopoulos, Ioannis Th. et al. | 2017
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Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite frameworkDias, S. B. / Konstantinidis, E. / Diniz, J. A. / Bamidis, P. / Charisis, V. / Hadjidimitriou, S. / Stadtschnitzer, M. / Fagerberg, P. / Ioakeimidis, I. / Dimitropoulos, K. et al. | 2017
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Integratingfall-risk assessments within a simple balance exergameEllmers, T. J. / Young, W. R. / Paraskevopoulos, I. T. et al. | 2017
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The interplay between IoT and serious games towards personalised healthcareKonstantinidis, E. I. / Billis, A. S. / Paraskevopoulos, I. Th. / Bamidis, P. D. et al. | 2017
- 253
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Guidelines for interactive digital storytelling presentations of cultural heritageRizvic, Selma / Djapo, Nermin / Alispahic, Fatmir / Hadzihalilovic, Bojan / Cengic, Fahira Fejzic / Imamovic, Ahmed / Okanovic, Vensada / Boskovic, Dusanka et al. | 2017
- 260
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Developing a virtual museum for the Stoa of AttalosSkamantzari, Margarita / Kontogianni, Georgia / Georgopoulos, Andreas / Kazanis, Sawas et al. | 2017
- 264
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Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessionsVayanou, Maria / Ioannidis, Yannis et al. | 2017
- 272
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An immersive virtual environment for collaborative geovisualizationDolezal, Milan / Chmelik, Jiri / Liarokapis, Fotis et al. | 2017
- 276
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Serious gazeDuchowski, Andrew T. et al. | 2017
- 284
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Towards effective serious gamesDe Troyer, Olga et al. | 2017
- 291
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Author index| 2017
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[Copyright notice]| 2017
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Preface| 2017
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Conference committee| 2017
- viii
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[Front matter]| 2017
- xiii
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Table of contents| 2017