Erscheinungsjahr
Medientyp
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Fach
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2D Points Curve Reconstruction Survey and Benchmark
Wiley | 2021|Schlagwörter: Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation -
A Bidirectional Deposition Model of Wax Crayons
Wiley | 2005|Schlagwörter: I.3.3 Computer Graphics: Line and curve generation, I.3.7 Computer Graphics: 3D Graphics and Realism: Color, Shading, Shadowing, Texture -
A Biophysically‐Based Model of the Optical Properties of Skin Aging
Wiley | 2015|can be expressed in terms of biophysical parameters, optical parameters commonly used in graphics and rendering (such as spectral absorption ...Schlagwörter: Computer Graphics [I.3.3]: Picture/Image Generation—, Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism— -
Accelerating Refractive Rendering of Transparent Objects
Wiley | 2007|Schlagwörter: I.3.7 Three‐Dimensional Graphics and Realism: Shading, I.3.3 Picture/Image Generation: Display algorithms -
Accelerating Volume Raycasting using Proxy Spheres
Wiley | 2009|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Viewing Algorithms -
Accurate Depth of Field Simulation in Real Time
Wiley | 2007|of modern graphics cards and permitting real time performance when applied to large numbers of pixels. ...Schlagwörter: I.3.3 Computer Graphics: Picture/Image Generation: Display algorithms, I.4.3 Image Processing and Computer Vision: Enhancement: Filtering, I.3.7 Computer Graphics: Three‐Dimensional Graphics and Realism: Virtual reality -
A Colour Interpolation Scheme for Topologically Unrestricted Gradient Meshes
Wiley | 2017|Gradient meshes are a 2D vector graphics primitive where colour is interpolated between mesh vertices. The
...Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Generation, Graphics Utilities -
A comparative review of tone‐mapping algorithms for high dynamic range video
Wiley | 2017|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms -
A Comparison of Methods for Generating Poisson Disk Distributions
Wiley | 2008|Poisson disk distributions have many applications in the field of computer graphics. Besides sampling
...Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation -
A Complex View of Barycentric Mappings
Wiley | 2011|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation -
Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions
Wiley | 2005|One of the main challenges in computer graphics is still the realistic rendering of complex materials such as
...Schlagwörter: I.3.7 [Three‐Dimensional Graphics and Realism]: Color, shading, shadowing, and texture, I.3.3 Picture/Image Generation: Digitizing and scanning -
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
Wiley | 2015|Schlagwörter: I.3.3 [Computer Graphics]: Three Dimensional Graphics and Realism—Animation -
Adapting Feature Curve Networks to a Prescribed Scale
Wiley | 2016|Schlagwörter: I.3.3 [Computer Graphics]: Computational Geometry, Digital Geometry Processing, and Level Of Detail Algorithms—Feature Curve Networks -
Adaptive Cross‐sections of Anatomical Models
Wiley | 2012|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms. -
Adaptive Interleaved Sampling for Interactive High‐Fidelity Rendering
Wiley | 2009|Schlagwörter: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism, I.3.3 [Computer Graphics]: Picture/Image Generation -
Adaptive multi‐scale analysis for point‐based surface editing
Wiley | 2014|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation -
Adaptive Ray‐bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes
Wiley | 2013|efficient generation of light maps (e.g., hardware acceleration, tessellation, and recycling of shaders used in real‐time graphics). However, it is ...Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation -
Adaptive Surface Texture Synthesis Using Round‐Shaped Neighbourhoods
Wiley | 2008|Schlagwörter: I.3.6 [Computer Graphics]: Methodology and techniques, I.3.3 [Computer Graphics]: Picture/ image generation -
Adaptive Surface Visualization of Vessels with Animated Blood Flow
Wiley | 2014|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation Line and curve generation -
Adaptive texture space shading for stochastic rendering
Wiley | 2014|Schlagwörter: I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation
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