Towards Accessible Authoring Tools for Interactive Storytelling (Englisch)
- Neue Suche nach: Spierling, Ulrike
- Neue Suche nach: Weiß, Sebastian A.
- Neue Suche nach: Müller, Wolfgang
- Neue Suche nach: Spierling, Ulrike
- Neue Suche nach: Weiß, Sebastian A.
- Neue Suche nach: Müller, Wolfgang
In:
Technologies for Interactive Digital Storytelling and Entertainment
3
;
169-180
;
2006
- Aufsatz/Kapitel (Buch) / Elektronische Ressource
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Titel:Towards Accessible Authoring Tools for Interactive Storytelling
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Beteiligte:
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Erschienen in:Lecture Notes in Computer Science ; 4326, 3 ; 169-180
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Verlag:
- Neue Suche nach: Springer Berlin Heidelberg
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Erscheinungsort:Berlin, Heidelberg
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Erscheinungsdatum:01.01.2006
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Format / Umfang:12 pages
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ISBN:
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ISSN:
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DOI:
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Medientyp:Aufsatz/Kapitel (Buch)
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Format:Elektronische Ressource
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Sprache:Englisch
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Schlagwörter:
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Datenquelle:
Inhaltsverzeichnis E-Book
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
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Believable Agents and Intelligent Story Adaptation for Interactive StorytellingRiedl, Mark O. / Stern, Andrew et al. | 2006
- 13
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An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive ContentsBarclay, Adam / Kaufmann, Hannes et al. | 2006
- 25
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A Simple Story: Using an Agents’ Based Context-Aware Architecture for StorytellingPittarello, Fabio et al. | 2006
- 37
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Hypervideo vs. Storytelling Integrating Narrative Intelligence into HypervideoHoffmann, Peter / Herczeg, Michael et al. | 2006
- 49
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A Fabula Model for Emergent NarrativeSwartjes, Ivo / Theune, Mariët et al. | 2006
- 61
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Telling Stories Through Space: The Mindstage ProjectNitsche, Michael / Richens, Paul et al. | 2006
- 72
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Narratology for Interactive Storytelling: A Critical IntroductionCavazza, Marc / Pizzi, David et al. | 2006
- 84
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Insights into the Design of Computer Entertainment from Schemas in FilmHale, Gregory et al. | 2006
- 93
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Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWLPeinado, Federico / Gervás, Pablo et al. | 2006
- 98
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Structuring Hypermedia NovelsHeiden, Wolfgang / Ostovar, Arjang et al. | 2006
- 104
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The Hacker: New Mythical Content of Narrative GamesDormans, Joris et al. | 2006
- 116
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The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic DiscoursesYoon, Joonsung / Kim, Jaehwa et al. | 2006
- 127
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SRST: A Storytelling Model Using Rhetorical RelationsNakasone, Arturo / Ishizuka, Mitsuru et al. | 2006
- 139
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Scribe: A Tool for Authoring Event Driven Interactive DramaMedler, Ben / Magerko, Brian et al. | 2006
- 151
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Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware StoriesErdmann, Dennis / Dorfmueller-Ulhaas, Klaus / André, Elisabeth et al. | 2006
- 163
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U-Create: Creative Authoring Tools for Edutainment ApplicationsSauer, Sebastian / Osswald, Kerstin / Wielemans, Xavier / Stifter, Matthias et al. | 2006
- 169
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Towards Accessible Authoring Tools for Interactive StorytellingSpierling, Ulrike / Weiß, Sebastian A. / Müller, Wolfgang et al. | 2006
- 181
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Mixed Reality Based Interactive 3D Story Composition ToolPark, Jun / Lim, CheolSu et al. | 2006
- 187
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Sharing Knowledge in Virtual EnvironmentsPecourt, Elsa et al. | 2006
- 193
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Pre-conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive StorytellingSpierling, Ulrike / Iurgel, Ido et al. | 2006
- 195
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Failing Believably: Toward Drama Management with Autonomous Actors in Interactive NarrativesRiedl, Mark O. / Stern, Andrew et al. | 2006
- 207
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Personality Templates and Social Hierarchies Using StereotypesMosher, Robert / Magerko, Brian et al. | 2006
- 219
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INSCAPE: Emotion Expression and Experience in an Authoring EnvironmentZagalo, Nelson / Göbel, Stefan / Torres, Ana / Malkewitz, Rainer / Branco, Vasco et al. | 2006
- 231
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Augmenting Virtual Characters for More Natural InteractionLöckelt, Markus / Pfleger, Norbert et al. | 2006
- 241
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Automatic Customization of Non-Player Characters Using Players TemperamentGómez-Gauchía, Hector / Peinado, Federico et al. | 2006
- 253
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Personalizing the Player Experience in MMORPGsTychsen, Anders / Tosca, Susana / Brolund, Thea et al. | 2006
- 265
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Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPGManninen, Tony / Vallius, Laura / Kujanpää, Tomi et al. | 2006
- 277
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Communication in Multi-player Role Playing Games – The Effect of MediumTychsen, Anders / Smith, Jonas Heide / Hitchens, Michael / Tosca, Susana et al. | 2006
- 289
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Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651Vallius, Laura / Kujanpää, Tomi / Manninen, Tony et al. | 2006
- 300
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Ghost Worlds – Time and Consequence in MMORPGsTychsen, Anders / Hitchens, Michael et al. | 2006
- 312
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Mixed Reality Installation ‘Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition DesignLindinger, Christopher / Haring, Roland / Hörtner, Horst / Kuka, Daniela / Kato, Hirokazu et al. | 2006
- 324
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Navigating by Following StoriesGeiger, Christian / Paelke, Volker / Gansen, Ivonne et al. | 2006
- 334
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A System for Event-Based Film BrowsingLehane, Bart / O’Connor, Noel E. / Smeaton, Alan F. / Lee, Hyowon et al. | 2006
- 346
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Future GardenSchnädelbach, Holger / Hale, Jonathan / Dorner, Willi / Bedwell, Ben / Benford, Steve / Mardell, Jo et al. | 2006
- 352
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ARC – Towards Alternate Reality CinemaMansilla, Wendy Ann / Schrader, Andreas / Shetty, Ranjan et al. | 2006
- 358
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Interactive Audiobooks: Combining Narratives with Game ElementsRöber, Niklas / Huber, Cornelius / Hartmann, Knut / Feustel, Matthias / Masuch, Maic et al. | 2006
- 370
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CitizenTalk: Application of Chatbot Infotainment to E-DemocracyBoden, Cordula / Fischer, Jessika / Herbig, Kathrin / Spierling, Ulrike et al. | 2006