Erscheinungsjahr
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An Eyeglass Simulator Using Conoid Tracing
Wiley | 2010|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms -
An Illustrative Visualization Framework for 3D Vector Fields
Wiley | 2011|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation —Line and curve generation -
An Information‐Theoretic Observation Channel for Volume Visualization
Wiley | 2013|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Viewing algorithms -
An Interactive Visual Analytics System for Bridge Management
Wiley | 2010|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation -
Anisotropic Radiance‐Cache Splatting for Efficiently Computing High‐Quality Global Illumination with Lightcuts
Wiley | 2009|Schlagwörter: I.3.3 [Computer Graphics]: Three‐Dimensional Graphics and Realism -
Anomalous Dispersion in Predictive Rendering
Wiley | 2009|influences its index of refraction.So far, this interesting fact has not been widely acknowledged by the graphics community. In this paper
...Schlagwörter: Computer Graphics [I.3.3]: Three‐Dimensional Graphics and Realism -
Anti‐Aliased Lines Using Run‐Masks
Wiley | 2005|unified and generalized the iterative line‐drawing algorithms used in computer graphics. In this paper, the additional structural information ...Schlagwörter: I.3.1 [Computer Graphics]: Raster display devices, I.3.3 [Computer Graphics]: Line and curve generation -
Anti‐aliasing with Stratified B‐spline Filters of Arbitrary Degree
Wiley | 2006|Schlagwörter: I.3.7 Three‐Dimensional Graphics and Realism: Raytracing, I.3.3 Picture/Image Generation: Antialiasing -
A PCA Decomposition for Real‐time BRDF Editing and Relighting with Global Illumination
Wiley | 2010|Schlagwörter: Computer Graphics [I.3.3]: Three‐Dimensional Graphics and Realism— -
A phenomenological model for throughfall rendering in real‐time
Wiley | 2016|processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics. We approach this problem ...Schlagwörter: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—, I.3.3 [Computer Graphics]: Picture/Image Generation— -
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video
Wiley | 2008|Schlagwörter: I.3.3 [Computer Graphics] -
Appearance Harmonization for Single Image Shadow Removal
Wiley | 2016|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation— -
Application of Visual Analytics for Thermal State Management in Large Data Centres
Wiley | 2010|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Display Algorithms -
A Prism‐Free Method for Silhouette Rendering in Inverse Displacement Mapping
Wiley | 2008|Schlagwörter: I.3.3 [Picutre/image Generation]: Display algorithms, I.3.7 [Three‐Dimensional Graphics an Realism]: Color, shading, shadowing, and texture -
A probabilistic framework for component‐based vector graphics
Wiley | 2017|We propose a framework for data‐driven manipulation and synthesis of component‐based vector graphics. Using
...Schlagwörter: I.4.8 [Computer Graphics]: Image processing and computer vision—Shape, I.3.3 [Computer Graphics]: Picture/Image Generation— -
A Programmable Graphics Processor based on Partial Stream Rewriting
Wiley | 2013|Current graphics processing units (GPU) typically offer only a limited number of programmable pipeline stages
...Schlagwörter: Computer Graphics [I.3.3]: Three‐Dimensional Graphics and Realism—Display Algorithms -
A Psychophysical Evaluation of Inverse Tone Mapping Techniques
Wiley | 2009|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation and Display Algorithms, I.4.0 [Image Processing and Computer Vision]: General Image Displays -
A Randomized Approach for Patch‐based Texture Synthesis using Wavelets
Wiley | 2006|Schlagwörter: I.4. Image Processing and Computer Vision: Texture, I.3.3 Computer Graphics: Three‐Dimensional Graphics and Realism -
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
Wiley | 2008|Schlagwörter: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism [color, shading, shadowing, and texture], I.3.3 [Computer Graphics]: Picture/Image Generation -
Art‐photographic detail enhancement
Wiley | 2014|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms
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