Creating Virtual Reality Stories for Cultural Heritage Through Student Contest (Englisch)
- Neue Suche nach: Andone, Diana
- Neue Suche nach: Vert, Silviu
- Neue Suche nach: Tataru, Marius
- Neue Suche nach: Berzescu, Silviu
- Neue Suche nach: Mihaescu, Vlad
- Neue Suche nach: Jung, Timothy
- Neue Suche nach: tom Dieck, M. Claudia
- Neue Suche nach: Correia Loureiro, Sandra Maria
- Neue Suche nach: Andone, Diana
- Neue Suche nach: Vert, Silviu
- Neue Suche nach: Tataru, Marius
- Neue Suche nach: Berzescu, Silviu
- Neue Suche nach: Mihaescu, Vlad
In:
Extended Reality and Metaverse
: Immersive Technology in Times of Crisis
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Kapitel: 16
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168-177
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2023
- Aufsatz/Kapitel (Buch) / Elektronische Ressource
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Titel:Creating Virtual Reality Stories for Cultural Heritage Through Student Contest
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Weitere Titelangaben:Springer Proceed. Business, Economics
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Beteiligte:Jung, Timothy ( Herausgeber:in ) / tom Dieck, M. Claudia ( Herausgeber:in ) / Correia Loureiro, Sandra Maria ( Herausgeber:in ) / Andone, Diana ( Autor:in ) / Vert, Silviu ( Autor:in ) / Tataru, Marius ( Autor:in ) / Berzescu, Silviu ( Autor:in ) / Mihaescu, Vlad ( Autor:in )
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Kongress:International XR Conference ; 2022 ; Lisbon, Portugal
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Erschienen in:Extended Reality and Metaverse : Immersive Technology in Times of Crisis ; Kapitel: 16 ; 168-177
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Verlag:
- Neue Suche nach: Springer International Publishing
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Erscheinungsort:Cham
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Erscheinungsdatum:09.02.2023
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Format / Umfang:10 pages
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ISBN:
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ISSN:
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DOI:
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Medientyp:Aufsatz/Kapitel (Buch)
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Format:Elektronische Ressource
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Sprache:Englisch
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Schlagwörter:
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Datenquelle:
Inhaltsverzeichnis E-Book
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
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What is the Metaverse? Challenges, Opportunities, Definition, and Future Research DirectionsCho, Justin / tom Dieck, Mandy Claudia / Jung, Timothy et al. | 2023
- 2
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“Opening and Closing Virtual Reality” The Effects of Openness on Interpretation of and Attitude Towards Virtual Reality AdvertisementsSmith, Stephen / van Gisbergen, Marnix / Campos, Fabio et al. | 2023
- 3
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AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ PerspectivesXue, Liangchao / Parker, Christopher J. / Hart, Cathryn A. et al. | 2023
- 4
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How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: The Moderating Role of Personality TraitsLoureiro, Sandra Maria Correia / Guerreiro, João / Villar, Joana et al. | 2023
- 5
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The Great Unknown: How Brand Familiarity Affects the Relationship Between Augmented Reality and Brand Attitude in the Retail IndustryMorren, E. J. / Ketelaar, P. E. / Smink, A. R. et al. | 2023
- 6
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Augmented Reality (AR) Brand Storytelling: The Role of Flow in Attitude Formation and Associative Learningvan Berlo, Zeph M. C. / Stikos, Dimitrios et al. | 2023
- 7
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Mobile Augmented Reality for Learning Phonetics: A Review (2012–2022)Tolba, Rahma M. / Elarif, Taha / Taha, Zaki / Hammady, Ramy et al. | 2023
- 8
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Mooting in Virtual Reality: An Exploratory Study Using Experiential Learning TheoryCho, Justin / Jung, Timothy / Macleod, Kryss / Swenson, Alasdair et al. | 2023
- 9
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If You Believe, You Will Receive: VR Interview Training for Pre-employmentKong, Anthony / Hui, Ray Tak -Yin / Tang, Jeff Kai-Tai et al. | 2023
- 10
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Foundational Models for Manipulation Activity ParsingBeßler, Daniel / Porzel, Robert / Pomarlan, Mihai / Beetz, Michael et al. | 2023
- 11
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Categorising Virtual Reality ContentGras, Ricard A. et al. | 2023
- 12
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CDT-GEM: Conversational Digital Twin for Geographic Emergency ManagementSsin, Seungyoub / Bang, Junseong / Woo, Woontack et al. | 2023
- 13
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Towards User Experience Guidelines for Mobile Augmented Reality Storytelling with Historical Images in Urban Cultural HeritageVert, Silviu / Rotaru, Oana / Andone, Diana / Antonica, Miruna / Borobar, Adina / Orhei, Ciprian / Holotescu, Victor et al. | 2023
- 14
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The Impact of Augmented and Virtual Reality for Sustainable TourismNascimento, Jorge / Loureiro, Sandra Maria Correia et al. | 2023
- 15
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Serious Game Reality and Industrial Museum: The ‘Bryant and May Match Factory’ Project in the Peoples’ History Museum (UK)Jung, Timothy / Trunfio, Mariapina / Campana, Salvatore et al. | 2023
- 16
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Creating Virtual Reality Stories for Cultural Heritage Through Student ContestAndone, Diana / Vert, Silviu / Tataru, Marius / Berzescu, Silviu / Mihaescu, Vlad et al. | 2023
- 17
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An Interactive and Immersive Walk-Through Experience of the Digitally Reconstructed Southern Decumanus of Jerash Using 3D Photogrammetric Processes and VR TechnologiesRihani, Nemeh et al. | 2023
- 18
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A Study on the Application of Historic Building Information Modeling (HBIM) for XR Cultural Heritage TourismLee, Jongwook / Kim, Boram et al. | 2023
- 19
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Development of the Capital City of Taebong Kingdom Metaverse and King Gungye Artifical Intelligence Digital HumanPark, Jin Ho / Ahn, Hyoung Ki et al. | 2023
- 20
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Possibilities of Rehabilitation and Telerehabilitation of Patients with Moderate and Severe Course of COVID-19 Disease Using Virtual RealityLacko, Ján / Ružický, Eugen et al. | 2023
- 21
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Effect of Virtual Reality Based Nursing Skills on the Performance Ability, Performance Confidence, and Practice Satisfaction of Nursing College StudentsLee, Yonghwa / Suh, Minjeong / Jung, Timothy et al. | 2023
- 22
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VR and EEG Combined Self-monitoring Platform of Cognitive CareLee, Bohee / Lee, Tae-Heon et al. | 2023
- 23
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Cinematic Virtual Reality: How Emotional Responses Vary Across Movie Genre and Technological FormatRodrigues, Mariana Berga / Loureiro, Sandra Maria Correia / Dias, Miguel Sales et al. | 2023
- 24
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On the Influence of Virtual Reality Technology (VR) on Animation Art DesignWu, Ying et al. | 2023
- 25
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An Industry in Crisis: Virtual Mediums for Theatre and Live PerformanceSimpson, James et al. | 2023
- 26
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Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings from PracticeHariharan, Anuja / Risling, Monika / Felic, Artur / Ostertag, Tobias et al. | 2023
- 27
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Development of Gamified Guide System for Art Exhibition Using Augmented Reality TechnologyLee, Chun-I. / Xiao, Fu-Ren / Kuo, Tai-Wei et al. | 2023
- 28
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Arousing Real or Real Threat? How Realism in Avatars Affects the Perception of Virtual Reality Pornography and Relationships for Heterosexual WomenCijntje, Eunice / van Gisbergen, Marnix S. et al. | 2023
- 29
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Being There Creating Home for Migrant and Refugee Women Using Participatory Design Approaches Through Virtual RealityRezaei Rashnoodi, S. / van Gisbergen, M. S. et al. | 2023