Customer participation, value co-creation and customer loyalty – A case of airline online check-in system (English)
- New search for: Chen, Ching-Fu
- New search for: Wang, Jing-Ping
- New search for: Chen, Ching-Fu
- New search for: Wang, Jing-Ping
In:
Computers in human behavior
;
62
;
346-352
;
2016
-
ISSN:
- Article (Journal) / Print
-
Title:Customer participation, value co-creation and customer loyalty – A case of airline online check-in system
-
Contributors:Chen, Ching-Fu ( author ) / Wang, Jing-Ping ( author )
-
Published in:Computers in human behavior ; 62 ; 346-352
-
Publisher:
- New search for: Elsevier Science B.V., Amsterdam.
-
Publication date:2016-01-01
-
Size:7 pages
-
ISSN:
-
Type of media:Article (Journal)
-
Type of material:Print
-
Language:English
- New search for: 004.019
- Further information on Dewey Decimal Classification
-
Classification:
DDC: 004.019 -
Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents – Volume 62
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
-
Modeling human perceived security: A conceptual framework and its application to healthColobran, Miquel et al. | 2016
- 9
-
Multimedia recipe reading: Predicting learning outcomes and diagnosing cooking interest using eye-tracking measuresWang, Ching-Yeh et al. | 2016
- 19
-
An empirical analysis to assess the determinants of SaaS diffusion in firmsMartins, Ricardo et al. | 2016
- 34
-
The effects of SNS communication: How expressing and receiving information predict MERS-preventive behavioral intentions in South KoreaYoo, Woohyun et al. | 2016
- 44
-
Meeting expectations: The effects of expectations on self-esteem following the construction of a dating profilede Vries, Dian A et al. | 2016
- 51
-
Cyberloafing and job burnout: An investigation in the knowledge-intensive sectorAghaz, Asal et al. | 2016
- 61
-
Predicting motivators of cloud computing adoption: A developing country perspectiveSharma, Sujeet Kumar et al. | 2016
- 70
-
An exploration of psychological factors on emoticon usage and implications for judgement accuracyWall, Helen J et al. | 2016
- 79
-
Degree of cognitive interviewer involvement in questionnaire pretesting on trending survey modesMohorko, Anja et al. | 2016
- 90
-
Completion strategy or emphasis manipulation? Task support for teaching information problem solvingFrerejean, Jimmy et al. | 2016
- 105
-
Understanding participation on video sharing communities: The role of self-construal and community interactivityHu, Mu et al. | 2016
- 116
-
Predicting selfie-posting behavior on social networking sites: An extension of theory of planned behaviorKim, Eunice et al. | 2016
- 124
-
Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environmentKothgassner, Oswald D et al. | 2016
- 136
-
Cyber-harassment victimization in Portugal: Prevalence, fear and help-seeking among adolescentsPereira, Filipa et al. | 2016
- 147
-
Social comparison on Facebook: Its antecedents and psychological outcomesJang, Kyungeun et al. | 2016
- 155
-
Social media and loneliness: Why an Instagram picture may be worth more than a thousand Twitter wordsPittman, Matthew et al. | 2016
- 168
-
The impact of intellectual capital on the competitive advantage: Applied study in Jordanian telecommunication companiesYaseen, Saad G et al. | 2016
- 176
-
“Masculine Guys Only”: The effects of femmephobic mobile dating application profiles on partner selection for men who have sex with menMiller, Brandon et al. | 2016
- 186
-
Understanding emotional bond between the creator and the avatar: Change in behavioral intentions to engage in alcohol-related traffic risk behaviorsKim, Ho-Kyung et al. | 2016
- 201
-
Examining desensitization using facial electromyography:Violent videogames, gender, and affective respondingRead, Glenna L et al. | 2016
- 212
-
Teaching training in a mixed-reality integrated learning environmentKe, Fengfeng et al. | 2016
- 221
-
Social anxiety and internet use – A meta-analysis: What do we know? What are we missing?Prizant-Passal, Shiri et al. | 2016
- 230
-
An analysis of sleep complaints on Sina WeiboTian, Xianyun et al. | 2016
- 236
-
Inside the spiral: Hostile media, minority perception, and willingness to speak out on a weblogYun, Gi Woong et al. | 2016
- 244
-
Understanding the impact of personality traits on mobile app adoption – Insights from a large-scale field studyXu, Runhua et al. | 2016
- 257
-
Agile transition and adoption human-related challenges and issues: A Grounded Theory approachJavdani Gandomani, Taghi et al. | 2016
- 267
-
Investigating individual trust in semi-virtual collaboration of multicultural and unicultural teamsCheng, Xusen et al. | 2016
- 277
-
Usability guideline for banking software designAltin Gumussoy, Cigdem et al. | 2016
- 286
-
Exploring the roles of education and Internet search experience in students' Internet-specific epistemic beliefsChiu, Yen-Lin et al. | 2016
- 292
-
Testing an extended model of consumer behavior in the context of social media-based brand communitiesHabibi, Mohammad Reza et al. | 2016
- 303
-
Reducing temporal tensions as a strategy to promote sustainable behavioursOliveira, Luis et al. | 2016
- 316
-
What's mine is yours (for a nominal fee) – Exploring the spectrum of utilitarian to altruistic motives for Internet-mediated sharingBucher, Eliane et al. | 2016
- 327
-
The influence of vicarious experience provided through mobile technology on self-efficacy when learning new tasksAchterkamp, R et al. | 2016
- 333
-
The interplay between cognitive task complexity and user interaction in mobile collaborative trainingReychav, Iris et al. | 2016
- 346
-
Customer participation, value co-creation and customer loyalty – A case of airline online check-in systemChen, Ching-Fu et al. | 2016
- 353
-
An instrument to build a gamer clustering framework according to gaming preferences and habitsManero, Borja et al. | 2016
- 364
-
Health empowerment through activity trackers: An empirical smart wristband studyNelson, Elizabeth C et al. | 2016
- 375
-
Does being on Facebook make me (feel) accepted in the classroom? The relationships between early adolescents' Facebook usage, classroom peer acceptance and self-conceptKošir, Katja et al. | 2016
- 385
-
as social support: Relational closeness, automaticity, and interpreting social support from paralinguistic digital affordances in social mediaCarr, Caleb T et al. | 2016
- 394
-
Medical students' cognitive load in volumetric image interpretation: Insights from human-computer interaction and eye movementsStuijfzand, Bobby G et al. | 2016
- 404
-
Dedicated workspaces: Faster resumption times and reduced cognitive load in sequential multitaskingJeuris, Steven et al. | 2016
- 415
-
The relationship between recruiter characteristics and applicant assessment on social mediaEl Ouirdi, Mariam et al. | 2016
- 423
-
Can I connect with both you and my social network? Access to network-salient communication technology and get-acquainted interactionsSprecher, Susan et al. | 2016
- 433
-
Measuring with Murray: Touchscreen technology and preschoolers' STEM learningAladé, Fashina et al. | 2016
- 442
-
Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentionsMcGloin, Rory et al. | 2016
- 452
-
Mitigating bias blind spot via a serious video gameBessarabova, Elena et al. | 2016
- 467
-
What are the most important predictors of computer science students' online help-seeking behaviors?Hao, Qiang et al. | 2016
- 475
-
Longitudinal associations between anhedonia and internet-related addictive behaviors in emerging adultsGuillot, Casey R et al. | 2016
- 480
-
Exposure to cyberbullying as a bystander: An investigation of desensitization effects among early adolescentsPabian, Sara et al. | 2016
- 488
-
Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gamingKing, Daniel L et al. | 2016
- 495
-
Design and evaluation of hospital-based business intelligence system (HBIS): A foundation for design science research methodologyKao, Hao-Yun et al. | 2016
- 506
-
The impact of visual design and response formats on data quality in a web survey of MOOC studentsMaloshonok, Natalia et al. | 2016
- 516
-
An empirical examination of consumer adoption of Internet of Things services: Network externalities and concern for information privacy perspectivesHsu, Chin-Lung et al. | 2016
- 528
-
“This is a sponsored blog post, but all opinions are my own”: The effects of sponsorship disclosure on responses to sponsored blog postsHwang, Yoori et al. | 2016
- 536
-
Temptations of fluency and dilemmas of self definition: Stutterers' usage and avoidance of new media technologiesRosenberg, Hananel et al. | 2016
- 545
-
Behavioral intention in social networking sites ethical dilemmas: An extended model based on Theory of Planned BehaviorJafarkarimi, Hosein et al. | 2016
- 562
-
The effect of mobile messaging during a conversation on impression formation and interaction qualityVanden Abeele, Mariek M.P et al. | 2016
- 570
-
Celebrity's self-disclosure on Twitter and parasocial relationships: A mediating role of social presenceKim, Jihyun et al. | 2016
- 578
-
Key values driving continued interaction on brand pages in social media: An examination across gendersShi, Si et al. | 2016
- 590
-
Double-edged sword: The effect of exergaming on other forms of exercise; a randomized controlled trial using the self-categorization theoryNguyen, Huynh Van et al. | 2016
- 594
-
“Snapchat is more personal”: An exploratory study on Snapchat behaviors and young adult interpersonal relationshipsVaterlaus, J. Mitchell et al. | 2016
- 602
-
Ego depletion increases regulatory success in educational digital media environmentsVanco, Bryan M et al. | 2016
- 613
-
Insights from an expressive writing intervention on Facebook to help alleviate depressive symptomsLee, Sang Won et al. | 2016
- 620
-
Gamification: A framework for designing software in e-bankingRodrigues, Luís Filipe et al. | 2016
- 635
-
“Why are they commenting on his page?”: Using Facebook profile pages to continue connections with the deceasedBouc, Amanda et al. | 2016
- 644
-
Do emotions matter in technology training? Exploring their effects on individual perceptions and willingness to learnDarban, Mehdi et al. | 2016
- 658
-
Online customer service and emotional labor: An exploratory studyIshii, Kumi et al. | 2016
- 666
-
Comfortable with friends sharing your picture on Facebook? - Effects of closeness and ownership on picture sharing preferenceKim, Auk et al. | 2016
- 676
-
The influence of individual espoused cultural values on self-directed use of technology for language learning beyond the classroomLai, Chun et al. | 2016
- 689
-
The role of persuasion knowledge, assessment of benefit and harm, and third-person perception in coping with online behavioral advertisingHam, Chang-Dae et al. | 2016
- 703
-
Virtual Reality Social Cognition Training for children with high functioning autismDidehbani, Nyaz et al. | 2016
- 712
-
Uses of cellphone texting: An integration of motivations, usage patterns, and psychological outcomesPark, Namkee et al. | 2016
- 720
-
Online, mixed, and offline media multitasking: Role of cultural, socio-demographic, and media factorsSrivastava, Jatin et al. | 2016
- 730
-
Knowledge sharing mechanisms and techniques in project teams: Literature review, classification, and current trendsJafari Navimipour, Nima et al. | 2016
- 743
-
Brand interactions and social media: Enhancing user loyalty through social networking sitesNisar, Tahir M et al. | 2016
- 754
-
The less you know, the better you’ll sleep – Perceived job insecurity in the Internet ageLissitsa, Sabina et al. | 2016
-
Editorial Board / Publication information| 2016