[Title page] (English)
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2021 IEEE Virtual Reality and 3D User Interfaces (VR)
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2021
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Title:[Title page]
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- New search for: IEEE
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Publication date:2021-03-01
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle TestingEroglu, Sevinc / Stefan, Frederic / Chevalier, Alain / Roettger, Daniel / Zielasko, Daniel / Kuhlen, Torsten W. / Weyers, Benjamin et al. | 2021
- 1
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Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a VoidVaziri, Koorosh / Bondy, Maria / Bui, Amanda / Interrante, Victoria et al. | 2021
- 1
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DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D DisplaysCurtis, Vincent R. / Caira, Nicholas W. / Xu, Jiayi / Sata, Asha Gowda / Pegard, Nicolas C. et al. | 2021
- 1
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Exploring Input Approximations for Control Panels in Virtual RealityTatzgern, Markus / Birgmann, Christoph et al. | 2021
- 1
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[Title page]| 2021
- 1
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Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Realityde Siqueira, Alexandre Gomes / Venkatakrishnan, Rohith / Venkatakrishnan, Roshan / Bharqava, Ayush / Lucaites, Kathryn / Solini, Hannah / Nasiri, Moloud / Robb, Andrew / Pagano, Christopher / Ullmer, Brygg et al. | 2021
- 1
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Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual EnvironmentsHsu, Chi-Hsuan / Chung, Chi-Han / Venkatakrishnan, Rohith / Venkatakrlshnan, Roshan / Wang, Yu-Shuen / Babu, Sabarish V. et al. | 2021
- 1
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[Copyright notice]| 2021
- 1
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Correction of Avatar Hand Movements Supports Learning of a Motor SkillLilija, Klemen / Kyllingsbaek, Soren / Hornbaek, Kasper et al. | 2021
- 1
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Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https://gamma.umd.edu/t2gBhattacharya, Uttaran / Rewkowski, Nicholas / Banerjee, Abhishek / Guhan, Pooja / Bera, Aniket / Manocha, Dinesh et al. | 2021
- 11
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Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational InertiaShimizu, Shuntaro / Hashimoto, Takeru / Yoshida, Shigeo / Matsumura, Reo / Narumi, Takuji / Kuzuoka, Hideaki et al. | 2021
- 21
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Promoting Reality Awareness in Virtual Reality through ProxemicsMedeiros, Daniel / Anjos, Rafael dos / Pantidi, Nadia / Huang, Kun / Sousa, Mauricio / Anslow, Craig / Jorge, Joaquim et al. | 2021
- 31
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Revealable Volume Displays: 3D Exploration of Mixed-Reality Public ExhibitionsGuefrech, Fatma Ben / Berthaut, Florent / Plenacoste, Patricia / Peter, Yvan / Grisoni, Laurent et al. | 2021
- 40
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Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement BehaviorMousas, Christos / Koilias, Alexandros / Rekabdar, Banafsheh / Kao, Dominic / Anastaslou, Dimitris et al. | 2021
- 50
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Impossible Staircase: Vertically Real Walking in an Infinite Virtual TowerCheng, Jen-Hao / Chen, Yi / Chang, Ting-Yi / Lin, Hsu-En / Wang, Po-Yao Cosmos / Cheng, Lung-Pan et al. | 2021
- 57
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Climaxing VR Character with Scene-Aware Aesthetic Dress SynthesisHou, Sifan / Wang, Yujia / Ning, Bing / Liang, Wei et al. | 2021
- 65
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The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual RealityWolf, Erik / Merdan, Nathalie / Dolinger, Nina / Mal, David / Wienrich, Carolin / Botsch, Mario / Latoschik, Marc Erich et al. | 2021
- 75
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Blink-Suppressed Hand RedirectionZenner, Andre / Heqitz, Kora Persephone / Kruger, Antonio et al. | 2021
- 85
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The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training SystemsBatmaz, Anil Ufuk / Stuerzlinger, Wolfgang et al. | 2021
- 95
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Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected JumpingLi, Yi-Jun / Jin, De-Rong / Wang, Miao / Chen, Jun-Long / Steinicke, Frank / Hu, Shi-Min / Zhao, Qinping et al. | 2021
- 103
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The influence of hand visualization in tool-based motor-skills training, a longitudinal studyRicca, Aylen / Chellali, Amine / Otrnane, Samir et al. | 2021
- 113
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Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical MaterialsAsahina, Ray / Nomoto, Takashi / Yoshida, Takatoshi / Watanabe, Yoshihiro et al. | 2021
- 122
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Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor EnvironmentsHertel, Julia / Steinicke, Frank et al. | 2021
- 131
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Diegetic Tool Management in a Virtual Reality Training SimulationDickinson, Patrick / Cardwell, Andrew / Parke, Adrian / Gerling, Kathrin / Murray, John et al. | 2021
- 140
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Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual RealityMiller, Robert / Banerjee, Natasha Kholgade / Banerjee, Sean et al. | 2021
- 150
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Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual RealityClarence, Aldrich / Knibbe, Jarrod / Cordeil, Maxime / Wybrow, Michael et al. | 2021
- 170
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Bidirectional Shadow Rendering for Interactive Mixed 360° VideosWang, Lili / Wang, Hao / Dai, Danqing / Leng, Jiaye / Han, Xiaoguang et al. | 2021
- 179
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DSNet: Deep Shadow Network for Illumination EstimationXiong, Yuan / Chen, Hongrui / Wang, Jingru / Zhu, Zhe / Zhou, Zhong et al. | 2021
- 188
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Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual RealityVolonte, Matias / Wang, Chang-Chun / Ebrahimi, Elham / Hsu, Yu-Chun / Liu, Kuan-Yu / Wong, Sai-Keung / Babu, Sabarish V. et al. | 2021
- 198
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Assessment of the Simulator Sickness Questionnaire for Omnidirectional VideosSingla, Ashutosh / Guring, Steve / Keller, Dominik / Ramachandra Rao, Rakesh Rao / Fremerey, Stephan / Raake, Alexander et al. | 2021
- 207
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SuperPlane: 3D Plane Detection and Description from a Single ImageYe, Weicai / Li, Hai / Zhang, Tianxiang / Zhou, Xiaowei / Bao, Hujun / Zhang, Guofeng et al. | 2021
- 216
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Disocclusion Headlight for Selection Assistance in VRWang, Lili / Chen, Jianjun / Ma, Qixiang / Popescu, Voicu et al. | 2021
- 226
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Stable Hand Pose Estimation under Tremor via Graph Neural NetworkLeng, Zhiying / Chen, Jiaying / Shum, Hubert P. H. / Li, Frederick W. B. / Liang, Xiaohui et al. | 2021
- 235
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Scene-Context-Aware Indoor Object Selection and Movement in VRWang, Miao / Ye, Zi-Ming / Shi, Jin-Chuan / Yang, Yang-Liang et al. | 2021
- 245
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VR-based Student Priming to Reduce Anxiety and Increase Cognitive BandwidthHawes, Dan / Arya, Ali et al. | 2021
- 255
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Spatial Anchor Based Indoor Asset TrackingHe, Wennan / Xi, Mingze / Gardner, Henry / Swift, Ben / Adcock, Matt et al. | 2021
- 260
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EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic ArmsHorie, Arata / Saraiji, MHD Yamen / Kashino, Zendai / Inami, Masahiko et al. | 2021
- 270
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Work Surface Arrangement Optimization Driven by Human ActivityLiu, Jingjing / Liane, Wei / Ning, Bing / Mao, Ting et al. | 2021
- 279
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Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?Tsai, Shou-En / Tsai, Wan-Lun / Pan, Tse-Yu / Kuo, Chia-Ming / Hu, Min-Chun et al. | 2021
- 286
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Visual Complexity and Scene Recognition: How Low Can You Go?Handali, Joshua Peter / Schneider, Johannes / Gau, Michael / Holzwarth, Valentin / Brocke, Jan vom et al. | 2021
- 296
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A VR/AR Environment for Multi-User Liver Anatomy EducationSchott, Danny / Saalfeld, Patrick / Schmidt, Gerd / Joeres, Fabian / Boedecker, Christian / Huettl, Florentine / Lang, Hauke / Huber, Tobias / Preim, Bernhard / Hansen, Christian et al. | 2021
- 306
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Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual RealityRomat, Hugo / Fender, Andreas / Meier, Manuel / Holz, Christian et al. | 2021
- 316
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Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident SituationsBenvegnu, Giulia / Pluchino, Patrik / Garnberini, Luciano et al. | 2021
- 326
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The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual RealityWirth, Markus / Gradl, Stefan / Prosinger, Georg / Kluge, Felix / Roth, Daniel / Eskofier, Bjoern M. et al. | 2021
- 345
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Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual RealityEnglmeier, David / Sajko, Wanja / Butz, Andreas et al. | 2021
- 353
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Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased ArraysSun, Xuetong / Zhang, Yang / Huang, Po-Chun / Acharjee, Niloy / Dagenais, Mario / Peckerar, Martin / Varshney, Amitabh et al. | 2021
- 363
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BouncyScreen: Physical Enhancement of Pseudo-Force FeedbackOnishi, Yuki / Takashima, Kazuki / Fujita, Kazuyuki / Kitamura, Yoshifumi et al. | 2021
- 373
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Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR NavigationWang, Yuyang / Chardonnet, Jean-Remy / Merienne, Frederic / Ovtcharova, Jivka et al. | 2021
- 382
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The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor RehabilitationHamzeheinejad, Negin / Roth, Daniel / Monty, Samantha / Breuer, Julian / Rodenbergc, Anuschka / Latoschik, Marc Erich et al. | 2021
- 392
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Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D TeleconsultationYu, Kevin / Winkler, Alexander / Pankratz, Frieder / Lazarovici, Marc / Wilhelm, Dirk / Eck, Ulrich / Roth, Daniel / Navab, Nassir et al. | 2021
- 402
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Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled CharactersKammerlander, Robin K. / Pereira, Andre / Alexanderson, Simon et al. | 2021
- 411
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Video Content Representation to Support the Hyper-reality Experience in Virtual RealityPark, Hyerim / Woo, Woontack et al. | 2021
- 420
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VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular UsersVailland, Guillaume / Devigne, Louise / Pasteau, Francois / Nouviale, Florian / Fraudet, Bastien / Leblong, Emilie / Babel, Marie / Gouranton, Valerie et al. | 2021
- 428
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Visualizing Planetary Spectroscopy through Immersive On-site RenderingGold, Lauren / Bahremand, Alireza / Richards, Connor / Hertzberg, Justin / Sese, Kyle / Gonzalez, Alexander / Purcell, Zoe / Powell, Kathryn / LiKamWa, Robert et al. | 2021
- 438
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Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual RealityKe, Pinachuan / Zhu, Kenina et al. | 2021
- 448
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Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward StepsCho, Yong-Hun / Min, Dae-Hong / Huh, Jin-Suk / Lee, Se-Hee / Yoon, June-Seop / Lee, In-Kwon et al. | 2021
- 463
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Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology AcceptancePalmas, Fabrizio / Reinelt, Ramona / Cichor, Jakub E. / Plecher, David A. / Klinker, Gudrun et al. | 2021
- 473
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Towards Sneaking as a Playful Input Modality for Virtual EnvironmentsCmentowski, Sebastian / Krekhov, Andrey / Zenner, Andre / Kucharski, Daniel / Kruger, Jens et al. | 2021
- 483
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I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its ApplicationPaik, Seungwon / Jeon, Youngseung / Shih, Patrick C. / Han, Kyungsik et al. | 2021
- 493
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Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual RealityGao, BoYu / Mai, Ziiun / Tu, Huawei / Duh, Henry Been-Lirn et al. | 2021
- 501
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StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality GameMalinov, Yoan-Daniel / Millard, David E. / Bloun, Tom et al. | 2021
- 511
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The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone TeleoperationMacchini, Matteo / Lortkipanidze, Manana / Schiano, Fabrizio / Floreano, Dario et al. | 2021
- 519
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TaplD: Rapid Touch Interaction in Virtual Reality using Wearable SensingMeier, Manuel / Streli, Paul / Fender, Andreas / Holz, Christian et al. | 2021
- 529
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Sensemaking Strategies with Immersive Space to ThinkLisle, Lee / Davidson, Kylie / Gitre, Edward J.K. / North, Chris / Bowman, Doug A. et al. | 2021
- 538
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Disturbance and Plausibility in a Virtual Rock Concert: A Pilot StudyBeacco, Alejandro / Oliva, Ramon / Cabreira, Carlos / Gallego, Jaime / Slater, Mel et al. | 2021
- 546
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The Most Social Platform Ever? A Survey about Activities & Motives of Social VR UsersSykownik, Philipp / Graf, Linda / Zils, Christoph / Masuch, Maic et al. | 2021
- 555
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DreamStore: A Data Platform for Enabling Shared Augmented RealityKhan, Meraj / Nandi, Arnab et al. | 2021
- 564
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VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR HeadsetsArafat, Abdullah Al / Guo, Zhishan / Awad, Amro et al. | 2021
- 573
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Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from SpeechRebol, Manuel / Guti, Christian / Pietroszek, Krzysztof et al. | 2021
- 582
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Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing PeopleMirzaei, Mohammadreza / Kan, Peter / Kaufmann, Hannes et al. | 2021
- 588
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Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing PeopleMirzaei, Mohammadreza / Kan, Peter / Kaufmann, Hannes et al. | 2021
- 597
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Exploiting Object-of-Interest Information to Understand Attention in VR ClassroomsBozki, Efe / Stark, Philipp / Gao, Hong / Hasenbein, Lisa / Hahn, Jens-Uwe / Kasneci, Enkelejda / Gollner, Richard et al. | 2021
- 616
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Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial SensorsCha, Young-Woon / Shaik, Husam / Zhang, Qian / Feng, Fan / State, Andrei / Ilie, Adrian / Fuchs, Henry et al. | 2021
- 626
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Dynamic Density-based Redirected Walking Towards Multi-user Virtual EnvironmentsDong, Tianyang / Shen, Yue / Gao, Tieqi / Fan, Jing et al. | 2021
- 645
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The Effects of Cognitive Load on Engagement in a Virtual Reality Learning EnvironmentVesga, Jhon Bueno / Xu, Xinhao / He, Hao et al. | 2021
- 653
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Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space GenerationKim, Dooyoung / Shin, Jae-eun / Lee, Jeongmi / Woo, Woontack et al. | 2021
- 670
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Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D filmsHan, Sangyoon / Yun, Gyeore / Choi, Seungmoon et al. | 2021
- 679
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Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parametersVoigt-Antons, Jan-Niklas / Spang, Robert / Kojic, Tanja / Meier, Luis / Vergari, Maurizio / Muller, Sebastian et al. | 2021
- 687
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Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-OwnersKelly, Jonathan W. / Cherep, Lucia A. / Lim, Alex F. / Doty, Taylor / Gilber, Stephen B. et al. | 2021
- 695
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Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual RealityVergari, Maurizio / Kojic, Tanja / Vona, Francesco / Garzotto, Franca / Moller, Sebastian / Voigt-Antons, Jan-Niklas et al. | 2021
- 713
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Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality StorytellingSingh, Abbey / Kaur, Ramanpreet / Haltner, Peter / Peachey, Matthew / Gonzalez-Franco, Mar / Malloch, Joseph / Reilly, Derek et al. | 2021
- 723
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Optimal Time Window for the Integration of Spatial Audio-Visual Information in Virtual EnvironmentsLiu, Jiacheng / Drga, Vit / Yasin, Ifat et al. | 2021
- 729
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Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D MonitorsCao, Ruochen / Zou-Williams, Lena / Cunningham, Andrew / Walsh, James / Kohler, Mark / Thornas, Bruce H. et al. | 2021
- 739
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VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary MonumentSaalfeld, Patrick / Bottcher, Claudia / Klink, Fabian / Preim, Bernhard et al. | 2021
- 749
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Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual RealityDalia Blaga, Andreea / Frutos-Pascual, Maite / Creed, Chris / Williams, Ian et al. | 2021
- 759
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Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workPavanatto, Leonardo / North, Chris / Bowman, Doug A. / Badea, Carmen / Stoakley, Richard et al. | 2021
- 768
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Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday UsesLu, Feiyu / Bowman, Doug A. et al. | 2021
- 778
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Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and GestureBozgeyikli, Evren / Bozgeyikli, Lal Lila et al. | 2021
- 788
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Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual RealityChoudhary, Zubin / Gottsacker, Matthew / Kim, Kangsoo / Schubert, Ryan / Stefanucci, Jeanine / Bruder, Gerd / Welch, Gregory F. et al. | 2021
- 798
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The Effect of Feedback on Estimates of Reaching Ability in Virtual RealityGagnon, Holly C. / Rohovit, Taren / Finney, Hunter / Zhao, Yu / Franchak, John M. / Stefanucci, Jeanine K. / Bodenheimer, Bobby / Creem-Regehr, Sarah H. et al. | 2021
- 807
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A Rate-based Drone Control with Adaptive Origin Update in TelexistenceZhang, Di / Pun, Chi-Man / Yang, Yang / Gao, Hao / Xu, Feng et al. | 2021
- 817
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Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual EnvironmentTodd, Russell / Zhu, Qin / Banic, Amy et al. | 2021
- 826
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Mid-Air Finger Sketching for Tree ModelingZhang, Fanxing / Liu, Zhihao / Cheng, Zhanglin / Deussen, Oliver / Chen, Baoquan / Wang, Yunhai et al. | 2021
- 835
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Learning Acoustic Scattering Fields for Dynamic Interactive Sound PropagationTang, Zhenyu / Meng, Hsien-Yu / Manocha, Dinesh et al. | 2021
- 845
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Author Index| 2021
- v
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Table of contents| 2021
- xi
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IEEE VR 2021 Steering Committee Message| 2021
- xiii
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General Chairs Message| 2021
- xiv
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Conference Paper Program Chairs Message| 2021
- xix
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Steering Committee| 2021
- xvi
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IEEE Visualization and Graphics Technical Committee (VGTC)| 2021
- xvii
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Organizing Committee| 2021
- xviii
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International Program Committee for Conference Papers| 2021
- xx
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Paper Reviewers for Conference Papers| 2021
- xxiii
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Self-Avatars in Immersive Technology| 2021
- xxiv
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Data Science to Fight Against COVID-19| 2021
- xxv
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B(l)ending Realities| 2021
- xxvi
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AR Longa, VR Brevis? Thinking About Our Future| 2021
- xxvii
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IEEE Virtual Reality 2020 Awards| 2021
- xxx
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[2021 VGTC Awards - 2 abstracts]| 2021
- xxxiii
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VGTC 2021 Awards Chair Message| 2021
- xxxiv
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Sponsors| 2021