Attitudes of active older Internet users towards online social networking (Englisch)
- Neue Suche nach: Vosner, Helena BlaA3
- Neue Suche nach: Vosner, Helena BlaA3
- Neue Suche nach: Bobek, Samo
- Neue Suche nach: Kokol, Peter
- Neue Suche nach: Krecic, Marija Javornik
In:
Computers in human behavior
;
55
; 230
;
2016
-
ISSN:
- Aufsatz (Zeitschrift) / Print
-
Titel:Attitudes of active older Internet users towards online social networking
-
Beteiligte:
-
Erschienen in:Computers in human behavior ; 55 ; 230
-
Verlag:
- Neue Suche nach: Elsevier
-
Erscheinungsort:Amsterdam [u.a.]
-
Erscheinungsdatum:2016
-
ISSN:
-
ZDBID:
-
DOI:
-
Medientyp:Aufsatz (Zeitschrift)
-
Format:Print
-
Sprache:Englisch
- Neue Suche nach: 77.00 / 70.00
- Weitere Informationen zu Basisklassifikation
- Neue Suche nach: 770/1410/1915/3155
-
Schlagwörter:
-
Klassifikation:
BKL: 77.00 / 70.00 Lokalklassifikation TIB: 770/1410/1915/3155 -
Datenquelle:
Inhaltsverzeichnis – Band 55
Zeige alle Jahrgänge und Ausgaben
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
-
Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trialSerrano, Berenice et al. | 2016
- 9
-
Computer game misuse and addiction of adolescents in a clinically referred study sampleFrölich, Jan et al. | 2016
- 16
-
How gamification motivates visits and engagement for online academic dissemination – An empirical studyKuo, Ming-Shiou et al. | 2016
- 28
-
Design based on fuzzy signal detection theory for a semi-autonomous assisting robot in children autism therapyPonce, Pedro et al. | 2016
- 43
-
Digital media use in the 2 h before bedtime is associated with sleep variables in university studentsOrzech, Kathryn M et al. | 2016
- 51
-
Information and communication technology overload and social networking service fatigue: A stress perspectiveLee, Ae Ri et al. | 2016
- 62
-
Exploring hope and expectations in the youth mental health online counselling environmentDowling, Mitchell et al. | 2016
- 69
-
Learning from others' experiences: How patterns foster interpersonal transfer of knowledge-in-useMoskaliuk, Johannes et al. | 2016
- 76
-
Exploring the role of social networking sites within adolescent romantic relationships and dating experiencesVan Ouytsel, Joris et al. | 2016
- 87
-
The efficiency of worked examples compared to erroneous examples, tutored problem solving, and problem solving in computer-based learning environmentsMcLaren, Bruce M et al. | 2016
-
Towards a quality model of technical aspects for mobile learning services: An empirical investigationSarrab, Mohamed et al. | 2016
- 113
-
Facebook friends, subjective well-being, social support, and personalityLonnqvist, Jan-Erik et al. | 2016
- 121
-
The association between the use of social network sites, sleep quality and cognitive function during the dayXanidis, Nikos et al. | 2016
- 127
-
Evaluating the legibility of decorative arabic scripts for Sultan Alauddin mosque using an enhanced soft-computing hybrid algorithmSaberi, Ahmadreza et al. | 2016
- 145
-
How children navigate a multiperspective hypermedia environment: The role of spatial working memory capacityZettler, Ingo et al. | 2016
- 159
-
Comparative evaluation of the reliability and validity of three data extraction programs: UnGraph, GraphClick, and DigitizeItRakap, Salih et al. | 2016
- 167
-
The impact of cell phone texting on the amount of time spent exercising at different intensitiesRebold, Michael J et al. | 2016
- 172
-
A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescentsMüller, K.W et al. | 2016
- 178
-
The interplay of technology and context in Syrian university students' electronic literacy practicesHallajow, Naseem et al. | 2016
- 190
-
Follow me and like my beautiful selfies: Singapore teenage girls' engagement in self-presentation and peer comparison on social mediaChua, Trudy Hui Hui et al. | 2016
- 198
-
Early exposure to digital simulated gambling: A review and conceptual modelKing, Daniel L et al. | 2016
- 207
-
Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction TestLemos, Igor Lins et al. | 2016
- 214
-
Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learningHong, Jon-Chao et al. | 2016
- 223
-
Improving low-income preschoolers mathematics achievement with Math Shelf, a preschool tablet computer curriculumSchacter, John et al. | 2016
- 230
-
Attitudes of active older Internet users towards online social networkingVosner, Helena BlaA3 et al. | 2016
- 242
-
Media multitasking and well-being of university studentsXu, Shan et al. | 2016
- 251
-
Cross-cultural narcissism on Facebook: Relationship between self-presentation, social interaction and the open and covert narcissism on a social networking site in Germany and RussiaBrailovskaia, Julia et al. | 2016
- 258
-
Computer anxiety and attitudes towards the computer and the internet with Romanian high-school and university studentsCazan, Ana-Maria et al. | 2016
- 268
-
Psychological factors behind the lack of participation in online discussionsAharony, Noa et al. | 2016
- 278
-
Investigation of the relationship between cyberbullying, cybervictimization, alexithymia and anger expression styles among adolescentsAricak, Osman Tolga et al. | 2016
- 286
-
Exploring flow experiences in cooperative digital gaming contextsKaye, Linda K et al. | 2016
- 292
-
Evaluating peers in cyberspace: The impact of anonymityChristie, Charlene et al. | 2016
-
The effects of anonymity on computer-mediated communication: The case of independent versus interdependent self-construal influenceBae, Mikyeung et al. | 2016
- 310
-
Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case studyWang, Xianhui et al. | 2016
- 322
-
Acceptable IS Use: Conceptualization and measurementGoel, Lakshmi et al. | 2016
- 329
-
How employees use Twitter to talk about work: A typology of work-related tweetsvan Zoonen, Ward et al. | 2016
- 340
-
A multi-analytical approach to predict the Facebook usage in higher educationSharma, Sujeet Kumar et al. | 2016
- 354
-
The impact of Facebook and smart phone usage on the leisure activities and college adjustment of students in SerbiaJankovic, Branka et al. | 2016
- 364
-
An experiment testing six formats of 101-point rating scalesLiu, Mingnan et al. | 2016
- 372
-
The effects of attacker identity and individual user characteristics on the value of information privacyNguyen, Kenneth D et al. | 2016
- 384
-
From duels to classroom competition: Social competition and learning in educational videogames within different group sizesRey, Günter Daniel et al. | 2016
- 399
-
The measurement of maladaptive cognitions underlying problematic video-game playing among adultsForrest, Cameron J et al. | 2016
- 406
-
Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genresBraun, Beate et al. | 2016
- 413
-
Eliciting teamwork with game attributes: A systematic review and research agendaMarlow, Shannon L et al. | 2016
- 424
-
The impact of head movements on user involvement in mediated interactionBamoallem, Banan S et al. | 2016
- 432
-
Reheating breakfast: Age and multitasking on a computer-based and a non-computer-based taskFeinkohl, Insa et al. | 2016
- 439
-
The relationship between social media co-worker connections and work-related attitudesSchmidt, Gordon B et al. | 2016
- 446
-
An examination of the WHOQOL-BREF using four popular data collection methodsShawver, Zared et al. | 2016
- 455
-
Heterogeneous knowledge distribution in MMO player behavior: Using domain knowledge to distinguish membership in a community of practiceLakhmani, Shan et al. | 2016
- 468
-
Teasing apart the effect of visibility and physical co-presence to examine the effect of CMC on interpersonal attractionAntheunis, Marjolijn L et al. | 2016
- 477
-
Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotionsChen, Chien-Hsu et al. | 2016
- 486
-
Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital textHahnel, Carolin et al. | 2016
- 501
-
Informal learning recognition and managementGriffiths, David et al. | 2016
- 504
-
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposalsFonseca, David et al. | 2016
- 519
-
Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachersSánchez-Prieto, José Carlos et al. | 2015
- 529
-
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activitiesGonzález, Carina S. / Gómez, Nazaret / Navarro, Vicente / Cairós, Mariana / Quirce, Carmela / Toledo, Pedro / Marrero-Gordillo, Norberto et al. | 2016
- 552
-
Hybrid learning style identification and developing adaptive problem-solving learning activitiesHung, Yu Hsin et al. | 2015
- 562
-
Personalized feedback for self assessment in lifelong learning environments based on semantic webBelcadhi, Lilia Cheniti et al. | 2016
- 571
-
Social recognition provision patterns in professional Q&A forums in Healthcare and ConstructionPata, Kai et al. | 2015
- 584
-
Visualizing informal learning behavior from conference participants' Twitter data with the Ostinato ModelAramo-Immonen, Heli et al. | 2016
- 596
-
Supporting, evaluating and validating informal learning. A social approachGalanis, Nikolas et al. | 2016
- 605
-
What's in a name? Ages and names predict the valence of social interactions in a massive online gameKokkinakis, Athanasios V et al. | 2016
- 614
-
Spiritus Ex Machina: Augmented reality, cyberghosts and externalised consciousnessGiard, François et al. | 2016
- 616
-
In search of a measure to investigate cyberloafing in educational settingsAkbulut, Yavuz et al. | 2016
- 626
-
Explaining behavior in brand communities: A sequential model of attachment, tribalism, and self-esteemSierra, Jeremy J et al. | 2016
- 633
-
How credible are online product reviews? The effects of self-generated and system-generated cues on source credibility evaluationShan, Yan et al. | 2016
- 642
-
Work content influences on cognitive task load, emotional state and performance during a simulated 520-days' Mars missionCohen, Iris et al. | 2016
- 653
-
Adolescents' perception of the characterizing dimensions of cyberbullying: Differentiation between bullies' and victims' perceptionsCuadrado-Gordillo, Isabel et al. | 2016
- 664
-
Who discloses the most on Facebook?Błachnio, Agata et al. | 2016
- 668
-
Antecedents and consequences of game addictionToker, Sacip et al. | 2016
- 680
-
The design of virtual audiences: Noticeable and recognizable behavioral stylesKang, Ni et al. | 2016
- 695
-
Need satisfaction and adolescent pathological internet use: Comparison of satisfaction perceived online and offlineLiu, Qin-Xue et al. | 2016
- 701
-
Association between Facebook addiction, self-esteem and life satisfaction: A cross-sectional studyBłachnio, Agata et al. | 2016
- 706
-
Adolescents and self-taken sexual images: A review of the literatureCooper, Karen et al. | 2016
- 717
-
Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problemsM. Gainsbury, Sally et al. | 2016
- 729
-
Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?Rehbein, Florian et al. | 2016
- 736
-
Third-person perception of online comments: Civil ones persuade you more than meChen, Gina Masullo et al. | 2016
- 743
-
Implicit learner assessment based on semantic relevance of tagsKardan, Ahmad A et al. | 2016
- 750
-
Key success factors for the launch of government social media platform: Identifying the formation mechanism of continuance intentionGuo, Junpeng et al. | 2016
- 764
-
Can mobile TV be a new revolution in the television industry?Wong, Choy-Har et al. | 2016
- 777
-
Investigating respondent multitasking in web surveys using paradataSendelbah, Anže et al. | 2016
- 788
-
Strategic self-presentation on Facebook: Personal motives and audience response to online behaviorBareket-Bojmel, Liad et al. | 2016
- 796
-
Simulating Déjà Vu: What happens to game performance when controlling for situational features?Jackson, Duncan J.R et al. | 2016
- 804
-
Watch what I do, not what I say I do: Computer-based avatars to assess behavioral inhibition, a vulnerability factor for anxiety disordersMyers, Catherine E. / Kostek, John A. / Ekeh, Barbara / Sanchez, Rosanna / Ebanks-Williams, Yasheca / Krusznis, Ann L. / Weinflash, Noah / Servatius, Richard J. et al. | 2016
- 817
-
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focusYeh, Yu-chu et al. | 2016
- 826
-
The effects of network sharing on knowledge-sharing activities and job performance in enterprise social media environmentsKwahk, Kee-Young et al. | 2016
- 840
-
Prevalence and personality correlates of Facebook bullying among university undergraduatesKokkinos, Constantinos M et al. | 2016
- 851
-
Internet use expectancy for tension reduction and disinhibition mediates the relationship between borderline personality disorder features and Internet addiction among college students – One-year follow-upWu, Jo Yung-Wei et al. | 2016
- 856
-
Mobile phone addiction levels and negative emotions among Chinese young adults: The mediating role of interpersonal problemsChen, Li et al. | 2016
- 867
-
Tracking users' visual attention and responses to personalized advertising based on task cognitive demandWojdynski, Bartosz W et al. | 2016
- 877
-
The impact of self-efficacy on performance (An empirical study on business faculty members in Jordanian universities)Haddad, Shafig I et al. | 2016
- 888
-
Need fulfillment and experiences on social media: A case on Facebook and WhatsAppKarapanos, Evangelos et al. | 2016
- 898
-
Psychological countermeasures in manned space missions: “EARTH” system for the Mars-500 projectBotella, Cristina et al. | 2016
- 909
-
Effect of Web navigation style in elderly usersCastilla, Diana et al. | 2016
- 921
-
Enhancing self-efficacy for career development in FacebookArgyris, Young E. (Anna) et al. | 2016
- 932
-
Faculty of medicine students' attitudes towards electronic learning and their opinion for an example of distance learning applicationSezer, Baris et al. | 2016
- 940
-
Exploring the relationship between adolescents' self-concept and their offline and online social worldsKhan, Shereen et al. | 2016
- 946
-
The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized studyCanale, Natale et al. | 2016
- 955
-
How gender-stereotypical are selfies? A content analysis and comparison with magazine advertsDöring, Nicola et al. | 2016
- 963
-
Excessive use of Twitter among college students in the UK: Validation of the Microblog Excessive Use Scale and relationship to social interaction and lonelinessNdasauka, Yamikani et al. | 2016
- 972
-
A macro model of online information quality perceptions: A review and synthesis of the literatureGhasemaghaei, Maryam et al. | 2016
- 992
-
“I agree to the terms and conditions”: (How) do users read privacy policies online? An eye-tracking experimentSteinfeld, Nili et al. | 2016
- 1001
-
ResearchGate: An effective altmetric indicator for active researchers?Yu, Min-Chun et al. | 2016
- 1007
-
Associations between technological scaffolding and micro-level processes of self-regulated learning: A workplace studySiadaty, Melody et al. | 2016
- 1020
-
The causal relationship between risk and trust in the online marketplace: A bidirectional perspectiveKim, Gimun et al. | 2016
- 1030
-
The relationship between character identification and flow state within video gamesSoutter, Alistair Raymond Bryce et al. | 2016
- 1039
-
Understanding IS/IT implementation through metaphors: A multi-metaphor stakeholder analysis in an educational settingJackson, Stephen et al. | 2016
- 1052
-
The impact of cost, technology acceptance and employees' satisfaction on the effectiveness of the electronic customer relationship management systemsJafari Navimipour, Nima et al. | 2016
- 1067
-
Texting insincerely: The role of the period in text messagingGunraj, Danielle N et al. | 2016
- 1076
-
Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactionsKnop, Katharina et al. | 2016
- 1085
-
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious gamesHuang, Ling-Yi et al. | 2016
- 1097
-
College student cyberbullying on social networking sites: Conceptualization, prevalence, and perceived bystander responsibilityGahagan, Kassandra et al. | 2016
- 1106
-
Why do adolescents untag photos on Facebook?Kaur, Puneet et al. | 2016
- 1116
-
PrefaceJou, Min et al. | 2016
- 1117
-
Examination of the factors that influence the technological adoption intentions of tomorrow’s new media producers: A longitudinal explorationHopp, Toby et al. | 2016
- 1125
-
The silent reading supported by adaptive learning technology: Influence in the children outcomesGiacomo Dina, Di et al. | 2016
- 1131
-
Understanding tablet computer usage among primary school students in underdeveloped areas: Students’ technology experience, learning styles and attitudesPruet, Putjorn et al. | 2016
- 1145
-
Youubi: Open software for ubiquitous learningde Sousa Monteiro, Bruno et al. | 2016
- 1165
-
In-class distractions: The role of Facebook and the primary learning taskGupta, Natasha et al. | 2016
- 1179
-
Integration of RPG use and ELC foundation to examine students’ learning for practiceWu, Wen-Hsiung et al. | 2016
- 1185
-
Integrating learning styles and adaptive e-learning system: Current developments, problems and opportunitiesTruong, Huong May et al. | 2016
- 1194
-
Reconsidering teachers’ habits and experiences of ubiquitous learning to open knowledgeWen, Sophia Ming Lee et al. | 2016
- 1201
-
Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivationChen, Ching-Huei et al. | 2016
- 1213
-
Effects of mental process integrated nursing training using mobile device on students’ cognitive load, learning attitudes, acceptance, and achievementsLin, Yen-Ting et al. | 2016
- 1222
-
Social robots and virtual agents as lecturers for video instructionLi, Jamy et al. | 2016
- 1231
-
How measuring student performances allows for measuring blended extreme apprenticeship for learning Bash programmingDel Fatto, Vincenzo et al. | 2016
- 1241
-
The impact of paper-based, computer-based and mobile-based self-assessment on students' science motivation and achievementNikou, Stavros A et al. | 2016
-
Editorial Board / Publication information| 2016