Enriching Mixed Reality Systems with Mobile Applications (Englisch)
- Neue Suche nach: Drossis, Giannis
- Neue Suche nach: Stephanidis, Constantine
- Neue Suche nach: Stephanidis, Constantine
- Neue Suche nach: Drossis, Giannis
- Neue Suche nach: Stephanidis, Constantine
In:
HCI International 2018 – Posters' Extended Abstracts
: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
;
Kapitel: 32
;
237-244
;
2018
- Aufsatz/Kapitel (Buch) / Elektronische Ressource
-
Titel:Enriching Mixed Reality Systems with Mobile Applications
-
Weitere Titelangaben:Communic.Comp.Inf.Science
-
Beteiligte:Stephanidis, Constantine ( Herausgeber:in ) / Drossis, Giannis ( Autor:in ) / Stephanidis, Constantine ( Autor:in )
-
Kongress:International Conference on Human-Computer Interaction ; 2018 ; Las Vegas, NV, USA
-
Erschienen in:HCI International 2018 – Posters' Extended Abstracts : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II ; Kapitel: 32 ; 237-244Communications in Computer and Information Science ; 851 ; 237-244
-
Verlag:
- Neue Suche nach: Springer International Publishing
-
Erscheinungsort:Cham
-
Erscheinungsdatum:07.06.2018
-
Format / Umfang:8 pages
-
ISBN:
-
ISSN:
-
DOI:
-
Medientyp:Aufsatz/Kapitel (Buch)
-
Format:Elektronische Ressource
-
Sprache:Englisch
-
Schlagwörter:
-
Datenquelle:
Inhaltsverzeichnis E-Book
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
-
Comparative Evaluation of Accessibility and Learnability of Learning Management Systems: Case of Fronter and CanvasAhmad, Faizan / Beyene, Wondwossen / Giannoumis, George Anthony et al. | 2018
- 2
-
Behavioral Archetypes for Stroke Rehabilitation TechnologiesAlkadhi, Bushra / Al-Wabil, Areej et al. | 2018
- 3
-
Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)Encarnación Mosquera, Roberto / Fardoun, Habib M. / Alghazzawi, Daniyal / Collazos, Cesar / Ruiz Penichet, Víctor M. et al. | 2018
- 4
-
Personalized Recommendation System for Efficient Integrated Cognitive Rehabilitation Training Based on BigdataKim, Jeong Joon / Kim, Yong-Jun / Lee, Hyeok-Min / Lee, Sang-Ho / Chung, Sung-Taek et al. | 2018
- 5
-
Virtual Environment for the Treatment of Patients with HemiparesisMateus, Sandra / García, Cristian / Martínez, Víctor et al. | 2018
- 6
-
Towards the Development of a System for the Support of People with Visual Disabilities Using Computer VisionMendieta, Carlos / Ramos, Cesar / Cerón, Alexander et al. | 2018
- 7
-
A Gesture Elicitation Study with Visually Impaired UsersModanwal, Gourav / Sarawadekar, Kishor et al. | 2018
- 8
-
Text Vocalizing Desktop Scanner for Visually Impaired PeopleMonticelli, Cíntia / De Oliveira Heidrich, Regina / Rodrigues, Ronaldo / Cappelatti, Ewerton / Goulart, Rodrigo / Oliveira, Ricardo / Velho, Eduardo et al. | 2018
- 9
-
Experimental Verification of Contents Usability for Upper Limbs Rehabilitation in Patients with HemiplegiaMoon, Ho-Sang / Lee, Eung-Hyuk / Shin, Sung-Wook / Chung, Sung-Taek et al. | 2018
- 10
-
Using Libras to Support People with Communication Disabilities: An Alternative Communication ToolRossi, Ednilson G. / Cury, Yasmina F. / Abib, Janaina C. et al. | 2018
- 11
-
Development of Serious Game and Integrated Management Service Model for the Cognitive RehabilitationShin, Sung-Wook / Lim, C. J. / Moon, Ho-Sang / Chung, Ji-Yong / Cho, Ha-Yeon / Chung, Sung-Taek et al. | 2018
- 12
-
We Care: Integrated Helping System for People with Physical LimitationsShreepriya, Shreepriya / Bottia, Andrea / Du, Yaoji et al. | 2018
- 13
-
Evaluation of Accessibility of Course Websites for Foundations of Engineering ClassesSpingola, Elizabeth / Reid, Ken et al. | 2018
- 14
-
Flexible Keyboard for EveryoneTasaka, Tomosugi / Akioka, Sayaka et al. | 2018
- 15
-
Medical Dictionary Using Sign Language Animation for Hearing-Impaired PersonsWatanabe, Keiko / Nagashima, Yuji et al. | 2018
- 16
-
A Mathematical and Cognitive Training Application for Children with Autism: A System PrototypeWinoto, Pinata / Chen, Jie / Guo, Hangzhi / Tang, Tiffany Y. et al. | 2018
- 17
-
The Research on the Application of Incentive Mechanism in Interactive Design of Rehabilitation Products for Elderly Stroke PatientsChen, Hong / Li, Dan / Guo, YongYan et al. | 2018
- 18
-
Study on the Layout and Function Allocation of Community Home Care Service Center in NanjingGao, Xingxing / Li, Ruiqi / Li, Ya-jun et al. | 2018
- 19
-
ABLE: An Arts-Based, Interactive Physical Therapy Platform for Seniors with Dementia and FrailtyGardner, Paula / Surlin, Stephen / McArthur, Caitlin et al. | 2018
- 20
-
Entertainment Design of Elderly Community Oriented to Maker Space in University LibrariesJiang, Bin / Guo, Sen et al. | 2018
- 21
-
A Research on User Experience of Older Social SoftwareJiang, Bin / Liu, Hengyuan et al. | 2018
- 22
-
How Do Aging Adults Adopt and Use a New Technology? New Approach to Understand Aging Service Technology AdoptionLee, Byung Cheol / Xie, Junfei et al. | 2018
- 23
-
Research on Interactive Design of Vehicle Information Interface for Old People Based on Visual CharacteristicsLi, Ya-jun / Zhu, Hong et al. | 2018
- 24
-
A Study of Game Design Based on Sense of Loneliness of the ElderlyLi, Ya-jun / Ren, Wei-qing et al. | 2018
- 25
-
The Effect of an Integrated E-health Care Model on the Health and Life-Style of Chinese Elderly: Study ProtocolLi, Jinlei / Jin, Pingyue / Liu, Yuanli et al. | 2018
- 26
-
Analyzing Elderly Behavior in Social Media Through Language UseMonachesi, Paola / de Leeuw, Tigris et al. | 2018
- 27
-
What Was my Search Goal Again? Supporting Web Exploration in Information Search for Older UsersSanchiz, Mylène / Amadieu, Franck / Paubel, Pierre-Vincent / Chevalier, Aline et al. | 2018
- 28
-
Development of Cognitive Function Evaluation Contents for Mobile Based on MMSE-DSShin, Sung-Wook / Moon, Ho-Sang / Chung, Sung-Taek et al. | 2018
- 29
-
Evaluation of Touch-Based Interface Design for the Elderly Based on Cultural DifferencesSusilo, Fanny Febriani / Park, Ji-Hyung / Park, Jung-Min et al. | 2018
- 30
-
Use of the Augmented REality Sandtable (ARES) to Enhance Army CBRN TrainingAbich, Julian / Eudy, Morgan / Murphy, Jennifer / Garneau, Christopher / Raby, Yasmina / Amburn, Charles et al. | 2018
- 31
-
Developing an Synthetic Binaural Interactive Soundscape Based on User 3D Space Displacement Using OpenCV and Pure DataBatista, Isaac / de Paula Barretto, Francisco et al. | 2018
- 32
-
Enriching Mixed Reality Systems with Mobile ApplicationsDrossis, Giannis / Stephanidis, Constantine et al. | 2018
- 33
-
How Users Distinguish Trees Within a Virtual EnvironmentGao, Ge / Chen, Yingjie / Tang, Hui et al. | 2018
- 34
-
Picture Book-Based Augmented Reality Content Authoring SystemHong, Ji Sook / Lee, Jong Weon et al. | 2018
- 35
-
Multi-user Collaboration on Complex Data in Virtual and Augmented RealityHoppe, Adrian H. / Westerkamp, Kai / Maier, Sebastian / van de Camp, Florian / Stiefelhagen, Rainer et al. | 2018
- 36
-
qVRty: Virtual Keyboard with a Haptic, Real-World RepresentationHoppe, Adrian H. / Otto, Leonard / van de Camp, Florian / Stiefelhagen, Rainer / Unmüßig, Gabriel et al. | 2018
- 37
-
Capability for Collision Avoidance of Different User Avatars in Virtual RealityHoppe, Adrian H. / Reeb, Roland / van de Camp, Florian / Stiefelhagen, Rainer et al. | 2018
- 38
-
Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality SystemsKhadka, Rajiv / Money, James / Banic, Amy et al. | 2018
- 39
-
Talon Metaphor: Grasp and Release Method for Virtual RealityKim, Yusik / Park, Jung-Min et al. | 2018
- 40
-
Implementation of Educational Drum Contents Using Mixed Reality and Virtual RealityKweon, Yongjun / Kim, Sunmyeong / Yoon, Byounghyuk / Jo, Taeyang / Park, Changhoon et al. | 2018
- 41
-
Development of Authoring Tool for Extended Interaction in Mixed Reality EnvironmentsPark, Jaebum / Son, Beomjun / Seo, Jihoon / Park, Changhoon et al. | 2018
- 42
-
ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual RealityPfeiffer-Leßmann, Nadine / Pfeiffer, Thies et al. | 2018
- 43
-
AR-Based Mobile Applications for Exposure TherapyPrasad, Aarathi / McQuade, Bryan / Schofield, Casey et al. | 2018
- 44
-
Development of Concussion Evaluation Tools Using Life-Like Virtual Reality EnvironmentsSawires, Yousef / Huang, Elaine / Gomes, Adam / Fernandes, Keegan / Wang, David et al. | 2018
- 45
-
Vestibular Display for Walking Sensation in a Virtual SpaceShimizu, Koichi / Ikei, Yasushi / Amemiya, Tomohiro / Hirota, Koichi / Kitazaki, Michiteru et al. | 2018
- 46
-
Verification of Stereoscopic Effect Induced Parameters of 3D Shape Monitor Using Reverse PerspectiveTakeuchi, Ryoichi / Hashimoto, Wataru / Mizutani, Yasuharu / Nishiguchi, Satoshi et al. | 2018
- 47
-
VEO-Engine: Interfacing and Reasoning with an Emotion Ontology for Device Visual ExpressionAmith, Muhammad / Lin, Rebecca / Liang, Chen / Gong, Yang / Tao, Cui et al. | 2018
- 48
-
MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital DetoxAnrijs, Sarah / Bombeke, Klaas / Durnez, Wouter / Van Damme, Kristin / Vanhaelewyn, Bart / Conradie, Peter / Smets, Elena / Cornelis, Jan / De Raedt, Walter / Ponnet, Koen et al. | 2018
- 49
-
Emotion Recognition and Eye Gaze Estimation System: EREGEAnwar, Suzan / Milanova, Mariofanna / Abdulla, Shereen / Svetleff, Zvetomira et al. | 2018
- 50
-
Towards Human Affect Modeling: A Comparative Analysis of Discrete Affect and Valence-Arousal LabelingAslan, Sinem / Okur, Eda / Alyuz, Nese / Arslan Esme, Asli / Baker, Ryan S. et al. | 2018
- 51
-
An Emotion Management System via Face Tracking, Data Management, and VisualizationChen, Jie / Qiu, Xiaoyang / Winoto, Pinata et al. | 2018
- 52
-
Stress-Mentor: Linking Gamification and Behavior Change Theory in a Stress Management ApplicationChristmann, Corinna A. / Hoffmann, Alexandra / Zolynski, Gregor / Bleser, Gabriele et al. | 2018
- 53
-
Chat-Box: Proposing a Mood Analyzer for Individuals with Social Interaction DisabilitiesGupta, Bineeta / Saxon, Michael / McDaniel, Troy / Panchanathan, Sethuraman et al. | 2018
- 54
-
Proposal for an Affective Skateboard Using Various Lighting PatternsKang, Namgyu / Sato, Ryosuke et al. | 2018
- 55
-
Intervention Effect of Color and Sound Cross-Modal Correspondence Between Interaction of Emotion and AmbientLi, Xiaoling / Liu, Yang / Wang, Huifen / Liu, Bin / Li, Jiawei / Li, Zhuoyun / Chen, Xin et al. | 2018
- 56
-
A Study on Diversified Emotional Interaction Mode of UsersLuo, Wenlan et al. | 2018
- 57
-
Recording Your Stress, Can it Help to Prevent Job Stress?Park, Daehee / Hwang, Seunghee / Ko, Serin / Lee, Jeongpyo / Lee, Jaeyong et al. | 2018
- 58
-
Generation “Always On” Turned Off. Effects of Smartphone Separation on Anxiety Mediated by the Fear of Missing OutSchmidt, Catharina / Muench, Ricardo / Schneider, Florian / Breitenbach, Stephan / Carolus, Astrid et al. | 2018
- 59
-
A Study on Organization Simulator as a Means to Prevent Workplace DepressionShionome, Takeaki et al. | 2018