SMES: Adapting Dexterity-based Games for Deliberative Play (English)
Free access
- New search for: Aytemiz, Batu
- New search for: Lynch, Hunter
- New search for: Erez, Carl
- New search for: Smith, Adam M.
- New search for: Aytemiz, Batu
- New search for: Lynch, Hunter
- New search for: Erez, Carl
- New search for: Smith, Adam M.
In:
AIIDE-WS-2020: AIIDE 2020 workshops
;
2020
- Conference paper / Electronic Resource
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Title:SMES: Adapting Dexterity-based Games for Deliberative Play
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Contributors:Aytemiz, Batu ( author ) / Lynch, Hunter ( author ) / Erez, Carl ( author ) / Smith, Adam M. ( author )
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Conference:Experimental AI in Games ; 2020 ; Online
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Published in:
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Publisher:
- New search for: [RWTH Aachen]
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Place of publication:[Aachen, Germany]
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Publication date:2020
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
- New search for: 54.72
- Further information on Basic classification
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Classification:
BKL: 54.72 Künstliche Intelligenz -
Source:
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
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Extracting Physics from Blended Platformer Game LevelsSummerville, Adam / Sarkar, Anurag / Snodgrass, Sam / Osborn, Joseph et al. | 2020
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Conditional Level Generation and Game BlendingSarkar, Anurag / Yang, Zhihan / Cooper, Seth et al. | 2020
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TAG: A Tabletop Games FrameworkGaina, Raluca D. / Balla, Martin / Dockhorn, Alexander / Montoliu, Raúl / Perez-Liebana, Diego et al. | 2020
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Towards Automatically Abridging Game LevelsBhat, Varun / Smith, Gillian et al. | 2020
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Pathfinding Agents for Platformer Level RepairCooper, Seth / Sarkar, Anurag et al. | 2020
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Synthesizing Retro Game Screenshot Datasets for Sprite DetectionKim, Chanha / Kim, Jaden / Osborn, Joseph C. et al. | 2020
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Towards Managing Epistemic Complexity in Narrative GamesWellnitz, Jennifer / Martens, Chris et al. | 2020
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Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text CorporaStegeren, Judith van / Theune, Mariët et al. | 2020
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Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent NarrativeRaymond, Henry / Knobloch, Sven / Zünd, Fabio / Sumner, Robert W. / Magnenat, Stéphane et al. | 2020
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Camelot: A Modular Customizable Sandbox for Visualizing Interactive NarrativesShirvani, Alireza / Ware, Stephen G. et al. | 2020
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Towards a Critical Technical Practice of Narrative IntelligenceMartens, Chris / Smith, Gillian et al. | 2020
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Warm Rocks for Cold Lizards: Generating Meaningful Quests in Caves of Qud (short paper)Grinblat, Jason / Bucklew, C. Brian et al. | 2020
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Tokamak Elementary: Visual Novel Meets Natural Language Understanding (short paper)Darabos, Daniel / Lajtai, Gyorgy / Nemeth, Andras et al. | 2020
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Benchmarking Imitation and Reinforcement Learning for NPC Players in Casual Video Games (short paper)Piqueras, Gema Parreño et al. | 2020
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Entity Embedding as Game RepresentationKhameneh, Nazanin Yousefzadeh / Guzdial, Matthew et al. | 2020
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Toward Example-Driven Program Synthesis of Story Sifting PatternsKreminski, Max / Wardrip-Fruin, Noah / Mateas, Michael et al. | 2020
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Generative Text using Classical NondeterminismHorswill, Ian et al. | 2020
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Precomputing Player Movement in Platformers for Level Generation with Reachability ConstraintsLee, Vivian / Partlan, Nathan / Cooper, Seth et al. | 2020
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Grammar Based Modular Level Generator for a Programming Puzzle GameJemmali, Chaima / Ithier, Carter / Cooper, Seth / El-Nasr, Magy Seif et al. | 2020
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What is a Quest?Yu, Kristen K. / Sturtevant, Nathan R. / Guzdial, Matthew et al. | 2020
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MCTS Pruning in Turn-Based Strategy GamesHsu, Yu-Jhen / Perez-Liebana, Diego et al. | 2020
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Bandit-Based Policy Optimization for Monte Carlo Tree Search in RTS GamesYang, Zuozhi / Ontañón, Santiago et al. | 2020
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Explainability via ResponsibilityKhadivpour, Faraz / Guzdial, Matthew et al. | 2020
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Generating Gameplay-Relevant Art Assets with Transfer LearningGonzalez, Adrian / Guzdial, Matthew / Ramos, Felix et al. | 2020
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Scoring Integrated Meaningful Play in Story-Driven Games with Q-LearningBettis, Alan / Newberry, Danielle / Munoz-Avila, Hector et al. | 2020
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A Reasoning-Based Defogger for Opponent Army Composition Inference Under Partial ObservabilityPan, Hao et al. | 2020
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STRATEGA: A General Strategy Games FrameworkDockhorn, Alexander / Hurtado-Grueso, Jorge / Jeurissen, Dominik / Perez-Liebana, Diego et al. | 2020
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SMES: Adapting Dexterity-based Games for Deliberative PlayAytemiz, Batu / Lynch, Hunter / Erez, Carl / Smith, Adam M. et al. | 2020
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Exploring Regression-Based Narrative PlanningWare, Stephen G. / Fisher, Orion et al. | 2020
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Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement LearningKelly, Richard / Churchill, David et al. | 2020