A lighting model for fast rendering of forest ecosystems (Englisch)
- Neue Suche nach: Geist, Robert
- Neue Suche nach: Steele, Jay
- Neue Suche nach: Geist, Robert
- Neue Suche nach: Steele, Jay
In:
2008 IEEE Symposium on Interactive Ray Tracing
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99-106
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2008
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ISBN:
- Aufsatz (Konferenz) / Elektronische Ressource
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Titel:A lighting model for fast rendering of forest ecosystems
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Beteiligte:Geist, Robert ( Autor:in ) / Steele, Jay ( Autor:in )
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Erschienen in:
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Verlag:
- Neue Suche nach: IEEE
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Erscheinungsdatum:01.08.2008
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Format / Umfang:4790009 byte
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ISBN:
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DOI:
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Medientyp:Aufsatz (Konferenz)
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Format:Elektronische Ressource
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Sprache:Englisch
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 3
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Ray-specialized acceleration structures for ray tracingHunt, Warren / Mark, William R. et al. | 2008
- 11
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Adaptive acceleration structures in perspective spaceHunt, Warren / Mark, William R. et al. | 2008
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- 27
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- 35
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Multi bounding volume hierarchiesErnst, Manfred / Greiner, Gunther et al. | 2008
- 41
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Large ray packets for real-time Whitted ray tracingOverbeck, Ryan / Ramamoorthi, Ravi / Mark, William R. et al. | 2008
- 49
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Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs -Wald, Ingo / Benthin, Carsten / Boulos, Solomon et al. | 2008
- 59
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Coherent ray tracing via stream filteringGribble, Christiaan P. / Ramani, Karthik et al. | 2008
- 67
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Improving Kd-tree quality at a reasonable construction costSoupikov, Alexei / Shevtsov, Maxim / Kapustin, Alexander et al. | 2008
- 73
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Tree rotations for improving bounding volume hierarchiesKensler, Andrew et al. | 2008
- 77
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Corrections to the surface area metric with respect to mail-boxingHunt, Warren A. et al. | 2008
- 81
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Fast agglomerative clustering for renderingWalter, Bruce / Bala, Kavita / Kulkarni, Milind / Pingali, Keshav et al. | 2008
- 87
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Interactive volumetric shadows in participating media with single-scatteringWyman, Chris / Ramsey, Shaun et al. | 2008
- 93
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Simulation of fluorescent concentratorsBendig, Marion / Hanika, Johannes / Dammertz, Holger / Goldschmidt, Jan Christoph / Peters, Marius / Weber, Michael et al. | 2008
- 99
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A lighting model for fast rendering of forest ecosystemsGeist, Robert / Steele, Jay et al. | 2008
- 107
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Towards interactive global illumination effects via sequential Monte Carlo adaptationPegoraro, Vincent / Brownlee, Carson / Shirley, Peter S. / Parker, Steven G. et al. | 2008
- 115
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RTfact: Generic concepts for flexible and high performance ray tracingGeorgiev, Iliyan / Slusallek, Philipp et al. | 2008
- 123
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Efficient clustered BVH update algorithm for highly-dynamic modelsGaranzha, Kirill et al. | 2008
- 131
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Adaptive ray packet reorderingBoulos, Solomon / Wald, Ingo / Benthin, Carsten et al. | 2008
- 139
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Interactive particle tracing in dynamic scenes consisting of NURBS surfacesBarz, Jakob / Abert, Oliver / Muller, Stefan et al. | 2008
- 147
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Interactive SIMD ray tracing for large deformable tetrahedral meshesGross, Matthias / Hagen, Hans / Pfreund, Franz-Josef et al. | 2008
- 155
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The edge volume heuristic - robust triangle subdivision for improved BVH performanceDammertz, Holger / Keller, Alexander et al. | 2008
- 159
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Ray tracing with the BSP treeIze, Thiago / Wald, Ingo / Parker, Steven G. et al. | 2008
- 167
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Accelerated building and ray tracing of restricted BSP treesBudge, Brian C. / Coming, Daniel / Norpchen, Derek / Joy, Kenneth I. et al. | 2008
- 175
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Posters| 2008
- 177
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Augenblick: A user-friendly and extensible realtime ray tracing architectureAbert, Oliver et al. | 2008
- 178
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A straightforward CUDA implementation for interactive ray-tracingBudge, Brian C. / Anderson, John C. / Garth, Christoph / Joy, Kenneth I. et al. | 2008
- 179
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Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchiesChen-Haur Chang, / Chuan-Yiu Lee, / Shao-Yi Chien, et al. | 2008
- 180
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Ray tracing NPR-style feature linesChoudhury, A.N.M. Imroz / Parker, Steven G. et al. | 2008
- 181
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Ray tracing on an architecture built from reusable IP componentsCox, Andrew / Theodoropoulos, Agis / Bramley, Jacob / Catherall, Robert / Bruce, Richard et al. | 2008
- 182
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Ray traversal of octree point clouds on the GPUKnoll, Aaron et al. | 2008
- 183
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Comparing incoherent ray performance of TRaX vs. MantaKopta, Danny / Spjut, Josef / Brunvand, Erik / Parker, Steve et al. | 2008
- 184
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Accelerating ray tracing using constrained tetrahedralizationsLagae, Ares / Dutre, Philip et al. | 2008
- 185
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High-speed volume ray casting with CUDAMarsalek, Lukas / Hauber, Armin / Slusallek, Philipp et al. | 2008
- 186
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A split node cache scheme for fast ray tracingJae-ho Nah, / Jin-suk Heo, / Park, Woo-chan / Tack-don Han, et al. | 2008
- 187
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An FPGA implementation of whitted-style ray tracing acceleratorPark, Woo-Chan / Jae-ho Nah, / Park, Jeong-Soo / Kyung-Ho Lee, / Dong-Seok Kim, / Sang-Duk Kim, / Park, Jin-Hong / Cheong-Ghil Kim, / Yoon-Sig Kang, / Sung-Bong Yang, et al. | 2008
- 188
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Run-time code generation for materialsReiter, Stephan et al. | 2008
- 189
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A proposal for terminology related to ray tracingShirley, Peter et al. | 2008
- 190
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kd-Tree traversal techniquesTsakok, John A. / Bishop, William / Kennings, Andrew et al. | 2008
- c1
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Cover| 2008
- i
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Title page| 2008
- i
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Author index| 2008
- ii
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Copyright| 2008
- iii
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Contents| 2008
- ix
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Conference committee| 2008
- vi
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Corporate supporters| 2008
- vii
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Message from the chairs| 2008
- viii
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IEEE Visualization and Graphics Technical Committee (VGTC)| 2008
- x
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Portable software development for multi-core processors, many-core accelerators, and heterogeneous architecturesMcCool, Michael et al. | 2008
- xi
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Ray tracing: Strengths and opportunitiesHaines, Eric et al. | 2008
- xiii
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Papers| 2008