Applying Virtual Reality in City Planning (Englisch)
- Neue Suche nach: Nguyen, Minh-Tu
- Neue Suche nach: Nguyen, Hai-Khanh
- Neue Suche nach: Vo-Lam, Khanh-Duy
- Neue Suche nach: Nguyen, Xuan-Gieng
- Neue Suche nach: Tran, Minh-Triet
- Neue Suche nach: Lackey, Stephanie
- Neue Suche nach: Shumaker, Randall
- Neue Suche nach: Nguyen, Minh-Tu
- Neue Suche nach: Nguyen, Hai-Khanh
- Neue Suche nach: Vo-Lam, Khanh-Duy
- Neue Suche nach: Nguyen, Xuan-Gieng
- Neue Suche nach: Tran, Minh-Triet
In:
Virtual, Augmented and Mixed Reality
: 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings
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Kapitel: 69
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724-735
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2016
- Aufsatz/Kapitel (Buch) / Elektronische Ressource
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Titel:Applying Virtual Reality in City Planning
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Weitere Titelangaben:Lect.Notes Computer
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Beteiligte:Lackey, Stephanie ( Herausgeber:in ) / Shumaker, Randall ( Herausgeber:in ) / Nguyen, Minh-Tu ( Autor:in ) / Nguyen, Hai-Khanh ( Autor:in ) / Vo-Lam, Khanh-Duy ( Autor:in ) / Nguyen, Xuan-Gieng ( Autor:in ) / Tran, Minh-Triet ( Autor:in )
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Kongress:International Conference on Virtual, Augmented and Mixed Reality ; 2016 ; Toronto, Canada
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Erschienen in:Virtual, Augmented and Mixed Reality : 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings ; Kapitel: 69 ; 724-735Lecture Notes in Computer Science ; 9740 ; 724-735
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Verlag:
- Neue Suche nach: Springer International Publishing
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Erscheinungsort:Cham
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Erscheinungsdatum:19.06.2016
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Format / Umfang:12 pages
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ISBN:
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ISSN:
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DOI:
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Medientyp:Aufsatz/Kapitel (Buch)
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Format:Elektronische Ressource
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Sprache:Englisch
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Schlagwörter:
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Datenquelle:
Inhaltsverzeichnis E-Book
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
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Comparing Objective and Subjective Metrics Between Physical and Virtual TasksGieser, S. N. / Gentry, Caleb / LePage, James / Makedon, Fillia et al. | 2016
- 2
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Avatar Types Matter: Review of Avatar Literature for Performance PurposesHudson, Irwin / Hurter, Jonathan et al. | 2016
- 3
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A Tool for Assessing User Experience of Fit of a Virtual WorkplaceHyrkkänen, Ursula / Nenonen, Suvi / Axtell, Carolyn et al. | 2016
- 4
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Preliminary Review of a Virtual World Usability QuestionnaireMaraj, Crystal S. / Martinez, Sushunova G. / Badillo-Urquiola, Karla A. / Stevens, Jonathan A. / Maxwell, Douglas B. et al. | 2016
- 5
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Smart Prototyping - Improving the Evaluation of Design Concepts Using Virtual RealityMüller, Mathias / Günther, Tobias / Kammer, Dietrich / Wojdziak, Jan / Lorenz, Sebastian / Groh, Rainer et al. | 2016
- 6
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Interaction Fidelity: The Uncanny Valley of Virtual Reality InteractionsMcMahan, Ryan P. / Lai, Chengyuan / Pal, Swaroop K. et al. | 2016
- 7
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Guidelines for Graphical User Interface Design in Mobile Augmented Reality ApplicationsSantos, Carlos / Miranda, Brunelli / Araujo, Tiago / Carneiro, Nikolas / Marques, Anderson / Mota, Marcelle / Morais, Jefferson / Meiguins, Bianchi et al. | 2016
- 8
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The User Experience of Disney InfinityWelch, Shelly / Smith, Peter et al. | 2016
- 9
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Using Qualitative Data Analysis to Measure User Experience in a Serious Game for Premed StudentsZielke, Marjorie A. / Zakhidov, Djakhangir / Jacob, Daniel / Lenox, Sean et al. | 2016
- 10
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A Holistic Evaluation of Task View Format for Training a Simulated Robot-Assisted EOD TaskBliss, James P. / Chancey, Eric T. / Proaps, Alexandra B. / Crane, Peter et al. | 2016
- 11
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The Effects of Automation Error Types on Operators’ Trust and RelianceGuznov, Svyatoslav / Lyons, Joseph / Nelson, Alexander / Woolley, Montana et al. | 2016
- 12
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Modeling Human Comprehension of Data VisualizationsHaass, Michael J. / Wilson, Andrew T. / Matzen, Laura E. / Divis, Kristin M. et al. | 2016
- 13
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Auditory and Visual Properties in the Virtual Reality Using Haptic DeviceIshihara, Manabu / Komori, Takafumi et al. | 2016
- 14
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Exploring Behavioral Methods to Reduce Visually Induced Motion Sickness in Virtual EnvironmentsKeshavarz, Behrang et al. | 2016
- 15
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Assessment of Kim’s Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance AspectsMaraj, Crystal S. / Lackey, Stephanie J. / Badillo-Urquiola, Karla A. / Hudson, Irwin L. et al. | 2016
- 16
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Olfactory Stimuli Increase Presence During Simulated ExposureMunyan, Benson G. / Neer, Sandra M. / Beidel, Deborah C. / Jentsch, Florian et al. | 2016
- 17
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Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of MovementNg, Adrian K. T. / Chan, Leith K. Y. / Lau, Henry Y. K. et al. | 2016
- 18
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Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue AnalysisSalcedo, Julie N. / Lackey, Stephanie J. / Maraj, Crystal et al. | 2016
- 19
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Aspects of Voice Interaction on a Mobile Augmented Reality ApplicationAraújo, Tiago / Santos, Carlos / Miranda, Brunelli / Carneiro, Nikolas / Marques, Anderson / Mota, Marcelle / Neto, Nelson / Meiguins, Bianchi et al. | 2016
- 20
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Gesture Interactions for Virtual Immersive Environments: Navigation, Selection and ManipulationDias, Paulo / Pinto, João / Eliseu, Sérgio / Santos, Beatriz Sousa et al. | 2016
- 21
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Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice CommandsFarinazzo Martins, Valéria / Sampaio, Paulo N. M. / da S. Mendes, Fernanda / Santos Lima, André / de Paiva Guimarães, Marcelo et al. | 2016
- 22
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Research on Motion Model for Technique Movements of Competitive Swimming in Virtual Interactive EnvironmentJie, Mao et al. | 2016
- 23
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Ultrafast Facial Tracker Using Generic Cameras with Applications in Intelligent LifestyleLi, Yung-Hui / Hu, Yuan-Ting / Shen, Jethro / Preda, Mihai / Drexler, Andrei / Sosoiu, Carmen / Stanculescu, Dragos Florin / Liu, Paul / Ye, Joe et al. | 2016
- 24
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Evaluation of Information Visualization Interaction Techniques Using Gestures and Widgets in 3D EnvironmentsMiranda, Brunelli / Santos, Carlos / Carneiro, Nikolas / Araújo, Tiago / Marques, Anderson / Mota, Marcelle / Neto, Nelson / Meiguins, Bianchi et al. | 2016
- 25
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Immersion in Cardboard VR Compared to a Traditional Head-Mounted DisplayAmin, Ashfaq / Gromala, Diane / Tong, Xin / Shaw, Chris et al. | 2016
- 26
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2D and 3D Iconography on Augmented Reality InterfacesCavalcanti, Luiz Henrique et al. | 2016
- 27
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Optimizing 3D Object Visualization on the Webde Figueiredo Leite, João Victor / Teixeira, João Marcelo Xavier Natário / Teichrieb, Veronica et al. | 2016
- 28
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Holographic HumansDingli, Alexiei / Mifsud, Nicholas et al. | 2016
- 29
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Screen Space Cone Tracing for Glossy ReflectionsHermanns, Lukas / Franke, Tobias / Kuijper, Arjan et al. | 2016
- 30
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Lifetime and Deployment Limits for Mobile, 3D-Perceptual ApplicationsLiu, Yan / Li, Yun / Johnsson, Lennart / Chien, Andrew A. et al. | 2016
- 31
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Study of a Virtual Conference in a Mirror World with Avatars and HMDLombardo, Evelyne / Guion, Christophe / Keller, Joaquin et al. | 2016
- 32
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Using iBeacons for Location-Based Tracking in Alternate Reality Games: A Pilot StudyMandeville, Alexia / Crossley, Carrie et al. | 2016
- 33
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Augmenting Reality Through Wearable DevicesSmith, Peter A. et al. | 2016
- 34
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Virtual Humans as Centaurs: Melding Real and VirtualSwartout, William R. et al. | 2016
- 35
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Mixed Reality Training of Military Tasks: Comparison of Two Approaches Through Reactions from Subject Matter ExpertsChampney, Roberto / Salcedo, Julie N. / Lackey, Stephanie J. / Serge, Stephen / Sinagra, Michelle et al. | 2016
- 36
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Augmented Reality for the US Air ForceGilbert, Amber et al. | 2016
- 37
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Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training GamesGriffith, Tami / Dwyer, Tabitha / Kinard, Corey / Flynn, Jeremy R. / Kirazian, Vic et al. | 2016
- 38
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Tasking Teams: Supervisory Control and Task Management of Autonomous Unmanned SystemsGutzwiller, Robert S. / Lange, Douglas S. et al. | 2016
- 39
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From Interface to Interspace Conceptual Framework for Multimodal Flight Deck ControlsKratchounova, Daniela et al. | 2016
- 40
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Virtual Reality Based Navigation Training for Astronaut Moving in a Simulated Space StationLiu, Xiang / Liu, Yuqing / Zhu, Xiuqing / An, Ming / Hu, Fuchao et al. | 2016
- 41
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Application of Virtual Environments for Infantry Soldier Skills Training: We are Doing it WrongMaxwell, Douglas B. et al. | 2016
- 42
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Test-Bed for Integrated Ground Control Station Experimentation and Rehearsal: Crew Performance and Authority Pathway Concept DevelopmentMcColl, Derek / Banbury, Simon / Hou, Ming et al. | 2016
- 43
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Object Manipulation by Virtual Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation DisplayMeyer, Ronald / Mertens, Alexander / Dzaack, Jeronimo / Schlick, Christopher M. et al. | 2016
- 44
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A Performance-Based Training Evaluation for an Augmented Virtuality Call for Fire Training SystemSerge, Stephen R. / Salcedo, Julie N. / Champney, Roberto / Lackey, Stephanie J. / Fragomeni, Gino et al. | 2016
- 45
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The Effect of Agent Reasoning Transparency on Automation Bias: An Analysis of Response PerformanceWright, Julia L. / Chen, Jessie Y. C. / Barnes, Michael J. / Hancock, P. A. et al. | 2016
- 46
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Utilizing Digital Game Environments for Training Prosthetic UseDombrowski, Matt / Smith, Peter A. / Buyssens, Ryan et al. | 2016
- 47
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Full-Body Portable Virtual Reality for Personal Protective Equipment TrainingEubanks, James Coleman / Somareddy, Veena / McMahan, Ryan P. / Lopez, Alfonso A. et al. | 2016
- 48
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New Emergency Medicine Paradigm via Augmented TelemedicineKurillo, Gregorij / Yang, Allen Y. / Shia, Victor / Bair, Aaron / Bajcsy, Ruzena et al. | 2016
- 49
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Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain ManagementLiu, Zhejun / Wangluo, Sijia / Dong, Hua et al. | 2016
- 50
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Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access ProcedureOrtegon-Sarmiento, Tatiana / Uribe-Quevedo, Alvaro / Perez-Gutierrez, Byron / Vega-Medina, Lizeth / Tibamoso, Gerardo et al. | 2016
- 51
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ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-beingOtt, Tammy / Wu, Peggy / Morie, Jacki / Wall, Peter / Ladwig, Jack / Chance, Eric / Haynes, Kip / Bell, Bryan / Miller, Christopher / Binsted, Kim et al. | 2016
- 52
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Immersive Gatekeeper Training System for Suicide Prevention in HMD Based Virtual EnvironmentsPark, Sinwoo / Park, Changhoon et al. | 2016
- 53
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Animation Validation of Obese Virtual Pediatric Patients Using a FLACC Pain ScalePence, Toni B. / Dukes, Lauren C. / Hodges, Larry F. et al. | 2016
- 54
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3DUI Electronic Syringe for Neonate Central Venous Access Procedure SimulationTibamoso, Gerardo / Medina-Papagayo, Sergio / Vega-Medina, Lizeth / Perez-Gutierrez, Byron / Uribe-Quevedo, Alvaro et al. | 2016
- 55
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Medutainment-Based AR Rally: Disaster Medical Learning Tool for CitizensYoda, Ikushi / Shiroyama, Momo et al. | 2016
- 56
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Interactive VR-based Visualization for Material Flow SimulationsBerssenbrügge, Jan / Stöcklein, Jörg / Köchling, Daniel et al. | 2016
- 57
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Low-Cost Mixed Reality Simulator for Industrial Vehicle EnvironmentsKade, Daniel / Wallmyr, Markus / Holstein, Tobias / Lindell, Rikard / Ürey, Hakan / Özcan, Oğuzhan et al. | 2016
- 58
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Collaborative Design of Material Handling Systems Using Distributed Virtual Reality EnvironmentsKipouridis, Orthodoxos / Roidl, Moritz / Röschinger, Marcus / ten Hompel, Michael / Günthner, Willibald A. et al. | 2016
- 59
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Investigating Low-Cost Virtual Reality Technologies in the Context of an Immersive Maintenance Training ApplicationMcNamara, Courtney / Proetsch, Matthew / Lerma, Nelson et al. | 2016
- 60
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Tangible Augmented Reality and Engineering Product DissectionMcPherson, Chloe / Radkowski, Rafael et al. | 2016
- 61
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smARt.Assembly – Projection-Based Augmented Reality for Supporting Assembly WorkersSand, Oliver / Büttner, Sebastian / Paelke, Volker / Röcker, Carsten et al. | 2016
- 62
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Virtual Tailor for Garment DesignVitali, Andrea / D’Amico, Lorenzo / Rizzi, Caterina et al. | 2016
- 63
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An Interactive Augmented Reality Furniture Customization SystemYoung, Tzu-Chien / Smith, Shana et al. | 2016
- 64
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Ghost Hunter – An Augmented Reality Ghost Busting GameArmstrong, Stuart / Morrand, Kyle et al. | 2016
- 65
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Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design FrameworkHardee, Gary M. et al. | 2016
- 66
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Virtual Environments as Communication Technologies of FaithKay, John F. et al. | 2016
- 67
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Geometry Explorer: Facilitating Geometry Education with Virtual RealityLai, Chengyuan / McMahan, Ryan P. / Kitagawa, Midori / Connolly, Iolani et al. | 2016
- 68
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Intelligent Virtual Environment Using a Methodology Oriented to AgentsMateus, Sandra / Branch, John et al. | 2016
- 69
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Applying Virtual Reality in City PlanningNguyen, Minh-Tu / Nguyen, Hai-Khanh / Vo-Lam, Khanh-Duy / Nguyen, Xuan-Gieng / Tran, Minh-Triet et al. | 2016
- 70
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A Role of Augmented Reality in Educational Contents: Intermediating Between Reality and Virtual RealityTsuchida, Shohei / Matsuura, Shu et al. | 2016