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Arches: a Framework for Modeling Complex Terrains
Wiley | 2009|Keywords: [Computer Graphics]: Three‐Dimensional Graphics and Realism -
Authoring Hierarchical Road Networks
Wiley | 2011|Keywords: [Computer Graphics]: Three‐Dimensional Graphics and Realism -
A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception
Wiley | 2015|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Animation -
Real‐time Realistic Rendering and Lighting of Forests
Wiley | 2012|Keywords: Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism— -
Sorted Deferred Shading for Production Path Tracing
Wiley | 2013|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Importance Sampling Techniques for Path Tracing in Participating Media
Wiley | 2012|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Radiosity -
Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination
Wiley | 2009|Keywords: Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism -
Mixing Fluids and Granular Materials
Wiley | 2009|Keywords: Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism -
ShadowPix: Multiple Images from Self Shadowing
Wiley | 2012|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Shadowing -
Perception of Visual Artifacts in Image‐Based Rendering of Façades
Wiley | 2011|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism -
Data‐Driven Crowd Motion Control With Multi‐Touch Gestures
Wiley | 2018|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Animation -
Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale
Wiley | 2012|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing -
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Wiley | 2013|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—[Radiosity] -
A Virtual Geographic Environment for the Exploration of Hydro-Meteorological Extremes
DataCite | 2021|Keywords: I.3.3 [Computer Graphics], Three Dimensional Graphics and Realism -
Real‐time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Wiley | 2010|Keywords: Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism -
Deformable Motion: Squeezing into Cluttered Environments
Wiley | 2011|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism -
Local Quasi-Monte Carlo Exploration
DataCite | 2017|Keywords: Three Dimensional Graphics and Realism, I.3.7 [Computer Graphics] -
Fast and Efficient Skinning of Animated Meshes
Wiley | 2010|Keywords: Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism—Animation -
Removing the Noise in Monte Carlo Rendering with General Image Denoising Algorithms
Wiley | 2013|Keywords: Computing Methodologies [I.3.7]: Computer Graphics—Three‐Dimensional Graphics and Realism -
An Energy‐Conserving Hair Reflectance Model
Wiley | 2011|Keywords: I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Shading
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