URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms (Englisch)
- Neue Suche nach: Araujo, Marco A. S.
- Neue Suche nach: Alves, Luiz P. C.
- Neue Suche nach: Madeira, Charles A. G.
- Neue Suche nach: Nobrega, Marcos M.
- Neue Suche nach: Araujo, Marco A. S.
- Neue Suche nach: Alves, Luiz P. C.
- Neue Suche nach: Madeira, Charles A. G.
- Neue Suche nach: Nobrega, Marcos M.
In:
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
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178-187
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2020
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ISBN:
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ISSN:
- Aufsatz (Konferenz) / Elektronische Ressource
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Titel:URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms
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Beteiligte:Araujo, Marco A. S. ( Autor:in ) / Alves, Luiz P. C. ( Autor:in ) / Madeira, Charles A. G. ( Autor:in ) / Nobrega, Marcos M. ( Autor:in )
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Erschienen in:
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Verlag:
- Neue Suche nach: IEEE
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Erscheinungsdatum:01.11.2020
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Format / Umfang:848751 byte
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ISBN:
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ISSN:
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DOI:
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Medientyp:Aufsatz (Konferenz)
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Format:Elektronische Ressource
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Sprache:Englisch
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
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[Title page]| 2020
- 1
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Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting GameBezerra, Joao Ribeiro / Goes, Luis Fabricio Wanderley / da Silva, Alysson Ribeiro et al. | 2020
- 1
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[Copyright notice]| 2020
- 1
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A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile Coding on the Half Field Offense EnvironmentBarbosa, Victor G. Ferreira / de Oliveira Neto, Rosalvo Ferreira / Rodrigues, Roberto V. L. Gomes et al. | 2020
- 1
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Moving Virtual Agents Forward in Space and TimeSilva, Gabriel F. / Knob, Paulo / Schlatter, Douglas A. / Johansson, Carlos G. / Musse, Soraia R. et al. | 2020
- 9
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A Culture Model for Non-Player Characters' Behaviors in Role-Playing GamesBicalho, Luis Fernando / Feijo, Bruno / Baffa, Augusto et al. | 2020
- 19
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AI4U: A Tool for Game Reinforcement Learning ExperimentsGomes, Gilzamir / Vidal, Creto A. / Cavalcante-Neto, Joaquim B. / Nogueira, Yuri L. B. et al. | 2020
- 29
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An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement Learning with Memory Restrictionsde Almeida, Lucas Antunes / Thielo, Marcelo Resende et al. | 2020
- 38
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Applying Hidden Markov Model for Dynamic Game BalancingZamith, Marcelo / da Silva Junior, Jose Ricardo / Clua, Esteban W. G. / Joselli, Mark et al. | 2020
- 54
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Drafting in Collectible Card Games via Reinforcement LearningVieira, Ronaldo / Tavares, Anderson Rocha / Chaimowicz, Luiz et al. | 2020
- 62
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Dynamic Difficulty Adjustment in Digital Games Using Genetic AlgorithmsWeber, Matheus / Notargiacomo, Pollyana et al. | 2020
- 71
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Evaluation of Graphical User Interfaces Guidelines for Virtual Reality GamesAlves, Samuel / Callado, Arthur / Juca, Paulyne et al. | 2020
- 80
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Evolutionary Procedural Content Generation for an Endless Platform Gamede Pontes, Rafael Guerra / Gomes, Herman Martins et al. | 2020
- 90
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Generating Procedural Dungeons Using Machine Learning MethodsWerneck, Mariana / Clua, Esteban W. G. et al. | 2020
- 97
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GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using PortalsSilva, Luca / Valenca, Lucas / Gomes, Arlindo / Figueiredo, Lucas / Teichrieb, Veronica et al. | 2020
- 107
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Investigating Case Learning Techniques for Agents to Play the Card Game of TrucoMoral, Ruan C. B. / Paulus, Gustavo B. / Assuncao, Joaquim V. C. / Silva, Luis A. L. et al. | 2020
- 117
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Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Gamesde Sousa Serafim, Paulo Bruno / Nogueira, Yuri Lenon Barbosa / Vidal, Creto Augusto / Cavalcante-Neto, Joaquim Bento / Filho, Romulo Ferrer et al. | 2020
- 136
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Procedural Generation of Favela Layouts on Arbitrary TerrainsBerwaldt, Natan Luiz Paetzhold / Bettker, Rafael Vales / Pozzer, Cesar Tadeu et al. | 2020
- 145
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Similarities and Divergences in Electronic Game Review Textsde Souza Goncalves, Vinicius / Macedo, Alessandra Alaniz et al. | 2020
- 154
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Sketch-Based Interaction for Planning-Based Interactive Storytellingde Lima, Edirlei Soares / Gheno, Felipe Joao / Viseu, Ana et al. | 2020
- 163
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Team Recommendation for the Pokémon GO Game Using Optimization Approachesda Silva Oliveira, Samuel / Silva, Guilherme Egle P. Lima / Gorgonio, Arthur C. / Barreto, Cephas A. S. / Canuto, Anne M. P. / Carvalho, Bruno M. et al. | 2020
- 171
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Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modelingde Lima, Edirlei Soares / Silva, Bruno M. C. / Galam, Gabriel Teixeira et al. | 2020
- 178
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URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning AlgorithmsAraujo, Marco A. S. / Alves, Luiz P. C. / Madeira, Charles A. G. / Nobrega, Marcos M. et al. | 2020
- 189
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Author Index| 2020
- ix
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Message from the Program Chairs| 2020
- v
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Table of Contents| 2020
- viii
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Message from the General Chairs| 2020
- x
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Organizing Committee| 2020
- xii
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Program Committee| 2020
- xiv
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Steering Committee| 2020
- xv
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Reviewers| 2020
- xvii
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Sponsors| 2020