ReGammend: A method for personalized recommendation of gamification designs (English)
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- New search for: Vasconcelos, Gabriel
- New search for: Oliveira, Wilk
- New search for: Santos, Ana Cláudia Guimarães
- New search for: Hamari, Juho
- New search for: Vasconcelos, Gabriel
- New search for: Oliveira, Wilk
- New search for: Santos, Ana Cláudia Guimarães
- New search for: Hamari, Juho
In:
GamiFIN Conference 2022
; 85-94
;
2022
- Conference paper / Electronic Resource
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Title:ReGammend: A method for personalized recommendation of gamification designs
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Contributors:Vasconcelos, Gabriel ( author ) / Oliveira, Wilk ( author ) / Santos, Ana Cláudia Guimarães ( author ) / Hamari, Juho ( author )
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Conference:GamiFIN Conference ; 6. ; 2022 ; Online
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Published in:GamiFIN Conference 2022 ; 85-94
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Publisher:
- New search for: [RWTH Aachen]
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Place of publication:[Aachen, Germany]
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Publication date:2022
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
- New search for: 54.80 / 54.88
- Further information on Basic classification
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Keywords:
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Classification:
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Source:
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Gameful civic education: A systematic literature review of empirical researchAura, Isabella / Hassan, Lobna / Hamari, Juho et al. | 2022
- 11
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Advantages and challenges of extracting process knowledge through serious gamesSchemmer, Thomas / Reinhard, Jenny / Brauner, Philipp / Ziefle, Martina et al. | 2022
- 22
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The impact of different gamification types in the context of data literacy: An online experimentLegaki, Nikoletta-Zampeta / Galeote, Daniel Fernández / Hamari, Juho et al. | 2022
- 33
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Games and gamification in flipped classrooms: A systematic reviewSmith, Annique / Legaki, Nikoletta Zampeta / Hamari, Juho et al. | 2022
- 44
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Pedagogic solutions and results in designing a mobile game for fire safety teachingSomerkoski, Brita / Tarkkanen, Kimmo / Oliva, David / Lehto, Anttoni / Luimula, Mika et al. | 2022
- 54
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The role of situational interest in game-based learningKoskinen, Antti / McMullen, Jake / Halme, Hilma / Hannula-Sormunen, Minna / Ninaus, Manuel / Kiili, Kristian et al. | 2022
- 64
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Virtual reality in emotion regulation: A scoping reviewMacey, Anna-Leena / Macey, Joseph / Hamari, Juho et al. | 2022
- 75
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Reflection on the Octalysis framework as a design and evaluation toolWeber, Philip / Grönewald, Laura / Ludwig, Thomas et al. | 2022
- 85
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ReGammend: A method for personalized recommendation of gamification designsVasconcelos, Gabriel / Oliveira, Wilk / Santos, Ana Cláudia Guimarães / Hamari, Juho et al. | 2022
- 95
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What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player charactersWittmann, Maximilian / Morschheuser, Benedikt et al. | 2022
- 105
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Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platformKrath, Jeanine / Palmquist, Adam / Jedel, Izabella / Barbopoulos, Isak / Helmefal, Miralem / Munkvold, Robin Isfold et al. | 2022
- 115
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Playing (with) the markets: Gamification and playfulness in brokerage platformsBraun, Agustin Ferrari / Gekker, Alex et al. | 2022
- 124
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Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sectorPutz, Lisa-Maria / Doppler, Viktoria / Stockhammer, Verena et al. | 2022
- 135
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Gamified apps for sustainable consumption: A systematic reviewM, Georgina Guillén / Galeote, Daniel Fernández / Sicevic, Nevena / Hamari, Juho / Quist, Jaco et al. | 2022
- 146
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Gamification of forest-going: Opportunities for players, landowners and the forest industryLaato, Samuli / Pynnönen, Sari / Kangas, Annika et al. | 2022