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Sorted Deferred Shading for Production Path Tracing
Wiley | 2013|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale
Wiley | 2012|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Fast Ray Sorting and Breadth‐First Packet Traversal for GPU Ray Tracing
Wiley | 2010|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism – Raytracing -
Polynomial Optics: A Construction Kit for Efficient Ray‐Tracing of Lens Systems
Wiley | 2012|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Wiley | 2012|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Probabilistic Visibility Evaluation for Direct Illumination
Wiley | 2013|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Direct Ray Tracing of Phong Tessellation
Wiley | 2011|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
Wiley | 2009|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism–Raytracing -
Metalights: Improved Interleaved Shading
Wiley | 2010|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Bidirectional Rendering of Vector Light Transport
Wiley | 2018|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Manifold Next Event Estimation
Wiley | 2015|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Hybrid mesh‐volume LoDs for all‐scale pre‐filtering of complex 3D assets
Wiley | 2017|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism ‐ Raytracing— -
Rich‐VPLs for Improving the Versatility of Many‐Light Methods
Wiley | 2015|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Multiple Vertex Next Event Estimation for Lighting in dense, forward‐scattering Media
Wiley | 2017|Keywords: I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism—Raytracing -
Efficient Monte Carlo rendering with realistic lenses
Wiley | 2014|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Solid Angle Sampling of Disk and Cylinder Lights
Wiley | 2016|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Improved Half Vector Space Light Transport
Wiley | 2015|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Sparse high‐degree polynomials for wide‐angle lenses
Wiley | 2016|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Robust Image Denoising Using a Virtual Flash Image for Monte Carlo Ray Tracing
Wiley | 2013|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism‐Raytracing -
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
Wiley | 2015|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing
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