Technology-driven gratifications sought through text-messaging among college students in the U.S. and Japan (English)
- New search for: Ishii, Kumi
- New search for: Ishii, Kumi
- New search for: Rife, Tyler S
- New search for: Kagawa, Naomi
In:
Computers in human behavior
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69
; 396-404
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2017
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ISSN:
- Article (Journal) / Print
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Title:Technology-driven gratifications sought through text-messaging among college students in the U.S. and Japan
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Contributors:
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Published in:Computers in human behavior ; 69 ; 396-404
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Publisher:
- New search for: Elsevier
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Place of publication:Amsterdam [u.a.]
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Publication date:2017
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ISSN:
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ZDBID:
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DOI:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 77.00 / 70.00
- Further information on Basic classification
- New search for: 770/1410/1915/3155
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Keywords:
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Classification:
BKL: 77.00 / 70.00 Local classification TIB: 770/1410/1915/3155 -
Source:
Table of contents – Volume 69
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Use of multiple social media platforms and symptoms of depression and anxiety: A nationally-representative study among U.S. young adultsPrimack, Brian A et al. | 2017
- 10
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Examining the validity and reliability of the cyber-aggression and cyber-victimization scaleShapka, Jennifer D et al. | 2017
- 18
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Generating consumer resonance for purchase intention on social network sitesShang, Shari S.C et al. | 2017
- 29
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Beyond self-disclosure: Disclosure of information about others in social network sitesKoohikamali, Mehrdad et al. | 2017
- 43
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“Being sexy” and the labor market: Self-objectification in job search related social networksNistor, Nicolae et al. | 2017
- 54
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Retweeting #WorldEnvironmentDay: A study of content features and visual rhetoric in an environmental movementPang, Natalie et al. | 2017
- 62
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Health experience model of personal informatics: The case of a quantified selfShin, Dong-Hee et al. | 2017
- 75
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Non-social features of smartphone use are most related to depression, anxiety and problematic smartphone useElhai, Jon D et al. | 2017
- 83
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Students' expectation, satisfaction, and continuance intention to use digital textbooksJoo, Young Ju et al. | 2017
- 91
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Gender related correlations of computer science studentsPutnik, Zoran et al. | 2017
- 98
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Gamifying an ICT course: Influences on engagement and academic performanceÇakıroğlu, Ünal et al. | 2017
- 108
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Psychosocial effects of SNS use: A longitudinal study focused on the moderation effect of social capitalYoo, Ji Hye et al. | 2017
- 120
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Avatar face recognition and self-presenceSeo, Youngnam et al. | 2017
- 128
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“Those sweet, sweet likes”: Sharing physical activity over social network sitesPinkerton, Sean et al. | 2017
- 136
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Cyberbullying and self-esteem: An Italian studyPalermiti, Anna Lisa et al. | 2017
- 142
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Exploring the relationship between perceived pace of technology change and adoption resistance to convergence productsPark, Kyungja et al. | 2017
- 151
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Individual differences and Information Security AwarenessMcCormac, Agata et al. | 2017
- 157
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“Do you like cookies?” Adolescents' skeptical processing of retargeted Facebook-ads and the moderating role of privacy concern and a textual debriefingZarouali, Brahim et al. | 2017
- 166
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Untagging on social media: Who untags, what do they untag, and why?Birnholtz, Jeremy et al. | 2017
- 174
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The tweet goes on: Interconnection of Twitter opinion leadership, network size, and civic engagementPark, Chang Sup et al. | 2017
- 181
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Central or peripheral? Information elaboration cues on childhood vaccination in an online parenting forumGoh, Debbie et al. | 2017
- 189
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The mediating roles of strain facets and coping strategies in translating techno-stressors into adverse job outcomesGaudioso, Fulvio et al. | 2017
- 197
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Wag the dog – The nature and foundations of preschool educators' positive ICT pedagogical beliefsMertala, Pekka et al. | 2017
- 207
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User trust in social networking services: A comparison of Facebook and LinkedInChang, Shuchih Ernest et al. | 2017
- 218
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Instance-based ontology matching for e-learning material using an associative pattern classifierCerón-Figueroa, Sergio et al. | 2017
- 226
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Did I do that? The association between action video gaming experience and feedback processing in a gambling taskBailey, Kira et al. | 2017
- 235
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An application of brand personality to advergames: The effect of company attributes on advergame personalityLee, Heejun et al. | 2017
- 246
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Adolescent digital profiles: A process-based typology of highly engaged internet usersTzavela, Eleni C et al. | 2017
- 256
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Quantifying health literacy and eHealth literacy using existing instruments and browser-based software for tracking online health information seeking behaviorQuinn, Susan et al. | 2017
- 268
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Cyberbullying in higher education: A literature reviewWatts, Lynette K et al. | 2017
- 275
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Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG playersMancini, Tiziana et al. | 2017
- 284
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How WeChat can retain users: Roles of network externalities, social interaction ties, and perceived values in building continuance intentionZhang, Chu-Bing et al. | 2017
- 294
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An investigation of the relationship between Facebook usage, Big Five, self-esteem and narcissismEşkisu, Mustafa et al. | 2017
- 302
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Privacy concerns on social networking sites: Interplay among posting types, content, and audiencesJeong, Yongick et al. | 2017
- 311
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Psychological proximity to issues of the elderly: The role of age-morphing technology in campaigns for the elderlyLee, Ah Ram et al. | 2017
- 324
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The dark side of working online: Towards a definition and an Emotion Reaction model of workplace cyberbullyingVranjes, Ivana et al. | 2017
- 335
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Exploring the effects of online customer reviews, regulatory focus, and product type on purchase intention: Perceived justice as a moderatorHsu, Chia-Lin et al. | 2017
- 347
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Exploring how individual traits influence enjoyment in a mobile learning gameBaek, Youngkyun et al. | 2017
- 358
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Reducing the transience effect of animations does not (always) lead to better performance in children learning a complex hand procedureBoucheix, Jean-Michel et al. | 2017
- 371
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How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfactionSailer, Michael et al. | 2017
- 381
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Not so fast: A reply to Benedetto et al. (2015)Ricciardi, Orlando et al. | 2017
- 386
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A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scaleHughes, Chelsea M et al. | 2017
- 396
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Technology-driven gratifications sought through text-messaging among college students in the U.S. and JapanIshii, Kumi et al. | 2017
- 405
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Playfulness in mobile instant messaging: Examining the influence of emoticons and text messaging on social interactionHsieh, Sara H et al. | 2017
- 415
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Driving is not a game: Video game experience is associated with risk-taking behaviours in the driving simulatorStinchcombe, Arne et al. | 2017
- 421
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Fishing for phishers. Improving Internet users' sensitivity to visual deception cues to prevent electronic fraudMoreno-Fernández, María M et al. | 2017
- 437
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Gender difference and employees' cybersecurity behaviorsAnwar, Mohd et al. | 2017
- 444
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The impact of creativity and community facilitation on music streaming adoption and digital piracyHampton-Sosa, William et al. | 2017
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Editorial Board / Publication information| 2017