Essential features of serious games design in higher education: Linking learning attributes to game mechanics (English)
- New search for: Lameras, P.
- New search for: Arnab, S.
- New search for: Dunwell, I.
- New search for: Stewart, C.
- New search for: Clarke, S.
- New search for: Petridis, P.
- New search for: Lameras, P.
- New search for: Arnab, S.
- New search for: Dunwell, I.
- New search for: Stewart, C.
- New search for: Clarke, S.
- New search for: Petridis, P.
In:
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
;
48
, 4
;
972-994
;
2017
-
ISSN:
- Article (Journal) / Print
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Title:Essential features of serious games design in higher education: Linking learning attributes to game mechanics
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Contributors:Lameras, P. ( author ) / Arnab, S. ( author ) / Dunwell, I. ( author ) / Stewart, C. ( author ) / Clarke, S. ( author ) / Petridis, P. ( author )
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Published in:BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY ; 48, 4 ; 972-994
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Publisher:
- New search for: John Wiley & Sons Ltd
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Publication date:2017-01-01
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Size:23 pages
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ISSN:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 371.33
- Further information on Dewey Decimal Classification
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Classification:
DDC: 371.33 -
Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents – Volume 48, Issue 4
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 897
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Table of Contents| 2017
- 899
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Flow in e‐learning: What drives it and why it mattersRodríguez‐Ardura, Inma / Meseguer‐Artola, Antoni et al. | 2017
- 916
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A framework for aligning needs, abilities and affordances to inform design and practice of educational technologiesAntonenko, Pavlo D. / Dawson, Kara / Sahay, Shilpa et al. | 2017
- 928
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Can an objective measure of technological pedagogical content knowledge (TPACK) supplement existing TPACK measures?Drummond, Aaron / Sweeney, Trudy et al. | 2017
- 940
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Explaining the discrepancy in the mediating role of attitude in the TAMLópez‐Bonilla, Luis Miguel / López‐Bonilla, Jesús Manuel et al. | 2017
- 950
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Influences of an inquiry‐based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solvingHwang, Gwo‐Jen / Chen, Chih‐Hung et al. | 2017
- 972
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Essential features of serious games design in higher education: Linking learning attributes to game mechanicsLameras, Petros / Arnab, Sylvester / Dunwell, Ian / Stewart, Craig / Clarke, Samantha / Petridis, Panagiotis et al. | 2017
- 995
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Explaining university students’ effective use of e‐learning platformsMoreno, Valter / Cavazotte, Flavia / Alves, Isabela et al. | 2017
- 1010
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The value of capture: Taking an alternative approach to using lecture capture technologies for increased impact on student learning and engagementWitton, Gemma et al. | 2017
- 1020
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Effects of the instructor's pointing gestures on learning performance in video lecturesPi, Zhongling / Hong, Jianzhong / Yang, Jiumin et al. | 2017
- 1030
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Learning and assessment with images: A view of cognitive load through the lens of cerebral blood flowLoftus, Jay J. / Jacobsen, Michele / Wilson, Timothy D. et al. | 2017
- 1047
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Exploring students’ acceptance of team messaging services: The roles of social presence and motivationHuang, Yong‐Ming et al. | 2017
- 1062
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Media‐assisted language learning for young children: Effects of a word‐learning app on the vocabulary acquisition of two‐year‐oldsWalter‐Laager, Catherine / Brandenberg, Kathrin / Tinguely, Luzia / Schwarz, Jürg / Pfiffner, Manfred R. / Moschner, Barbara et al. | 2017