Conference proceedings // WSCG 96, the Fourth International Conference in Central Europe on Computer Graphics and Visualization 96, February 12 - 16, 1996, University of West Bohemia, Department of Computer Science, Plzeň, Czech Republic / in cooperation with IFIP Working Group 5.10 on Computer Graphics and Virtual Worlds. Ed. by Nadia Magnenat Thalmann ; Vol. 1 (Unknown)
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1996
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ISBN:
- Conference Proceedings / Print
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Title:Conference proceedings // WSCG 96, the Fourth International Conference in Central Europe on Computer Graphics and Visualization 96, February 12 - 16, 1996, University of West Bohemia, Department of Computer Science, Plzeň, Czech Republic / in cooperation with IFIP Working Group 5.10 on Computer Graphics and Virtual Worlds. Ed. by Nadia Magnenat Thalmann ; Vol. 1
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Contributors:
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Conference:(WSCG) - [Winter School of Computer Graphics and Visualization] ; 4 ; 1996 ; Pilsen
International Conference in Central Europe on Computer Graphics and Visualization ; 4 ; 1996 ; Pilsen -
Place of publication:Plzeň
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Publication date:1996
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Size:III, 232 S
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ISBN:
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Type of media:Conference Proceedings
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Type of material:Print
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Language:Unknown
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Classification:
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Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 2
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3D Clothes Animation and Fashion Show SimulationThalmann, N. M. / Volino, P. / Yang, Y. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 21
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Improving the zonal method through the use of series developments to approximate volume/volume form factorsArques, D. / Michelin, S. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 31
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New Heuristics for Minimum Weight TriangularizationBartanus, M. / Ferko, A. / Mag, R. / Niepel, L. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 41
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Straight lines: a step by step methodChalopin, F.-P. / Bourdin, J.-J. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 47
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Image Space Algorithms for Line ClippingDay, J. D. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 55
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Icons for the Visualization of Tensor FieldsDe Liberato, A. / Moltedo, L. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 65
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Pre-processing of the Fingerprint ImageDobes, M. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 71
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Graphical User Interfaces: Mess them up!Dubuis, E. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 79
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Scientific Visualization Ability DevelopmentEzaki, T. / Short, D. R. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 84
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Ray Shooting in Logaritmic TimeForis, T. / Marton, G. / Szirmay-Kalos, L. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 91
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Object-Oriented Graphic Environment for Structural AnalysisGajewski, R. R. / Kowalczyk, T. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 93
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Interactive Design of Nonlinear Functions for Iterated Function SystemsGroeller, E. / Wegenkittl, R. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 103
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Efficient Data Structures for Volume Rendering of Wavelet-Compressed DataGrosso, R. / Ertl, T. / Aschoff, J. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 113
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A Physically-based Model for the Simulation of Reactive Turbulent ObjectsHabibi, A. / Luciani, A. / Vapillon, A. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 123
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Visibility through Inaccuracy Geometric Distortion to Reduce the Cluttering in Route MapsHamel, J. / Michel, R. / Strotholte, T. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 133
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Using Images to Estimate Reflectance FunctionsKarner, K. F. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 141
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Lossless Wavelets Based Image Compression with Adaptive 2D DecompositionKopp, M. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 150
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Towards Automated Animation of AlgorithmsLahtinen, S.-P. / Lamminjoki, T. / Sutinen, E. / Tarhio, J. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 162
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Color Dithering with n-best AlgorithmLemstrom, K. / Tarhio, J. / Takala, T. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 170
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Local Analysis of Dynamical Systems - Concepts and InterpretationLoeffelmann, H. / Szalavari, Z. / Groeller, E. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 181
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A Model for a User-Adaptive Response to Interactions in Virtual WorldsLuga, H. / Torguet, P. / Duthen, Y. / Caubet, R. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 192
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Meshing for Discontinuity Driven Hierarchical RadiosityMaierhofer, A. A. / Gervautz, M. / Karner, K. F. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 199
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A New Method for Formal Description of 3D ScenesManda, V. / Slavik, P. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 209
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Radiosity Techniques for Virtual Reality - Faster Reconstruction anti Support for Levels of DetailsMoeller, T. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996
- 217
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Full-Frame Compositing for Sort Last Polygon Rendering on a MulticomputerPereira, J. M. / Wuthrich, C. A. / Gomes, M. R. / IFIP; Working Group 5.10 on computer graphics and virtual worlds et al. | 1996