Avatar Driven VR Society Trends in Japan (Englisch)
- Neue Suche nach: Bredikhina, Liudmila
- Neue Suche nach: Kameoka, Takayuki
- Neue Suche nach: Shimbo, Shogo
- Neue Suche nach: Shirai, Akihiko
- Neue Suche nach: Bredikhina, Liudmila
- Neue Suche nach: Kameoka, Takayuki
- Neue Suche nach: Shimbo, Shogo
- Neue Suche nach: Shirai, Akihiko
In:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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497-503
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2020
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ISBN:
- Aufsatz (Konferenz) / Elektronische Ressource
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Titel:Avatar Driven VR Society Trends in Japan
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Beteiligte:Bredikhina, Liudmila ( Autor:in ) / Kameoka, Takayuki ( Autor:in ) / Shimbo, Shogo ( Autor:in ) / Shirai, Akihiko ( Autor:in )
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Erschienen in:
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Verlag:
- Neue Suche nach: IEEE
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Erscheinungsdatum:01.03.2020
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Format / Umfang:1027678 byte
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ISBN:
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DOI:
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Medientyp:Aufsatz (Konferenz)
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Format:Elektronische Ressource
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Sprache:Englisch
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
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Ethics and Privacy in Mixed RealityHosfelt, Diane / Maloney, Divine / Bye, Kent / Beck, Taylor / Southgate, Erica / Swire, Peter et al. | 2020
- 1
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Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented RealityBowers, Brook / Rukangu, Andrew / Johnsen, Kyle et al. | 2020
- 1
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NIDIT: Workshop on Novel Input Devices and Interaction TechniquesTeather, Robert J. / Ortega, Francisco R. / Simeone, Adalberto L. et al. | 2020
- 1
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Developing Embodied Interactive Virtual Characters for Human-Subjects StudiesKim, Kangsoo / Erickson, Austin / Norouzi, Nahal et al. | 2020
- 7
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A Customized Input Device for Simulating the Detection of Hazardous MaterialsGainer, Scott / Eadara, Suraj / Haskins, Jason / Huse, Will / Zhu, Bolin / Boyd, Blake / Laird, Charles / Farantatos, JJ / Jerald, Jason et al. | 2020
- 13
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OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual RealityJackson, Bret et al. | 2020
- 19
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Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devicesWilliams, Adam S / Ortega, Francisco et al. | 2020
- 23
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Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual RealityBatmaz, Anil Ufuk / Mutasim, Aunnoy K / Stuerzlinger, Wolfgang et al. | 2020
- 29
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Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional InteractionWallace, Leland / Delaurante, Tony / Simon, Mara / Austin, Rebecca / Rolich, Timothy / Khadka, Rajiv / Banic, Amy et al. | 2020
- 35
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Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfacesbanic, Amy / Horwitz, Erik / Zheng, Clement et al. | 2020
- 40
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Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality LocomotionYi, Da Chung / Chang, Kuan-Ning / Tai, Yun-Hsuan / Chen, I-Cheng / Hung, Yi-Ping et al. | 2020
- 46
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Categorization of Contact Events as Intended or unintended using Pre-Contact Kinematic FeaturesMaldonado C, Jaime L. / Kluss, Thorsten / Zetzsche, Christoph et al. | 2020
- 52
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Virtual Family Room: Bridging the Long DistanceRukangu, Andrew / Franzluebbers, Anton / Tuttle, Alexander / Mattingly, Kelsey / O'Neal, Catherine / Robinson, Dawn / Ahn, Sun Joo Grace / Johnsen, Kyle et al. | 2020
- 57
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Exploring VR Training for First RespondersHaskins, Jason / Zhu, Bolin / Gainer, Scott / Huse, Will / Eadara, Suraj / Boyd, Blake / Laird, Charles / Farantatos, JJ / Jerald, Jason et al. | 2020
- 63
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The Effects of Delayed Interaction Cues in Virtual Reality TrainingHu, Xinyu / Moore, Alec G. / Eubanks, James Coleman / Aiyaz, Afham Ahmed / McMahan, Ryan P. et al. | 2020
- 70
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Situational Awareness-based Augmented Reality Instructional (ARI) Module for Building EvacuationSharma, Sharad / Stigal, James / Bodempudi, Sri Teja et al. | 2020
- 79
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Exploring Communication Modalities to Support Collaborative Guidance in Virtual RealityWu, Fei / Thomas, Jerald / Chinnola, Shreyas / Rosenberg, Evan Suma et al. | 2020
- 87
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Crisis Management Exercises in Virtual RealityCONGES, Aurelie / Evain, Alexis / Benaben, Frederick / Chabiron, Olivier / REBIERE, Sebastien et al. | 2020
- 93
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The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and PresenceClifford, Rory M.S. / McKenzie, Timothy / Lukosch, Stephan / Lindeman, Robert W. / Hoermann, Simon et al. | 2020
- 101
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Assessing Personality Traits of Team Athletes in Virtual RealityWirth, Markus / Gradl, Stefan / Mehringer, Wolfgang A. / Kulpa, Richard / Rupprecht, Hannes / Poimann, Dino / Laudanski, Annemarie F. / Eskofier, Bjoern M. et al. | 2020
- 109
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Realistic training in VR using physical manipulationVillegas, Alvaro / Perez, Pablo / Kachach, Redouane / Pereira, Francisco / Gonzalez-Sosa, Ester et al. | 2020
- 119
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Biophysics-based simulation of virtual human model interactions in 3D virtual scenesRisvas, Konstantinos / Pavlou, Michail / Zacharaki, Evangelia I. / Moustakas, Konstantinos et al. | 2020
- 125
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A Formative Evaluation Methodology for VR Training SimulationsMoore, Alec G. / Hu, Xinyu / Eubanks, James Coleman / Aiyaz, Afham Ahmed / McMahan, Ryan P. et al. | 2020
- 133
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Virtualized Speech Practice for the College ClassroomLee, Alexzander D / Costa, Albert Florencio Da / Davis, Alyssa / Linvill, Darren L. / Hodges, Larry F. et al. | 2020
- 138
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A Methodology of Eye Gazing Attention Determination for VR TrainingZhang, Jingjing / Mullikin, Meg'n / Li, Yi / Mei, Chao et al. | 2020
- 142
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Pipeline of anatomical models generation. Experience of surgical planning and medical personal training by means of virtual environments and physical prototypingLatorre, Carlos J. / Arang, Maria L. / Nino, Leonardo Stiven Pardo / Morales, Martha Lucia Velasco / Herrera-Valenzuela, Diana Sofia / Ricardo, Federico Javier Nunez / Sarmiento, Wilson J. / Ayerbe, Victor Manuel Caicedo / Lara, Diana Patricia Romero / Cortes-Munnoz, Fabian et al. | 2020
- 147
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Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional CinemagraphsJohn, Brendan / Kalyanaraman, Sriram / Jain, Eakta et al. | 2020
- 154
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The Influence of Full-Body Representation on Translation and Curvature GainReimer, Dennis / Langbehn, Eike / Kaufmann, Hannes / Scherzer, Daniel et al. | 2020
- 160
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Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd SimulationsBonsch, Andrea / Jonda, Marcel / Ehret, Jonathan / Kuhlen, Torsten W. et al. | 2020
- 165
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Investigating Trainees’ Nonverbal Behaviors in Virtual Patients Communication in Virtual RealityYao, Heng / Alappattu, Meryl / Robinson, Michael / Lok, Benjamin et al. | 2020
- 167
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Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a UserBoonsch, Andrea / Kuhlen, TorstenW. et al. | 2020
- 169
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Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual realityZibrek, Katja / Niay, Benjamin / Olivier, Anne-Helene / Hoyet, Ludovic / Pettre, Julien / McDonnell, Rachel et al. | 2020
- 171
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Applying Stress Management Techniques in Augmented Reality: Stress Induction and Reduction in Healthcare Providers During Virtual Triage SimulationStuart, Jacob / Akinnola, Ileri / Guido-Sanz, Frank / Anderson, Mindi / Diaz, Desiree / Welch, Greg / Lok, Benjamin et al. | 2020
- 173
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Authoring-by-Doing: Animating Work Instructions for Industrial Virtual Reality Learning EnvironmentsWolfartsberger, Josef / Niedermayr, Daniel et al. | 2020
- 177
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The Imaginations of Daily Life in VR: Rebuilding Lost Homes through Animated MemoriesGuo, ChunNing Maggie et al. | 2020
- 183
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Computer-animated scientific visualizations in the immersive art installation NOISE AQUARIUMFroschl, Martina R. et al. | 2020
- 188
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Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character AnimationPan, Ye / Mitchell, Kenny et al. | 2020
- 196
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Distance Perception in Modern Mobile Augmented RealityLiu, Jingjing May / Narasimham, Gayathri / Stefanucci, Jeanine K. / Creem-Regehr, Sarah / Bodenheimer, Bobby et al. | 2020
- 201
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Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search TasksDam, Jared Van / Krasner, Alexander / Gabbard, Joseph L. et al. | 2020
- 205
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Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual EnvironmentsKhadka, Rajiv / Banic, Amy et al. | 2020
- 210
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Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap DeviceRaimbaud, Pierre / Lopez, Maria Sofia Alvarez / Figueroa, Pablo / Hernandez, Jose Tiberio et al. | 2020
- 215
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Latency Detection and Illusion in a Head-Worn Virtual EnvironmentRoth, Collin / Luckett, Ethan / Jones, J. Adam et al. | 2020
- 219
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Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive DisplaysPeer, Alex / Ponto, Kevin et al. | 2020
- 224
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A Model for Virtual Hand Ownership in Augmented RealityRosa, Nina / Werkhoven, Peter / Hurst, Wolfgang / Veltkamp, Remco C. et al. | 2020
- 230
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The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as a Predictive Measures of User PerformanceFlittner, Jonathan / Luksas, John / Gabbard, Joseph L. et al. | 2020
- 234
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Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement DevicePape, Sebastian / Kruger, Marcel / Muller, Jan / Kuhlen, Torsten W. et al. | 2020
- 238
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Experience with a Trans-Pacific Collaborative Mixed Reality Plant WalkVellingiri, Shanthi / White-Swift, Joseph / Vania, Gi / Dourty, Brian / Okamoto, Satoru / Yamanaka, Naoaki / Prabhakaran, Balakrishnan et al. | 2020
- 246
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Dependency Graph-based Reactivity for Virtual EnvironmentsMarum, Joao Paulo Oliveira / Jones, J. Adam / Cunningham, H. Conrad et al. | 2020
- 254
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A Low-cost Approach Towards Streaming 3D Videos of Large-scale Sport Events to Mixed Reality Headsets in Real-timeMarty, Kevin / Rajasekaran, Prithvi / Sun, Yongbin / Fuchs, Klaus et al. | 2020
- 262
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Towards Real Time Object Recognition For Context Awareness in Mixed Reality: A Machine Learning ApproachDasgupta, Archi / Manuel, Mark / Mansur, Rifat Sabbir / Nowak, Nabil / Gracanin, Denis et al. | 2020
- 269
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A Mixed Reality System for Modeling Perceptual Deficit to Correct Neural Errors and Recover Functional VisionZaman, Nasif / Tavakkoli, Alireza / Zuckerbrod, Stewart et al. | 2020
- 275
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OS Services for VR in Psychology: A Position PaperFigueroa, Pablo / Cabas-Hoyos, Kattia et al. | 2020
- 277
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Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual RealityTong, Lingwei / Jung, Sungchul / Lindeman, Robert W. et al. | 2020
- 279
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Analysis of Interaction Spaces for VR in Public Transport SystemsSchmelter, Thereza / Hildebrand, Kristian et al. | 2020
- 281
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Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?Zielasko, Daniel / Riecke, Bernhard E. et al. | 2020
- 283
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Either Give Me a Reason to Stand or an Opportunity to Sit in VRZielasko, Daniel / Riecke, Bernhard E. et al. | 2020
- 285
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On the Effect of Standing and Seated Viewing of 360° Videos on Subjective Quality AssessmentHu, Yan / Elwardy, Majed / Zepernick, Hans-Jurgen et al. | 2020
- 287
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Resizing of the peripersonal space for the seated for different step frequencies of vibrations at the solesAmemiya, Tomohiro et al. | 2020
- 289
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Seated Immersive Exergaming for Fall Prevention of Older AdultsRings, Sebastian / Steinicke, Frank / Picker, Tobias / Prasuhn, Caspar et al. | 2020
- 291
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Towards Accessibility in VR - Development of an Affordable Motion Platform for WheelchairsBrachtendorf, Kilian / Weyers, Benjamin / Zielasko, Daniel et al. | 2020
- 293
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Using Augmented Reality to Assist Seated Office Workers’ Data Entry TasksJeong, Heejin / Singh, Ankit / Kim, Myunghee / Johnson, Andrew et al. | 2020
- 295
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Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?Riecke, Bernhard E. / Zielasko, Daniel et al. | 2020
- 297
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Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)AdvantagesZielasko, Daniel / Riecke, Bernhard E. et al. | 2020
- 299
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Augmented Reality for the Manufacturing Industry: The Case of an Assembly AssistantBotto, Carola / Cannavo, Alberto / Cappuccio, Daniele / Morat, Giada / Sarvestani, Amir Nematollahi / Ricci, Paolo / Demarchi, Valentina / Saturnino, Alessandra et al. | 2020
- 305
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Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VRHirao, Yutaro / Takala, Tuukka M. / Lecuyer, Anatole et al. | 2020
- 311
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Within-System and Cross-System Behavior-Based Biometric Authentication in Virtual RealityMiller, Robert / Banerjee, Natasha Kholgade / Banerjee, Sean et al. | 2020
- 317
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Reactive Alignment of Virtual and Physical Environments Using Redirected WalkingThomas, Jerald / Rosenberg, Evan Suma et al. | 2020
- 324
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Occlusion Management Techniques for Everyday Glanceable AR InterfacesDavari, Shakiba / Lu, Feiyu / Bowman, Doug A. et al. | 2020
- 331
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Evaluating the Benefits of the Immersive Space to ThinkLisle, Lee / Chen, Xiaoyu / Edward Gitre, J.K. / North, Chris / Bowman, Doug A. et al. | 2020
- 338
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Fostering fashion retail experiences through virtual reality and voice assistantsMorotti, Elena / Donatiello, Lorenzo / Marfia, Gustavo et al. | 2020
- 343
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It Is Complicated: Interacting with Children in Social Virtual RealityMaloney, Divine / Freeman, Guo / Robb, Andrew et al. | 2020
- 348
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From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual RealityDinechin, Gregoire Dupont de / Paljic, Alexis et al. | 2020
- 354
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Towards An Egocentric Framework for Rigid and Articulated Object Tracking in Virtual RealityTaylor, Catherine / McNicholas, Robin / Cosker, Darren et al. | 2020
- 360
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Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday UsageRings, Sebastian / Steinicke, Frank / Picker, Tobias / Prasuhn, Caspar et al. | 2020
- 365
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Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters’ solitary meal experience and food intakeKorsgaard, Dannie / Bjorner, Thomas / Bruun-Pedersen, Jon R. / Sorensen, Pernille K. / Perez-Cueto, Federico J. A. et al. | 2020
- 371
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An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive EnvironmentsTavakkoli, Alireza / Wilson, Brandon / Bounds, Matthew et al. | 2020
- 376
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Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual EnvironmentsMagalhaes, E. / Jacob, J. / Nilsson, N. / Nordahl, R. / Bernardes, G. et al. | 2020
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Immersive sonification of protein surfaceBouchara, Tifanie / Montes, Matthieu et al. | 2020
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Implementing Continuous-Azimuth Binaural Sound in Unity 3DWolf, Mario / Trentsios, Pascalis / Kubatzki, Niklas / Urbanietz, Christoph / Enzner, Gerald et al. | 2020
- 390
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HRTF Individualization using Deep LearningMiccini, Riccardo / Spagnol, Simone et al. | 2020
- 396
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Narrative and Spatial Design through Immersive Music and AudioBargsten, Joey et al. | 2020
- 401
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Developinimmersive VR experience for visualizing cross-cultural relationships in musicGanguli, Kaustuv Kanti / Gomez, Oscar / Kuzmenko, Leonid / Guedes, Carlos et al. | 2020
- 407
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Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist EducationAndersson, Henrik Bjelke / Borresen, Thomas / Prasolova-Forland, Ekaterina / McCallum, Simon / Estrada, Jose Garcia et al. | 2020
- 413
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A Qualitative Evaluation of Student Experience with a Virtual Heritage ApplicationAdams, Claryse / Cliburn, Daniel / Salyers, Joshua / Shiraz, Rukhsar et al. | 2020
- 418
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Using Screen Capture Video to Understand Learning in Virtual RealitySouthgate, Erica et al. | 2020
- 422
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Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational ComicsSakamoto, Kenya / Shirai, Shizuka / Orlosky, Jason / Nagataki, Hiroyuki / Takemura, Noriko / Alizadeh, Mehrasa / Ueda, Mayumi et al. | 2020
- 427
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Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday LearningRao, Nanjie / Zhang, Lina / Chu, Sharon Lynn / Jurczyk, Katarina / Candelora, Chelsea / Samantha, Su / Kozlin, Cameron et al. | 2020
- 433
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Design of a Mixed Reality Based System for Multimedia Content PresentationChen, Nanxi / Sarkaar, Ajit / Whang, Jooyoung / Wonderly, Jackson / Ye, Jiacheng / Gracanin, Denis et al. | 2020
- 439
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Augmenting Physics Education with Haptic and Visual FeedbackQi, Kern / Borland, David / Williams, Niall L. / Jackson, Emily / Minogue, James / Peck, Tabitha C. et al. | 2020
- 444
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Exploring the Impact of Belonging on Computer Science Enrollment Using Virtual RealityGaddy, Vidya / Ortega, Francisco et al. | 2020
- 449
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Immersive Place-based Learning – An Extended Research FrameworkKlippel, Alexander / Zhao, Jiayan / Sajjadi, Pejman / Wallgrun, Jan Oliver / Bagher, Mahda M. / Oprean, Danielle et al. | 2020
- 455
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Tools for Teaching Mining Students in Virtual Reality based on 360° Video ExperiencesKalkofen, Denis / Mori, Shohei / Ladinig, Tobias / Daling, Lea / Abdelrazeq, Anas / Ebner, Markus / Ortega, Manuel / Feiel, Susanne / Gabl, Sebastian / Shepel, Taras et al. | 2020
- 460
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GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for UnityAng, Samuel / Quarles, John et al. | 2020
- 464
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On the Usage of the Simulator Sickness Questionnaire for Virtual Reality ResearchBimberg, Pauline / Weissker, Tim / Kulik, Alexander et al. | 2020
- 468
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On the use of ”Active Breaks” to perform Eye Exercises for more Comfortable VR ExperiencesKien Thai, T. P. / Jung, Sungchul / Lindeman, Robert W. et al. | 2020
- 477
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Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants’ Experience with Virtual RealityElwardy, Majed / Zepernick, Hans-Jurgen / Hu, Yan / Chu, Thi My Chinh / Sundstedt, Veronica et al. | 2020
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Enhancing the Experience of Virtual Conferences in Social Virtual EnvironmentsLe, Duc Anh / MacIntyre, Blair / Outlaw, Jessica et al. | 2020
- 495
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Multi-Site Conference Hosting Initiative (MULCH): Enhancing the Human Aspect of Low-Carbon Long-Distance ConferencingWilde, Parke et al. | 2020
- 497
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Avatar Driven VR Society Trends in JapanBredikhina, Liudmila / Kameoka, Takayuki / Shimbo, Shogo / Shirai, Akihiko et al. | 2020
- 504
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Virtual Tour: An Immersive Low Cost Telepresence SystemKachach, Redouane / Perez, Pablo / Villegas, Alvaro / Gonzalez-Sosa, Ester et al. | 2020
- 507
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Touch & Live. An immersive experience for acting in others’ bodiesCasanova, Nicolas / Cabezas, Holman / Cespedes, Angie / Araque, Dario / Ospina, Daniel / Garzon-Morales, Elizabeth / Cortes-Rico, Laura / Sarmiento, Wilson J. et al. | 2020
- 509
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Get the Job! An Immersive Simulation of Sensory OverloadPavanatto, Leonardo / Lu, Feiyu / Davari, Shakiba / Harris, Emily / Folino, Anthony / Imamov, Samat / Chekuri, Satvik / Blustein, Leslie / Lages, Wallace S. / Bowman, Doug A. et al. | 2020
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Blindness Visualizer: A Simulated Navigation ExperienceKrogmeier, Claudia / Heffron, Justin / Legare, Justin / Nelson, Michael / Liu, Ziyi / Mousas, Christos et al. | 2020
- 513
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Embodiment for the Difference: A VR Experience of Bipolar DisorderDong, Jiahui / Mazumdar, Angshuman / Yang, Fu Chia / Chen, Hung-Yu / Han, Shubin / Mousas, Christos et al. | 2020
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Another day at the office: Visuohaptic schizophrenia VR simulationMichalakis, George / Pavlou, Michail / Gerogiannis, Giannis / Liapis, Vasilis / Terzi, Ioanna / Tsagarakis, Apostolos / Asimakopoulou, Raphailia / Bitzas, Dimitris / Moustakas, Konstantinos et al. | 2020
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3DUI and the Phantom Limb: multisensory experience for embodiment of amputationCalepso, Aimee / Guarese, Renan / Valer, Rafael / Iquiapaza, Yhonatan / Oliveira, Victor de Jesus / Nedel, Luciana / Maciel, Anderson et al. | 2020
- 519
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Color Blindness Bartender: An Embodied VR Game ExperienceWang, Zhiquan / Liu, Huimin / Pan, Yucong / Mousas, Christos et al. | 2020
- 521
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3Dexterity: Finding your place in a 3-armed worldAudinot, Alexandre / Dewez, Diane / Fouche, Gwendal / Fribourg, Rebecca / Howard, Thomas / Lecuyer, Flavien / Luong, Tiffany / Mercado, Victor / Reuzeau, Adrien / Rinnert, Thomas et al. | 2020
- 523
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Three Common Misconceptions about Visual ImpairmentsThevin, Lauren / Machulla, Tonja et al. | 2020
- 525
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Experiencing and Navigating Virtual Reality without Sight (The all-seeING ears)Wolf, Mario / Trentsios, Pascalis / Urbanietz, Christoph / Enzner, Gerald et al. | 2020
- 527
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The Eye of the Beholder - Experiencing ASD Through a VR PlayRodrigues, Andre Montes / Nagamura, Mario / Costa, Luis Gustavo Freire da / Tori, Allan Amaral / Faria, Rodrigo Rodrigues Gesuatto / Nakadaira, Lucas Neto / Anjos, Isabele Rosa dos / Sallaberry, Lucas Henna / Zuffo, Marcelo Knorich / Lopes, Roseli de Deus et al. | 2020
- 529
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[DC] The Modulation of Peripersonal Space Boundaries in Immersive Virtual EnvironmentsBuck, Lauren E. et al. | 2020
- 531
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[DC] Privacy-Preserving Relived Experiences in Virtual RealityWang, Cheng Yao et al. | 2020
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Virtual Reality for Safety and Independence in Everyday ActivitiesAnderson, Sarah E. et al. | 2020
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Scene-aware Sound Rendering in Virtual and Real WorldsTang, Zhenyu / Manocha, Dinesh et al. | 2020
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Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic KnowledgeBagher, Mahda M. et al. | 2020
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Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VRPandita, Swati et al. | 2020
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Utilizing AR Glasses as Mobility Aid for People with Low VisionHtike, Hein Min et al. | 2020
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Gaze Analysis and Prediction in Virtual RealityHu, Zhiming et al. | 2020
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[DC] The Impact of Social Interactions on an Embodied Individual’s Self-perception in Virtual EnvironmentsMal, David et al. | 2020
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[DC] Resolving Cue Conflicts in Augmented RealityAdams, Haley et al. | 2020
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Enhancing Proxy-Based Haptics in Virtual RealityZenner, Andre et al. | 2020
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[DC] The Immersive Space to Think: Immersive Analytics for Multimedia DataLisle, Lee et al. | 2020
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Evaluating Automotive Augmented Reality Head-up Display Effects on Driver Performance and DistractionFaria, Nayara de Oliveira et al. | 2020
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Spatial Referencing for Anywhere, Anytime Augmented RealityLi, Yuan et al. | 2020
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Multimodal User-Defined inputs for Optical See Through Augmented Reality EnvironmentsWilliams, Adam / Ortega, Francisco et al. | 2020
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A Deep Learning based Framework for Detecting and Reducing onset of CybersicknessIslam, Rifatul et al. | 2020
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[DC] Quality, Presence, and Emotions in Virtual Reality CommunicationsOrduna, Marta et al. | 2020
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Augmented Reality Animals: Are They Our Future Companions?Norouzi, Nahal et al. | 2020
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A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans.Kelly, Cliona / Bernardet, Ulysses / Kessler, Klaus et al. | 2020
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Windtherm Fire: An MR System for Experiencing Breathing Fire of a DragonOgiwara, Yuta / Suzuki, Masatoshi / Matsuura, Akihiro et al. | 2020
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Subtle Gaze Direction with Asymmetric Field-of-View Modulation in Headworn Virtual RealityPaul, Dhrubo Jyoti / Ragan, Eric D. et al. | 2020
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Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR HaploscopeArefin, Mohammed Safayet / Phillips, Nate / Plopski, Alexander / Gabbard, Joseph L. / Swan II, J. Edward et al. | 2020
- 573
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Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulationKouakoua, Kean / Duclos, Cyril / Aissaoui, Rachid / Nadeau, Sylvie / Labbe, David R. et al. | 2020
- 575
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Lighting Estimation via Differentiable Screen-Space RenderingLiu, Celong / Li, Zhong / Quan, Shuxue / Xu, Yi et al. | 2020
- 577
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Impact of Fake News in VR compared to Fake News on Social Media, a pilot studyVerhulst, Adrien / Zhao, Wanqi / Nakamura, Fumihiko / Fukuoka, Masaaki / Sugimoto, Maki / Inami, Masahiko et al. | 2020
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Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain PerceptionHwang, Angel / Sun, Yilu / Tamir, Neta / Won, Andrea Stevenson et al. | 2020
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Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality ApplicationsAseeri, Sahar / Marin, Sebastian / Landers, Richard N. / Interrante, Victoria / Rosenberg, Evan S. et al. | 2020
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SiSiMo: Towards Simulator Sickness Modeling for 360° Videos Viewed with an HMDRaake, Alexander / Singla, Ashutosh / Rao, Rakesh Rao Ramachandra / Robitza, Werner / Hofmeyer, Frank et al. | 2020
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VR Piano Learning Platform with Leap Motion and Pressure SensorsWijaya, Febrina / Tseng, Ying-Chun / Tsai, Wan-Lun / Pan, Tse-Yu / Hu, Min-Chun et al. | 2020
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XR Framework for Collaborating Remote Heterogeneous DevicesKim, Jongyong / Song, Jonghoon / Seo, Woong / Ihm, Insung / Yoon, Seung-Hyun / Park, Sanghun et al. | 2020
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Auditory Stimulation on Touching a Virtual Object Outside a User’s Field of ViewKimura, Zentaro / Sato, Mie et al. | 2020
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Removal of the Infrared Light Reflection of Eyeglass Using Multi-Channel CycleGAN Applied for the Gaze Estimation ImagesOnuki, Yoshikazu / Kudo, Kosei / Kumazawa, Itsuo et al. | 2020
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Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate SystemWeissker, Tim / Tornow, Philipp / Froehlich, Bernd et al. | 2020
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Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration SystemsWaldow, Kristoffer / Fuhrmann, Arnulph et al. | 2020
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An Immersive and Interactive Visualization of Gravitational WavesLontschar, Stefan / Pietroszek, Krzysztof / Guetl, Christian / Humer, Irene / Eckhardt, Christian et al. | 2020
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A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration SupportWismann, Niko / Misiak, Martin / Fuhrmann, Arnulph / Latoschik, Marc Erich et al. | 2020
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Extended Realities – How Changing Scale Affects Spatial LearningZhao, Jiayan / Simpson, Mark / Wallgrun, Jan Oliver / Sajjadi, Pejman / Klippel, Alexander et al. | 2020
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CZ Investigator: Learning About Critical Zones Through a VR Serious GameSajjadi, Pejman / Bagher, Mahda M. / Cui, Zheng / Myrick, Jessica / Swim, Janet K. / White, Timothy S. / Klippel, Alexander et al. | 2020
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Light Field Editing Propagation using 4D Convolutional Neural NetworksLu, Zhicheng / Chen, Xiaoming / Chung, Yuk Ying / Chen, Zhibo et al. | 2020
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Shooter Bias in Virtual Reality: The Effect of Avatar Race and Socioeconomic Status on Shooting DecisionsSeitz, Katharina R. / Good, Jessica J. / Peck, Tabitha C. et al. | 2020
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Do You Speak Holo? A Mixed Reality Application for Foreign Language Learning in Children with Language DisordersTorelli, Emanuele / Shemy, Ibrahim El / Silleresi, Silvia / Moskwa, Lukasz / Cosentino, Giulia / Garzotto, Franca et al. | 2020
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Detection Thresholds of Tactile Perception in Virtual EnvironmentsZhao, Lu / Liu, Yue / Ye, Dejiang / Ma, Zhuoluo et al. | 2020
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The Impact of Haptic and Visual Feedback on TeachingQi, Kern / Borland, David / Jackson, Emily / Williams, Niall L. / Minogue, James / Peck, Tabitha C. et al. | 2020
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Augmented Reality Image Generation with Optical Consistency using Generative Adversarial NetworksIketani, Shunya / Sato, Masaaki / Imura, Masataka et al. | 2020
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Affective Embodiment: Embodying emotions through postural representation in VRPandita, Swati / Yee, Jessica / Won, Andrea Stevenson et al. | 2020
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Investigating the Necessity of Meaningful Context Anchoring in Augmented Reality Smart Glasses Interaction for Everyday LearningRao, Nanjie / Zhang, Lina / Chu, Sharon Lynn / Jurczyk, Katarina / Candelora, Chelsea / Su, Samantha / Kozlin, Cameron et al. | 2020
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CARAI: A Formative Evaluation Methodology for VR SimulationsMoore, Alec G. / Hu, Xinyu / Eubanks, James Coleman / Aiyaz, Afham Ahmed / McMahan, Ryan P. et al. | 2020
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Transporting Real World Rigid and Articulated Objects into Egocentric VR ExperiencesTaylor, Catherine / McNicholas, Robin / Cosker, Darren et al. | 2020
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Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge AcquisitionLin, Yun-Xuan / Babu, Sabarish V. / Venkatakrishnan, Rohith / Venkatakrishnan, Roshan / Wang, Ying-Chu / Lin, Wen-Chieh et al. | 2020
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Docking Haptics: Dynamic Combinations of Grounded and Worn DevicesSteed, Anthony / Friston, Sebastian / Pawar, Vijay / Swapp, David et al. | 2020
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Map Displays and Landmark Effects on Wayfinding in Unfamiliar EnvironmentsBoustila, Sabah / Milgram, Paul / Jamieson, Greg A. et al. | 2020
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A study on the effects of head mounted displays movement and image movement on Virtual Reality sicknessZhang, YanXiang / Wang, RuoYi et al. | 2020
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Combining Wristband Display and Wearable Haptics for Augmented RealityPaolocci, Gianluca / Baldi, Tommaso Lisini / Barcelli, Davide / Prattichizzo, Domenico et al. | 2020
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Musical Brush: Exploring Creativity in an AR-based Tool Combining Music and Drawing GenerationValer, Rafael / Schramm, Rodrigo / Nedel, Luciana et al. | 2020
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A Usability Assessment of Augmented Situated VisualizationGuarese, Renan / Becker, Joao / Fensterseifer, Henrique / Calepso, Aimee / Walter, Marcelo / Freitas, Carla / Nedel, Luciana / Maciel, Anderson et al. | 2020
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Exploring the Effects of a Virtual Companion on Solitary Jogging ExperienceHamada, Takeo / Hautasaari, Ari / Kitazaki, Michiteru / Koshizuka, Noboru et al. | 2020
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Relative Room Size Judgments in Impossible SpacesBarwulor, Catherine / Robb, Andrew et al. | 2020
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Front Camera Eye Tracking for Mobile VRDrakopoulos, Panagiotis / Koulieris, George Alex / Mania, Katerina et al. | 2020
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The Effect of Navigational Aids on Spatial Memory in Virtual RealityMaidenbaum, Shachar / Patel, Ansh / Gedankien, Tamara / Jacobs, Joshua et al. | 2020
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A Pilot Study Comparing Two Naturalistic Gesture-based Interaction Interfaces to Support VR-based Public Health Laboratory TrainingVoge, Jessica / Flowers, B. Adrian / Herrera, Nicolas S. / Duggan, Dan / Wollocko, Arthur et al. | 2020
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Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster SimulationIslam, Rifatul / Lee, Yonggun / Jaloli, Mehrad / Muhammad, Imtiaz / Zhu, Dakai / Quarles, John et al. | 2020
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A Constrained Path Redirection for Passive HapticsWang, Lili / Zhao, Zixiang / Yang, Xuefeng / Bai, Huidong / Barde, Amit / Billinghurst, Mark et al. | 2020
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Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° VideosCosgrove, Samuel / LaViola, Joseph J. et al. | 2020
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Learning to Match 2D Images and 3D LiDAR Point Clouds for Outdoor Augmented RealityLiu, Weiquan / Lai, Baiqi / Wang, Cheng / Bian, Xuesheng / Yang, Wentao / Xia, Yan / Lin, Xiuhong / Lai, Shang-Hong / Weng, Dongdong / Li, Jonathan et al. | 2020
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Robust turbulence simulation for particle-based fluids using the Rankine vortex modelWang, Xiaokun / Liu, Sinuo / Ban, Xiaojuan / Xu, Yanrui / Zhou, Jing / Kosinka, Jiri et al. | 2020
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Egocentric Sonification of Continuous Spatial Data in Situated AnalyticsBerger, Markus et al. | 2020
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Depth Augmented Omnidirectional Stereo for 6-DoF VR PhotographyBertel, Tobias / Muhlhausen, Moritz / Kappel, Moritz / Bittner, Paul M. / Richardt, Christian / Magnor, Marcus et al. | 2020
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The influence of text rotation, font and distance on legibility in VRButtner, Andre / Grunvogel, Stefan M. / Fuhrmann, Arnulph et al. | 2020
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Temporal RVL: A Depth Stream Compression MethodJun, Hanseul / Bailenson, Jeremy et al. | 2020
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Audio-Visual Spatial Alignment Requirements of Central and Peripheral Object EventsBerghi, Davide / Stenzel, Hanne / Volino, Marco / Hilton, Adrian / Jackson, Philip J.B. et al. | 2020
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Extracting and Transferring Hierarchical Knowledge to Robots Using Virtual RealityZhang, Zhenliang / Guo, Jie / Weng, Dongdong / Liu, Yue / Wang, Yongtian et al. | 2020
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Asymmetric Interaction between HMD Wearers and Spectators with a Large DisplayWelsford-Ackroyd, Finn / Chalmers, Andrew / Anjos, Rafael K. dos / Medeiros, Daniel / Kim, Hyejin / Rhee, Taehyun et al. | 2020
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Effects of Physical Prop Shape on Virtual Stairs Travel TechniquesKasarda, Connor / Swartz, Maria / Mitchell, Kyle / Khadka, Rajiv / Banic, Amy et al. | 2020
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Evoking Pseudo-Haptics of Resistance Force by Viewpoint DisplacementTada, Shoki / Ogawat, Takefumi et al. | 2020
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Real or surreal: A pilot study on creative idea generation in MR vs. VRAnonymous et al. | 2020
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Attractiveness and Confidence in Walking Style of Male and Female Virtual CharactersThaler, Anne / Bieg, Andreas / Mahmood, Naureen / Black, Michael J. / Mohler, Betty J. / Troje, Nikolaus F. et al. | 2020
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Magic Bounce: Playful Interaction on Superelastic DisplayNishino, Toshiki / Matsuura, Akihiro et al. | 2020
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Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality AssessmentsOrduna, Marta / Perez, Pablo / Diaz, Cesar / Garcia, Narciso et al. | 2020
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Perceptual Distortions Between Windows and Screens: Stereopsis Predicts Motion ParallaxWang, Xiaoye Michael / Thaler, Anne / Eftekharifar, Siavash / Bebko, Adam O. / Troje, Nikolaus F. et al. | 2020
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Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with DementiaRings, Sebastian / Steinicke, Frank / Picker, Tobias / Prasuhn, Caspar et al. | 2020
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Exploring Effect Of Different External Stimuli On Body Association In VRSakhardande, Prabodh / Murugan, Amarnath / S.Pillai, Jayesh et al. | 2020
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Gaze+Gesture Interface: Considering Social AcceptabilityHeo, Hwan / Lee, Minho / Kim, Sungjei / Hwang, Youngbae et al. | 2020
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Creating a VR Experience of Solitary ConfinementPlager, Trenton / Zhu, Ying / Blackmon, Douglas A. et al. | 2020
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Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and VergenceKimura, Yuto / Manabe, Shinnosuke / Kimura, Asako / Shibata, Fumihisa et al. | 2020
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MotionNote: A Novel Human Pose RepresentationKim, Dubeom / Chakravarthi, Bharatesh / Kim, Seong Hun / Balasubramanyam, Adithya / Chai, Young Ho / Patil, Ashok Kumar et al. | 2020
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Omnidirectional Motion Input: The Basis of Natural Interaction in Room-Scale Virtual RealityWang, Ziyao / Xie, Liping / Wei, Haikun / Zhang, KanJian / Zhang, Jinxia et al. | 2020
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Tactile Presentation Device Using Sound Wave VibrationOkamoto, Yudai / Yamazaki, Yoichi / Imura, Masataka et al. | 2020
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Real-time Illumination Estimation for Mixed Reality on Mobile DevicesXu, Di / Li, Zhen / Zhang, Yanning et al. | 2020
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Real-time Depth Estimation for Aerial Panoramas in Virtual RealityXu, Di / Liu, Xiaojun / Zhang, Yanning et al. | 2020
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Guided Sine Fitting for Latency Estimation in Virtual RealityStauffert, Jan-Philipp / Niebling, Florian / Lugrin, Jean-Luc / Latoschik, Marc Erich et al. | 2020
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Building the Virtual Stage: A System for Enabling Mixed Reality TheatreChen, Jietong / Shitut, Kunal Shailesh / Geigel, Joe / Munnell, David / Schweppe, Marla et al. | 2020
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ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB cameraWang, Cheng Yao / Bai, Shengguang / Won, Andrea Stevenson et al. | 2020
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Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real HandsSerra, Sergio / Kachach, Redouane / Gonzalez-Sosa, Ester / Villegas, Alvaro et al. | 2020
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Hand Motion with Eyes-free Interaction for Authentication in Virtual RealityLu, Yujun / Gao, BoYu / Long, Jinyi / Weng, Jian et al. | 2020
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Recognition of Emotional influence of a character. Experimental Design and Preliminary ResultsMolano, Juan Sebastian Vargas / Casanova, Nicolas / Carrillo, Oscar / Sarmiento, Wilson J. et al. | 2020
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Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill WalkingWillaert, Iris / Aissaoui, Rachid / Nadeau, Sylvie / Duclos, Cyril / Labbe, David R. et al. | 2020
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A Just Noticeable Difference for Perceiving Virtual Surfaces through Haptic InteractionHuang, Jing / Wang, Deng / Hu, Yaoping et al. | 2020
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An Immersive Gesture-based Drone Command SystemGupta, Saksham / Goswami, Pronnoy / Vora, Parth / Chase, Hudson / Bheda, Mohak / Chadha, Abhimany / Gracanin, Denis et al. | 2020
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Individual differences in teleporting through virtual environments: A latent profile analysisCherep, Lucia A. / Lim, Alex F. / Kelly, Jonathan W. / Miller, Anthony / Gilbert, Stephen B. et al. | 2020
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Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot studyVerhulst, Adrien / Verhulst, Eulalie / Manabe, Minori / Saito, Hiroto / Kasahara, Shunichi / Inami, Masahiko et al. | 2020
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Vibro-vestibular Wheelchair with a Curved Pedestal Presenting a Vehicle Riding Sensation in a Virtual EnvironmentYem, Vibol / Yagi, Ryunosuke / Unno, Minori / Miyashita, Fumiya / Ikei, Yasushi et al. | 2020
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An Augmented Reality Assistant to Support Button Selection for Patients with Age-related Macular DegenerationGoncalves, Patrik / Orlosky, Jason / Machulla, Tonja-Katrin et al. | 2020
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Perception of Walking Self-body Avatar Enhances Virtual-walking SensationMatsuda, Yusuke / Nakamura, Junya / Amemiya, Tomohiro / Ikei, Yasushi / Kitazaki, Michiteru et al. | 2020
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Investigation of the effect of virtual reality on postural stability in healthy adultsOh, Jinseok / Curry, Christopher / Mahnan, Arash et al. | 2020
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AR Room: Real-Time Framework of Camera Location and Interaction for Augmented Reality ServicesPark, Sangheon / Cho, Hyunwoo / Park, Chanho / Yoon, Young-Suk / Jung, Sung-Uk et al. | 2020
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Automated Assessment System with Cross Reality for Neonatal Endotracheal Intubation TrainingZhao, Shang / Li, Wei / Zhang, Xiaoke / Xiao, Xiao / Meng, Yan / Philbeck, John / Younes, Naji / Alahmadi, Rehab / Soghier, Lamia / Hahn, James et al. | 2020
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AffordIt!: A Tool for Authoring Object Component Behavior in VRMasnadi, Sina / Gonzalez, Andres N. Vargas / Williamson, Brian / LaViola, Joseph J. et al. | 2020
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Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System TrustVan Dam, Jared / Krasner, Alexander / Gabbard, Joseph L et al. | 2020
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Neurophysiological Effects of Presence in Calm Virtual EnvironmentsDey, Arindam / Phoon, Jane / Saha, Shuvodeep / Dobbins, Chelsea / Billinghurst, Mark et al. | 2020
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Minimal Embodiment: Effects of a Portable Version of a Virtual Disembodiment Experience on Fear of DeathChan, Carmen / Hwang, Angel / Sun, Daphne / Birckhead, Brandon / Won, Andrea Stevenson et al. | 2020
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Improving Camera Travel for Immersive ColonographyPaulo, Soraia F. / Medeiros, Daniel / Borges, Pedro B. / Jorge, Joaquim / Lopes, Daniel S. et al. | 2020
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Perception of Head Motion Effect on Emotional Facial Expression in Virtual RealityCao, Qiongdan / Yu, Hui / Nduka, Charles et al. | 2020
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Predicting Tolerance to Velocity Mismatch Between Virtual and Physical Head Rotation in Cloud Virtual Reality SystemsZhang, Jiaqi / Yang, Minxia / Yu, Lu et al. | 2020
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Automatic Calibration of Commercial Optical See-Through Head-Mounted Displays for Medical ApplicationsHu, Xue / Cutolo, Fabrizio / Tatti, Fabio / Baena, Ferdinando Rodriguez y et al. | 2020
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VR2ML: A Universal Recording and Machine Learning System for Improving Virtual Reality ExperiencesYokoyama, Yuto / Nagao, Katashi et al. | 2020
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PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character AnimationPan, Ye / Mitchell, Kenny et al. | 2020
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PhyAR: Determining the Utility of Augmented Reality for Physics Education in the ClassroomPittman, Corey / Jr, Joseph J. LaViola et al. | 2020
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Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers’ Spatial Knowledge Acquisition and Glance BehaviorFaria, Nayara de Oliveira / Gabbard, Joseph L. / Smith, Missie et al. | 2020
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Pre-Contact Kinematic Features for the Categorization of Contact Events as Intended or UnintendedC, Jaime L. Maldonado / Kluss, Thorsten / Zetzsche, Christoph et al. | 2020
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Elastic-Move: Passive Force Feedback Devices for Virtual Reality LocomotionYi, Da-Chung / Chang, Kuan-Ning / Tai, Yun-Hsuan / Chen, I-Cheng / Hung, Yi-Ping et al. | 2020
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Micro-mirror array-plates simulation using ray tracing for mid-air imagingKiuchi, Shunji et al. | 2020
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Effect of marker location on user detection in omnidirectional imagesEiris, Ricardo / John, Brendan / Jain, Eakta / Gheisari, Masoud et al. | 2020
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3D Human Reconstruction from an Image for Mobile Telepresence SystemsTakeda, Yuki / Matsuda, Akira / Rekimoto, Jun et al. | 2020
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Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal TrackingMacQuarrie, Andrew / Steed, Anthony et al. | 2020
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Recurrent R-CNN: Online Instance Mapping with context correlationWang, Chen / Qi, Yue / Yang, Shuo et al. | 2020
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Prop-Based Egocentric and Exocentric Virtual Object Storage TechniquesKhadka, Rajiv / Banic, Amy et al. | 2020
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The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual EnvironmentsGao, BoYu / Lee, Joonwoo / Tu, Huawei / Seong, Wonjun / Kim, HyungSeok et al. | 2020
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Interactive Navigation System in Mixed-Reality for NeurosurgeryAzimi, Ehsan / Liu, Ruby / Molina, Camilo / Huang, Judy / Kazanzides, Peter et al. | 2020
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Potential Effects of Dynamic Parallax on Eyesight in Virtual Reality SystemFang, Hui / Weng, Dongdong / Guo, Jie / Shen, Ruiying / Jiang, Haiyan / Tu, Ziqi et al. | 2020
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Usability of a Foreign Body Object Scenario in VR for Nursing EducationBotha, Benjamin S / Wet, Lizette de / Botma, Yvonne et al. | 2020
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Optical Flow, Perturbation Velocities and Postural Response In Virtual RealitySantoso, Markus / Phillips, David et al. | 2020
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Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly TasksBloomquist, Eric T. / Gabbard, Joseph L. / Tanous, Kyle / Qin, Yimin / Bulbul, Tanyel et al. | 2020
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Fast Hand-Object Interaction Using Gesture Guide OptimizationChe, Yunlong / Qi, Yue et al. | 2020
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Exploring Blink-Rate Behaviors for Cybersickness Detection in VRLopes, Phil / Tian, Nana / Boulic, Ronan et al. | 2020
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Towards an Immersive Guided Virtual Reality Microfabrication Laboratory Training SystemWang, Fang / Xu, Xinhao / Feng, Weiyu / Vesga, Jhon Bueno / Liang, Zheng / Murrell, Scottie et al. | 2020
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Design of Virtual Reality Reach and Grasp Modes Factoring Upper Limb ErgonomicsKartick, Priya / Quevedo, Alvaro Joffre Uribe / Gualdron, David Rojas et al. | 2020
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Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual RealityDinechin, Gregoire Dupont de / Paljic, Alexis et al. | 2020
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Efficient Peripheral Flicker Reduction for Foveated Rendering in Mobile VR SystemsJiang, Haomiao / Ning, Tianxin / Bastani, Behnam et al. | 2020
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Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted DisplaysSchneider, Daniel / Otte, Alexander / Kublin, Axel Simon / Martschenko, Alexander / Kristensson, Per Ola / Ofek, Eyal / Pahud, Michel / Grubert, Jens et al. | 2020
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Lingering Effects Associated with Virtual Reality: An Analysis Based on Consumer Discussions Over TimePorter III, John / Kohm, Kristopher / Robb, Andrew et al. | 2020
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VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance ToolMasnadi, Sina / Williamson, Brian / Gonzalez, Andres N. Vargas / LaViola, Joseph J. et al. | 2020
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Looking Also From Another Perspective: Exploring the Benefits of Alternative Views for Alignment TasksMartin-Gomez, Alejandro / Eck, Ulrich / Fotouhi, Javad / Navab, Nassir et al. | 2020
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Observation of Presence in an Ecologically Valid Ethnographic Study Using an Immersive Augmented Reality Virtual Diorama ApplicationHarrington, Maria C. R. et al. | 2020
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Developing a VR tool for studying pedestrian movement and choice behaviorFeng, Yan / Duives, Dorine C. / Hoogendoorn, Serge P. et al. | 2020
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Panoramic Image Quality-Enhancement by Fusing Neural Textures of the Adaptive Initial ViewportLi, Shiyuan / Lin, Chunyu / Liao, Kang / Zhao, Yao / Zhang, Xue et al. | 2020
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CalorieCaptorGlass: Food Calorie Estimation based on Actual Size using HoloLens and Deep LearningNaritomi, Shu / Yanai, Keiji et al. | 2020
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DRoom: A Gamified Demonstration of Real Haptics TechnologyVillegas, Alvaro / Perez, Pablo / Kachach, Redouane / Pereira, Francisco / Gonzalez-Sosa, Ester et al. | 2020
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Demo:Assessing Sports Related Concussion in Soccer Players Using Immersive VR SoccerRaikwar, Aditya / Stephens, Jaclyn / Ortega, Francisco R. et al. | 2020
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High-Resolution Interactive Immersive Renderings of Real-World EnvironmentsPonto, Kevin / Tredinnick, Ross et al. | 2020
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Simulating Next-Generation User Interfaces for Law Enforcement Traffic StopsGrandi, Jeronimo G / Cao, Zekun / Ogren, Mark / Kopper, Regis et al. | 2020
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Adjustable Pointer in Virtual Reality for Ergonomic InteractionYao, Powen / Zhu, Tian / Zyda, Michael et al. | 2020
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XREye: Simulating Visual Impairments in Eye-Tracked XRKrosl, Katharina / Elvezio, Carmine / Hurbe, Matthias / Karst, Sonja / Feiner, Steven / Wimmer, Michael et al. | 2020
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glossoVR - voice emission and public speech training systemIgras-Cybulska, Magdalena / Cybulski, Artur / Hekiert, Daniela / Majdak, Magdalena / Salamon, Rafal / Slomka, Paulina / Szumiec, Aleksandra / Blaszczynska, Katarzyna / Blaszczynski, Bartlomiej / Kacprzak, Stanislaw et al. | 2020
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OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked PointsDixken, Manuel / Schultze, Tobias / Bues, Matthias et al. | 2020
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Manipulating Virtual World with Props in Real-worldKashiwagi, Toshiro / Sumi, Kaoru et al. | 2020
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Design of Visual Deficit Simulation for Integration into a Geriatric Physical Diagnosis CourseAlexander, Drew / Nguyen, Thuy / Keller, Patrick / Orlosky, Jason / Brown, Shilpa / Wood, Elena / Ezenwoye, Onyeka / Jirau-Rosaly, Wanda et al. | 2020
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AVoidX: An Augmented VR GameAthanasoulas, Rafail / Boutis, Prodromos / Chatzitofis, Anargyros / Doumanoglou, Alexandros / Drakoulis, Petros / Saroglou, Leonidas / Sterzentsenko, Vladimiros / Zioulis, Nikolaos / Zarpalas, Dimitrios / Daras, Petros et al. | 2020
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SImBa: An Augmented Reality approach for creating Smart Immersive Bays in Software Delivery EnvironmentsSharma, Vibhu Saujanya / Mehra, Rohit / Kaulgud, Vikrant / Podder, Sanjay et al. | 2020
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Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual RealityDinechin, Gregoire Dupont de / Paljic, Alexis et al. | 2020
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TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze DirectionIchii, Taro / Mitake, Hironori / Hasegawa, Shoichi et al. | 2020
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MeteorologyAR: A Mobile AR App to Increase Student Engagement and Promote Active Learning in a Large Lecture ClassMurrell, Scottie / Wang, Fang / Aldrich, Eric / Xu, Xinhao et al. | 2020
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Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VRKhokhar, Adil / Yoshimura, Andrew / Borst, Christoph W. et al. | 2020
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The other way: immersive VR storytelling through bikingWu, Shengzhi / Chen, Siyu / Hsieh, Mong-Yah / Triplett, Conor / Carter, Calla et al. | 2020
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The VisitKuchelmeister, Volker / Bennett, Jill / Ginnivan, Natasha / Kenning, Gail / Papadopoulos, Christopher / Dean, Bec / Neidorf, Melissa et al. | 2020
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Real Haptics: Using Physical Manipulation to Control Virtual WorldsVillegas, Alvaro / Perez, Pablo / Kachach, Redouane / Pereira, Francisco / Gonzalez-Sosa, Ester et al. | 2020
- 857
-
Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual RealityDinechin, Gregoire Dupont de / Paljic, Alexis et al. | 2020
- 858
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Exploring a Mixed Reality Framework for the Internet-of-Things: Toward Visualization and Interaction with Hybrid Objects and AvatarsGuan, Jie / Lessio, Nadine / Shao, Yiyi / Morris, Dr. Alexis et al. | 2020
- 859
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Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated OpponentsTakala, Tuukka M. / Hirao, Yutaro / Morikawa, Hiroyuki / Kawai, Takashi et al. | 2020
- 860
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Farewell to Dawn: A Virtual Theatre ProductionDining, Anna / Geigel, Joe et al. | 2020
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Table of contents| 2020
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VRW 2020 Commentary| 2020
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[VRW 2020 Breaker Page]| 2020
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VRW 2020 Index| 2020