Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype (Unbekannt)
- Neue Suche nach: Pescarin, Sofia
- Weitere Informationen zu Pescarin, Sofia:
- https://orcid.org/0000-0002-9529-7083
- Neue Suche nach: Cerato, Ivana
- Neue Suche nach: D'Annibale, Enzo
- Neue Suche nach: Fanini, Bruno
- Weitere Informationen zu Fanini, Bruno:
- https://orcid.org/0000-0003-4058-877X
- Neue Suche nach: Ferdani, Daniele
- Neue Suche nach: Fà, Rachele Manganelli Del
- Weitere Informationen zu Fà, Rachele Manganelli Del:
- https://orcid.org/0000-0002-4767-5684
- Neue Suche nach: Marasco, Alessandra
- Neue Suche nach: Massidda, Marcello
- Neue Suche nach: Palombini, Augusto
- Weitere Informationen zu Palombini, Augusto:
- https://orcid.org/0000000267653474
- Neue Suche nach: Ronchi, Diego
- Weitere Informationen zu Ronchi, Diego:
- https://orcid.org/0000-0001-7072-0108
-
ISBN:
-
ISSN:
- Aufsatz (Konferenz) / Elektronische Ressource
-
Titel:Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype
-
Beteiligte:
-
Verlag:
- Neue Suche nach: The Eurographics Association
-
Erscheinungsdatum:2023
-
Format / Umfang:5 pages
-
ISBN:
-
ISSN:
-
DOI:
-
Medientyp:Aufsatz (Konferenz)
-
Format:Elektronische Ressource
-
Sprache:Unbekannt
-
Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- Acquisition Methodologies
-
A Digital Data Curation-Based Photogrammetric Acquisition Methodology for Cultural Heritage, expanded with CIDOC CRM Compatibility: protocol BeA-PG| 2023
- Acquisition Methodologies
-
4D Thermo-reflectography of Cultural Heritage| 2023
- AI and 3D Reconstruction I
-
HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System| 2023
- AI and 3D Reconstruction I
-
High Resolution 2D-/3D-Scanning and Deep Learning Segmentation for Digitization of Fragmented Wall Paintings| 2023
- AI and 3D Reconstruction II
-
Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework| 2023
- AI and 3D Reconstruction II
-
Portrait2Bust: DualStyleGAN-based Portrait Image Stylization Based on Bust Sculpture Images| 2023
- AI and 3D Reconstruction III
-
AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D Reconstructions| 2023
- AI and 3D Reconstruction III
-
One-to-many Reconstruction of 3D Geometry of cultural Artifacts using a synthetically trained Generative Model| 2023
- AI and 3D Reconstruction III
-
Using Spatial Augmented Reality to Increase Perceived Translucency of Real 3D Objects| 2023
- AI methods for Manuscripts and Documents
-
R-CNN based PolygonalWedge Detection Learned from Annotated 3D Renderings and Mapped Photographs of Open Data Cuneiform Tablets| 2023
- AI methods for Manuscripts and Documents
-
Estimating the Number of Chases used for Printing Books with Movable Metal Types| 2023
- Digital Libraries and Infrastructures
-
DataSpace-ISPC: a Semantic Platform for Heritage Science| 2023
- Digital Libraries and Infrastructures
-
The Role of Project MA.G.I.C. in the Context of the European Strategies for the Digitization of the Library and Archival Heritage| 2023
- Enhancing Digital Cultural Heritage
-
Interaction Design as Catalyzer of Creative and Interpretative Praxes in Museum Context| 2023
- Enhancing Digital Cultural Heritage
-
Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review| 2023
- Enhancing Digital Cultural Heritage
-
Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage| 2023
- GCH/XR Methods and Applications I
-
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype| 2023
- GCH/XR Methods and Applications I
-
Augmenting Local and Remote Cultural Visits with Mixed Reality| 2023
- GCH/XR Methods and Applications I
-
Large Room Scale Augmented Reality in an Unaltered World Heritage Site| 2023
- GCH/XR Methods and Applications II
-
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje| 2023
- GCH/XR Methods and Applications II
-
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report| 2023
- GCH/XR Methods and Applications II
-
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences| 2023
- Posters and Demos
-
User eXperience in educational eXtended Reality applications in the Cultural Heritage domain| 2023
- Posters and Demos
-
Project ''Wall facing Automatic Image Identification Laboratory'' - W.A.L.(L)| 2023
- Posters and Demos
-
Towards Crowd-Sourced Collaborative Fragment Matching| 2023
- Posters and Demos
-
Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum| 2023
- Posters and Demos
-
Digitisation of Temporary Exhibitions: the Aldrovandi Case| 2023
- Posters and Demos
-
Interaction Styles in a Multi-Modal Virtual Museum| 2023
- Posters and Demos
-
Prototyping Care: Two Case Studies| 2023
- Posters and Demos
-
The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape, Searching for Unknown Monuments| 2023
- Posters and Demos
-
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling| 2023
- Simulation in CH
-
Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects| 2023
- Simulation in CH
-
Automatic Detection of Windows Reflection or Transparency Pollution in TLS Acquisitions| 2023
- Simulation in CH
-
Inferring the Routes of Prehistoric Humans| 2023