ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - NETWORK-CENTRIC MUSIC PERFORMANCE: PRACTICE AND EXPERIMENTS - Advances in information technology and the great proliferation of the Internet have changed nearly every aspect of the work and life of human beings. Despite progress in networked entertainment, many music professionals and enthusiasts are still sticking to the traditional way of carrying out rehearsals and concerts. (Englisch)
- Neue Suche nach: Gu, Xiaoyuan
- Neue Suche nach: Gu, Xiaoyuan
- Neue Suche nach: Dick, Matthias
- Neue Suche nach: Kurtisi, Zefir
- Neue Suche nach: Noyer, Ulf
- Neue Suche nach: Wolf, Lars
In:
IEEE communications magazine
;
43
, 6
; 86-93
;
2005
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ISSN:
- Aufsatz (Zeitschrift) / Print
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Titel:ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - NETWORK-CENTRIC MUSIC PERFORMANCE: PRACTICE AND EXPERIMENTS - Advances in information technology and the great proliferation of the Internet have changed nearly every aspect of the work and life of human beings. Despite progress in networked entertainment, many music professionals and enthusiasts are still sticking to the traditional way of carrying out rehearsals and concerts.
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Beteiligte:
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Erschienen in:IEEE communications magazine ; 43, 6 ; 86-93
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Verlag:
- Neue Suche nach: IEEE
-
Erscheinungsort:New York, NY
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Erscheinungsdatum:2005
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ISSN:
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ZDBID:
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Medientyp:Aufsatz (Zeitschrift)
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Format:Print
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Sprache:Englisch
- Neue Suche nach: 53.00 / 53.70 / 53.70
- Weitere Informationen zu Basisklassifikation
- Neue Suche nach: 770/5650
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Datenquelle:
Inhaltsverzeichnis – Band 43, Ausgabe 6
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Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
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ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - GUEST EDITORIAL| 2005
- 73
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Entertainment Everywhere: System and networking issues in emerging network-centric entertainment systems: Part IIKozbe, B. / Roccetti, M. / Ulema, M. et al. | 2005
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New paradigms for effective multicasting and fingerprinting of entertainment mediaLuh, W. / Kundur, D. et al. | 2005
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ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - NEW PARADIGMS FOR EFFECTIVE MULTICASTING AND FINGERPRINTING OF ENTERTAINMENT MEDIA - The use of modern data networks such as the Internet to communicate digital entertainment media is motivated, in part, by advancements in communication networking, signal processing, and storage technologies that facilitate more flexible and granular business models. This same technological progress can also be shown to equip potential "attackers" with the means to more easily violate system security.Luh, William et al. | 2005
- 86
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Network-centric music performance: practice and experimentsXiaoyuan Gu, / Dick, M. / Kurtisi, Z. / Noyer, U. / Wolf, L. et al. | 2005
- 86
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ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - NETWORK-CENTRIC MUSIC PERFORMANCE: PRACTICE AND EXPERIMENTS - Advances in information technology and the great proliferation of the Internet have changed nearly every aspect of the work and life of human beings. Despite progress in networked entertainment, many music professionals and enthusiasts are still sticking to the traditional way of carrying out rehearsals and concerts.Gu, Xiaoyuan et al. | 2005
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ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - LIGHTWEIGHT AUTONOMIC DISSEMINATION OF ENTERTAINMENT SERVICES IN WIDESCALE WIRELESS ENVIRONMENTS - The spread of wireless portable devices is opening new market opportunities to provide entertainment services to a growing number of potential users. A notable deployment scenario is represented by limited spatial regions, such as stadiums railway stations, and airports, with a high number of simultaneously present mobile wireless peers (dense MANETs).Bellavista, Paolo et al. | 2005
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BerlinTainment: an agent-based context-aware entertainment planning systemWohltorf, J. / Cissee, R. / Rieger, A. et al. | 2005
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ENTERTAINMENT EVERYWHERE: SYSTEM AND NETWORKING ISSUES IN EMERGING NETWORK-CENTRIC ENTERTAINMENT SYSTEMS -- PART II - BERLINTAINMENT: AN AGENT-BASED CONTEXT-AWARE ENTERTAINMENT PLANNING SYSTEM - Service providers, especially in the mobile entertainment domain, are facing increasing competition. The ability to design, develop, and deploy unique context-aware entertainment services quickly and easily as well as the capability to provide intuitive user interfaces will become essential for market players.Wohltorf, Jens et al. | 2005
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- 112
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CHALLENGES IN ENABLING INTERPROVIDER SERVICE QUALITY IN THE INTERNET - TECHNICAL CHALLENGES IN THE DELIVERY OF INTERPROVIDER QOS - Following a brief look at the motivations behind the move toward interprovider QoS, this article examines the technical challenges such a move presents. These challenges broadly fit into the related areas of service agreements and performance measurements. The background, requirements, concerns, and solution options for the topics of performance metrics, service classes, service requirements, performance measurements, and provider interconnection models are presented.Jacobs, Philip et al. | 2005
- 112
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- 129
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