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Overhead presentation. Interactive Wear develops and markets 'wearable electronics' solutions, and provides 'ready to integrate' kits for garments, accessories or industry. Market segments are healthcare and sports, security, games and entertainment, communication, education, safety and localization etc. In the field of communication and entertainment several products are available on the market, including Cat I: MP3 player controls, mainly iPod (most popular device), Cat II: Communication - integrated bluetooth headsets with entertainment functions, and Cat III: Energy supply: Solar cells in bags and jackets to charge consumer devices. Safety in workwear includes flexible keypad in the sleeve, easy access to mobile phone, activation optimised for usage with gloves, short press on the keys to take telephone calls, four direct dialling buttons fast call initiation etc. One push on the button to reach predefined user groups, replaces or enhances walky-talkies. The Reusch 'Solaris' glove has ultra flexible heating elements, allows free movements, has two flat and light Li-Ion batteries , and has only 70 grams of extra weight per glove. O'Neill H3 Campack can record video using external high definition lens. Close cooperation between technology provider and the garment/accessory designer in the start of a project is important. Specifications do reflect the product costing. Easy products in communication and entertainment are the biggest volume today. The number of wearable electronics products grows rapidly. Sports and healthcare segments as well as applications in the workwear and professional segments follow. Heating applications are well perceived by the consumers, a second generation of high quality wearable electronics heating system with a high integration level do appear on the market. Cost for basic building blocks drop with higher production volumes.