Evaluation of labelling layout methods in augmented reality (English)
- New search for: Li, Gang
- New search for: Liu, Yue
- New search for: Wang, Yongtian
- New search for: Li, Gang
- New search for: Liu, Yue
- New search for: Wang, Yongtian
In:
2017 IEEE Virtual Reality (VR)
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351-352
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2017
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Evaluation of labelling layout methods in augmented reality
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Contributors:
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Published in:2017 IEEE Virtual Reality (VR) ; 351-352
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Publisher:
- New search for: IEEE
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Publication date:2017-01-01
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Size:772203 byte
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
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[Front cover]| 2017
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Notes on virtual and augmented reality (Keynote)Hollerer, Tobias et al. | 2017
- 2
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A perspective from the long view: 35 Years in VR (Keynote)Smith, David A. et al. | 2017
- 3
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Emotional qualities of VR spaceNaz, Asma / Kopper, Regis / McMahan, Ryan P. / Nadin, Mihai et al. | 2017
- 12
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Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youthSouthgate, Erica / Smith, Shamus P. / Scevak, Jill et al. | 2017
- 19
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Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual realitySargunam, Shyam Prathish / Moghadam, Kasra Rahimi / Suhail, Mohamed / Ragan, Eric D. et al. | 2017
- 29
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Automatic speed and direction control along constrained navigation pathsMirhosseini, Seyedkoosha / Gutenko, Ievgeniia / Ojal, Sushant / Marino, Joseph / Kaufman, Arie E. et al. | 2017
- 37
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6-DOF VR videos with a single 360-cameraHuang, Jingwei / Chen, Zhili / Ceylan, Duygu / Jin, Hailin et al. | 2017
- 45
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Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic videoMacQuarrie, Andrew / Steed, Anthony et al. | 2017
- 55
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A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetablesVerhulst, Adrien / Normand, Jean-Marie / Lombard, Cindy / Moreau, Guillaume et al. | 2017
- 64
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Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness valuesSagardia, Mikel / Hulin, Thomas et al. | 2017
- 74
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VRRobot: Robot actuated props in an infinite virtual environmentVonach, Emanuel / Gatterer, Clemens / Kaufmann, Hannes et al. | 2017
- 84
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Inducing self-motion sensations in driving simulators using force-feedback and haptic motionBouyer, Guillaume / Chellali, Amine / Lecuyer, Anatole et al. | 2017
- 91
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An evaluation of strategies for two-user redirected walking in shared physical spacesAzmandian, Mahdi / Grechkin, Timofey / Rosenberg, Evan Suma et al. | 2017
- 99
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Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual worldYem, Vibol / Kajimoto, Hiroyuki et al. | 2017
- 105
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Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environmentLee, Myungho / Bruder, Gerd / Welch, Gregory F. et al. | 2017
- 112
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Acoustic VR in the mouth: A real-time speech-driven visual tongue systemLuo, Ran / Fang, Qiang / Wei, Jianguo / Lu, Wenhuan / Xu, Weiwei / Yang, Yin et al. | 2017
- 122
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Efficient construction of the spatial room impulse responseSchissler, Carl / Stirling, Peter / Mehra, Ravish et al. | 2017
- 131
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Rapid one-shot acquisition of dynamic VR avatarsMalleson, Charles / Kosek, Maggie / Klaudiny, Martin / Huerta, Ivan / Bazin, Jean-Charles / Sorkine-Hornung, Alexander / Mine, Mark / Mitchell, Kenny et al. | 2017
- 141
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Prism aftereffects for throwing with a self-avatar in an immersive virtual environmentBodenheimer, Bobby / Creem-Regehr, Sarah / Stefanucci, Jeanine / Shemetova, Elena / Thompson, William B. et al. | 2017
- 148
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Repeat after me: Using mixed reality humans to influence best communication practicesCordar, Andrew / Wendling, Adam / White, Casey / Lampotang, Samsun / Lok, Benjamin et al. | 2017
- 157
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Optimizing placement of commodity depth cameras for known 3D dynamic scene captureChabra, Rohan / Ilie, Adrian / Rewkowski, Nicholas / Cha, Young-Woon / Fuchs, Henry et al. | 2017
- 167
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Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systemsBeck, Stephan / Froehlich, Bernd et al. | 2017
- 177
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Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted displaySuzuki, Katsuhiro / Nakamura, Fumihiko / Otsuka, Jiu / Masai, Katsutoshi / Itoh, Yuta / Sugiura, Yuta / Sugimoto, Maki et al. | 2017
- 186
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Enhancements to VTK enabling scientific visualization in immersive environmentsO'Leary, Patrick / Jhaveri, Sankhesh / Chaudhary, Aashish / Sherman, William / Martin, Ken / Lonie, David / Whiting, Eric / Money, James / McKenzie, Sandy et al. | 2017
- 195
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MagicToon: A 2D-to-3D creative cartoon modeling system with mobile ARFeng, Lele / Yang, Xubo / Xiao, Shuangjiu et al. | 2017
- 205
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Attention guidance for immersive video content in head-mounted displaysDanieau, Fabien / Guillo, Antoine / Dore, Renaud et al. | 2017
- 207
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A system for creating virtual reality content from make-believe gamesBarbulescu, Adela / Garcia, Maxime / Begault, Antoine / Cani, Marie-Paule / Portaz, Maxime / Viand, Alexis / Dulery, Romain / Boissieux, Laurence / Heinish, Pierre / Ronfard, Remi et al. | 2017
- 209
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High-definition wireless personal area tracking using AC magnetic field for virtual realitySingh, Mohit / Jung, Byunghoo et al. | 2017
- 211
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HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projectionHiroi, Yuichi / Itot, Yuta / Hamasaki, Takumi / Iwai, Daisuke / Sugimoto, Maki et al. | 2017
- 213
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Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson imagesItoh, Yuta / Orlosky, Jason / Kiyokawa, Kiyoshi / Amano, Toshiyuki / Sugimoto, Maki et al. | 2017
- 215
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Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movementKitson, Alexandra / Hashemian, Abraham M. / Stepanova, Ekaterina R. / Kruijff, Ernst / Riecke, Bernhard E. et al. | 2017
- 217
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Biomechanical analysis of (non-)isometric virtual walking of older adultsJaneh, Omar / Langbehn, Eike / Steinicke, Frank / Bruder, Gerd / Gulberti, Alessandro / Poetter-Nerger, Monika et al. | 2017
- 219
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Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into accountAzimi, Ehsan / Qian, Long / Kazanzides, Peter / Navab, Nassir et al. | 2017
- 221
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6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displaysZielinski, David J. / Nankivil, Derek / Kopper, Regis et al. | 2017
- 223
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Proposal of a spectral random dots marker using local feature for posture estimationKobori, Norimasa / Deguchi, Daisuke / Ide, Ichiro / Murase, Hiroshi et al. | 2017
- 225
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All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual realityShriram, Ketaki / Schwartz, Raz et al. | 2017
- 227
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Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainerRicca, Aylen / Chellali, Amine / Otmane, Samir et al. | 2017
- 229
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Conditions influencing perception of wind direction by the headNakano, Takuya / Yanagida, Yasuyuki et al. | 2017
- 231
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The AR-Rift 2 prototypeSteed, Anthony / Adipradana, Yonathan Widya / Friston, Sebastian et al. | 2017
- 233
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Motor adaptation in response to scaling and diminished feedback in virtual realityKrum, David M. / Phan, Thai / Kang, Sin-Hwa et al. | 2017
- 235
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Separation of reflective and fluorescent components using the color mixing matrixShimana, Isao / Amano, Toshiyuki et al. | 2017
- 237
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Group immersive education with digital fulldome planetariumsYu, Ka Chun / Saham, Kamran / Sahami, Victoria / Sessions, Larry / Denn, Grant et al. | 2017
- 239
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MR sand table: Mixing real-time video streaming in physical modelsZhou, Zhong / Bian, Zhiyi / Zhuo, Zheng et al. | 2017
- 241
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Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science dataYou, Suya / Thompson, Charles. K. et al. | 2017
- 243
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Augmenting creative design thinking using networks of conceptsGeorgiev, Georgi V. / Yamada, Kaori / Taura, Toshiharu / Kostakos, Vassilis / Pouke, Matti / Yung, Sylvia Tzvetanova / Ojala, Timo et al. | 2017
- 245
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RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displaysZhang, Zhenliang / Weng, Dongdong / Liu, Yue / Wang, Yongtian / Zhao, Xinjun et al. | 2017
- 247
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Turn physically curved paths into virtual curved pathsMatsumoto, Keigo / Narumi, Takuji / Ban, Yuki / Tanikawa, Tomohiro / Hirose, Michitaka et al. | 2017
- 249
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Effects of using HMDs on visual fatigue in virtual environmentsGuo, Jie / Weng, Dongdong / Been-Lirn Duh, Henry / Liu, Yue / Wang, Yongtian et al. | 2017
- 251
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Upright adjustment of 360 spherical panoramasJung, Jinwoong / Lee, Joon-Young / Kim, Byungmoon / Lee, Seungyong et al. | 2017
- 253
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The effect of lip and arm synchronization on embodiment: A pilot studyCollingwoode-Williams, Tara / Gillies, Marco / McCall, Cade / Pan, Xueni et al. | 2017
- 255
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Virtual reality based training: Evaluation of user performance by capturing upper limb motionZahedi, Ehsan / Rahmat-Khah, Hadi / Dargahi, Javad / Zadeh, Mehrdad et al. | 2017
- 257
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Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environmentsErfanian, Aida / Tarng, Stanley / Hu, Yaoping / Plouzeau, Jeremy / Merienne, Frederic et al. | 2017
- 259
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Socially immersive avatar-based communicationRoth, Daniel / Waldow, Kristoffer / Latoschik, Marc Erich / Fuhrmann, Arnulph / Bente, Gary et al. | 2017
- 261
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A comparison of methods for navigation and wayfinding in large virtual environments using walkingParis, Richard A. / McNamara, Timothy P. / Rieser, John J. / Bodenheimer, Bobby et al. | 2017
- 263
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Immersive data interaction for planetary and earth sciencesArdulov, Victor / Pariser, Oleg et al. | 2017
- 265
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Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applicationsMurphy, Dooley et al. | 2017
- 267
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Curvature gains in redirected walking: A closer lookNogalski, Malte / Fohl, Wolfgang et al. | 2017
- 269
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Catching a real ball in virtual realityPan, Matthew K. X. J. / Niemeyer, Gunter et al. | 2017
- 271
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Towards usable underwater virtual reality systemsCosta, Raphael / Guo, Rongkai / Quarles, John et al. | 2017
- 273
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Development and evaluation of a hands-free motion cueing interface for ground-based navigationFreiberg, Jacob / Kitson, Alexandra / Riecke, Bernhard E. et al. | 2017
- 275
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Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displaysPeer, Alex / Ponto, Kevin et al. | 2017
- 277
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Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous drivingSawabe, Taishi / Kanbara, Masayuki / Hagita, Norihiro et al. | 2017
- 279
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Interaction with WebVR 360° video player: Comparing three interaction paradigmsPakkanen, Toni / Hakulinen, Jaakko / Jokela, Tero / Rakkolainen, Ismo / Kangas, Jari / Piippo, Petri / Raisamo, Roope / Salmimaa, Marja et al. | 2017
- 281
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Comparing VR and non-VR driving simulations: An experimental user studyWeidner, Florian / Hoesch, Anne / Poeschl, Sandra / Broll, Wolfgang et al. | 2017
- 283
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Evaluation of airflow effect on a VR walkKurosawa, Masato / Ito, Ken / Ikei, Yasushi / Hirota, Koichi / Kitazaki, Michiteru et al. | 2017
- 285
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The impact of transitions on user experience in virtual realityMen, Liang / Bryan-Kinns, Nick / Hassard, Amelia Shivani / Ma, Zixiang et al. | 2017
- 287
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Coherence changes gaze behavior in virtual human interactionsSkarbez, Richard / Welch, Gregory F. / Brooks, Frederick P. / Whitton, Mary C. et al. | 2017
- 289
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Asymetric telecollaboration in virtual realityPorssut, Thibault / Chardonnet, Jean-Remy et al. | 2017
- 291
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An immersive approach to visualizing perceptual disturbancesRodriguez, Grace M. / Cruz, Marvis / Solis, Andrew / Ordonez, Patricia / McCann, Brian C. et al. | 2017
- 293
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Corrective feedback for depth perception in CAVE-like systemsNg, Adrian K. T. / Chan, Leith K. Y. / Lau, Henry Y. K. et al. | 2017
- 295
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Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo cameraKumazawa, Itsuo / Kai, Toshihiro / Onuki, Yoshikazu / Ono, Shunsuke et al. | 2017
- 297
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Using augmented reality to improve dismounted operators' situation awarenessBrandao, William Losina / Pinho, Marcio Sarroglia et al. | 2017
- 299
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Gauntlet: Travel technique for immersive environments using non-dominant handTomberlin, Mathew / Tahai, Liudmila / Pietroszek, Krzysztof et al. | 2017
- 301
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Peers at work: Economic real-effort experiments in the presence of virtual co-workersBonsch, Andrea / Wendt, Jonathan / Overath, Heiko / Gurerk, Ozgur / Harbring, Christine / Grund, Christian / Kittsteiner, Thomas / Kuhlen, Torsten W. et al. | 2017
- 303
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Efficient sound synthesis for natural scenesWang, Kai / Cheng, Haonan / Liu, Shiguang et al. | 2017
- 305
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A diminished reality simulation for driver-car interaction with transparent cockpitsLindemann, Patrick / Rigoll, Gerhard et al. | 2017
- 307
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Immersive and collaborative Taichi motion learning in various VR environmentsHe, Tianyu / Chen, Xiaoming / Chen, Zhibo / Li, Ye / Liu, Sen / Hou, Junhui / He, Ying et al. | 2017
- 309
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Virtual zero gravity impact on internal gravity modelPorssut, Thibault / Debarba, Henrique G / Canzoneri, Elisa / Herbelin, Bruno / Boulic, Ronan et al. | 2017
- 311
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Approximating optimal sets of views in virtual scenesFreitag, Sebastian / Lobbert, Clemens / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2017
- 313
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Estimating the motion-to-photon latency in head mounted displaysZhao, Jingbo / Allison, Robert S. / Vinnikov, Margarita / Jennings, Sion et al. | 2017
- 315
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Object location memory error in virtual and real environmentsXu, Mengxin / Murcia-Lopez, Maria / Steed, Anthony et al. | 2017
- 317
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Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operationsKumazawa, Itsuo / Suzuki, Souma / Onuki, Yoshikazu / Ono, Shunsuke et al. | 2017
- 319
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BlowClick 2.0: A trigger based on non-verbal vocal inputZielasko, Daniel / Neha, Neha / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2017
- 321
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KKse: Safety education system of the child in the kitchen knife cookingSaito, Shiho / Hirota, Koichi / Nojima, Takuya et al. | 2017
- 323
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Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vectionOnuki, Yoshikazu / Ono, Shunsuke / Kumazawa, Itsuo et al. | 2017
- 325
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A haptic three-dimensional shape display with three fingers graspingHanda, Takuya / Murase, Kenji / Azuma, Makiko / Shimizu, Toshihiro / Kondo, Satoru / Shinoda, Hiroyuki et al. | 2017
- 327
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Data fragment: Virtual reality for viewing and querying large image setsTeo, Theophilus / Normal, Mitchell / Adcock, Matt / Thomas, Bruce H. et al. | 2017
- 329
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Towards a design space characterizing workflows that take advantage of immersive visualizationVierjahn, Tom / Zielasko, Daniel / van Kooten, Kees / Messmer, Peter / Hentschel, Bernd / Kuhlen, Torsten W. / Weyers, Benjamin et al. | 2017
- 331
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Hand gesture controls for image categorization in immersive virtual environmentsPeng, Chao / Hansberger, Jeffrey T. / Cao, Lizhou / Shanthakumar, Vaidyanath Areyur et al. | 2017
- 333
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Mixed reality training for tank platoon leader communication skillsKhooshabeh, Peter / Choromanski, Igor / Neubauer, Catherine / Krum, David M. / Spicer, Ryan / Campbell, Julia et al. | 2017
- 335
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Prioritization and static error compensation for multi-camera collaborative tracking in augmented realityWang, Jianren / Qian, Long / Azimi, Ehsan / Kazanzides, Peter et al. | 2017
- 337
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Resolution-defined projections for virtual reality video compressionDunn, Charles / Knott, Brian et al. | 2017
- 339
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The effect of geometric realism on presence in a virtual reality gameHvass, Jonatan S. / Larsen, Oliver / Vendelbo, Kasper B. / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 341
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An exploration of input conditions for virtual teleportationHoeg, Emil R. / Ruder, Kevin V. / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 343
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A preliminary study of users' experiences of meditation in virtual realityAndersen, Thea / Anisimovaite, Gintare / Christiansen, Anders / Hussein, Mohamed / Lund, Carol / Nielsen, Thomas / Rafferty, Eoin / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 345
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Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robotInoue, Yasuyuki / Kato, Fumihiro / Saraiji, Mhd Yamen / Fernando, Charith Lasantha / Tachi, Susumu et al. | 2017
- 347
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Adaptive 360-degree video streaming using layered video codingTaghaviNasrabadi, Afshin / Mahzari, Anahita / Beshay, Joseph D. / Prakash, Ravi et al. | 2017
- 349
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A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standardLee, Hojun / Ha, Gyutae / Lee, Sangho / Kim, Shiho et al. | 2017
- 351
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Evaluation of labelling layout methods in augmented realityLi, Gang / Liu, Yue / Wang, Yongtian et al. | 2017
- 353
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Real-time interactive AR system for broadcastingCho, Hyunwoo / Jung, Sung-Uk / Jee, Hyung-Keun et al. | 2017
- 355
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Texturing of augmented reality character based on colored drawingZhao, Hengheng / Huang, Ping / Yao, Junfeng et al. | 2017
- 357
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VROnSite: Towards immersive training of first responder squad leaders in untethered virtual realityMossel, Annette / Froeschl, Mario / Schoenauer, Christian / Peer, Andreas / Goellner, Johannes / Kaufmann, Hannes et al. | 2017
- 359
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Recommender system for physical object substitution in VREstrada, Jose Garcia / Simeone, Adalberto L. et al. | 2017
- 361
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Itapeva 3D: Being Indiana Jones in virtual realityBorba, Eduardo Zilles / Montes, Andre / de Deus Lopes, Roseli / Zuffo, Marcelo Knorich / Kopper, Regis et al. | 2017
- 363
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Sound design in virtual reality concert experiences using a wave field synthesis approachLind, Rasmus B. / Milesen, Victor / Smed, Dina M. / Vinkel, Simone P. / Grani, Francesco / Nilsson, Niels C. / Reng, Lars / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 365
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Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulationRyge, Andreas / Thomsen, Lui / Berthelsen, Theis / Hvass, Jonatan S. / Koreska, Lars / Vollmers, Casper / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 367
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Immerj: A novel system for democratizing immersive storytellingBhadsavie, Sarang S. / Yap, Xie Hunt Shannon / Segler, Justin / Jaisimha, Rahul / Raman, Nishant / Feng, Yengzhou / Biggs, Sierra J. / Peoples, Micah / Brenner, Robert B. / McCann, Brian C. et al. | 2017
- 369
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Assisted travel based on common visibility and navigation meshesFreitag, Sebastian / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2017
- 371
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Advertising perception with immersive virtual reality devicesBorba, Eduardo Zilles / Zuffo, Marcelo Knorich et al. | 2017
- 373
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Exploring non-reversing magic mirrors for screen-based augmented reality systemsBork, Felix / Barmaki, Roghayeh / Eck, Ulrich / Fallavolita, Pascal / Fuerst, Bernhard / Navab, Nassir et al. | 2017
- 375
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Towards understanding scene transition techniques in immersive 360 movies and cinematic experiencesMoghadam, Kasra Rahimi / Ragan, Eric D. et al. | 2017
- 377
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Coordinating attention and cooperation in multi-user virtual reality narrativesBrown, Cullen / Bhutra, Ghanshyam / Suhail, Mohamed / Xu, Qinghong / Ragan, Eric D. et al. | 2017
- 379
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Designing intentional impossible spaces in virtual reality narratives: A case studyFisher, Joshua A. / Garg, Amit / Singh, Karan Pratap / Wang, Wesley et al. | 2017
- 381
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Comparison of a speech-based and a pie-menu-based interaction metaphor for application controlPick, Sebastian / Puika, Andrew S. / Kuhlen, Torsten W. et al. | 2017
- 383
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Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning researchMann, Jessie / Polys, Nicholas / Diana, Rachel / Ananth, Manasa / Herald, Brad / Platel, Sweetuben et al. | 2017
- 385
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REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recoverySpicer, Ryan / Anglin, Julia / Krum, David M. / Liew, Sook-Lei et al. | 2017
- 387
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Simulating anthropomorphic upper body actions in virtual reality using head and hand motion dataHan, Dustin T. / Sargunam, Shyam Prathish / Ragan, Eric D. et al. | 2017
- 389
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Contextualizing construction accident reports in virtual environments for safety educationPena, Alyssa M. / Ragan, Eric D. et al. | 2017
- 391
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Classification method of tactile feeling using stacked autoencoder based on haptic primary colorsKato, Fumihiro / Fernando, Charith Lasantha / Inoue, Yasuyuki / Tachi, Susumu et al. | 2017
- 393
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Uni-CAVE: A Unity3D plugin for non-head mounted VR display systemsTredinnick, Ross / Boettcher, Brady / Smith, Simon / Solovy, Sam / Ponto, Kevin et al. | 2017
- 395
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3D action reconstruction using virtual player to assist karate trainingTanaka, Kazumoto et al. | 2017
- 397
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Immersion and coherence in a visual cliff environmentSkarbez, Richard / Brooks, Frederick P. / Whitton, Mary C. et al. | 2017
- 399
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Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal systemSeo, Jinsil Hwaryoung / Smith, Brian / Cook, Margaret / Pine, Michelle / Malone, Erica / Leal, Steven / Suh, Jinkyo et al. | 2017
- 401
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Transfer of a skilled motor learning task between virtual and conventional environmentsAnglin, Julia / Saldana, David / Schmiesing, Allie / Liew, Sook-Lei et al. | 2017
- 403
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A methodology for optimized generation of virtual environments based on hydroelectric power plantsMoraes, Igor Andrade / Cardoso, Alexandre / Lamounier, Edgard / Neto, Milton Miranda / dos Santos Peres, Isabela Cristina et al. | 2017
- 405
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Steering locomotion by vestibular perturbation in room-scale VRSra, Misha et al. | 2017
- 407
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Cognitive psychology and human factors engineering of virtual realityNg, Adrian K. T. et al. | 2017
- 409
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Design and assessment of haptic interfaces: An essay on proactive haptic articulationde Jesus Oliveira, Victor Adriel et al. | 2017
- 411
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Designing next generation marketplace: The effect of 3D VR store interface design on shopping behaviorKang, Hyo Jeong et al. | 2017
- 413
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Gaze estimation based on head movements in virtual reality applications using deep learningSoccini, Agata Marta et al. | 2017
- 415
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On exploring the mitigation of distance misperception in virtual realityPeer, Alex et al. | 2017
- 417
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Optical see-through vs. spatial augmented reality simulators for medical applicationsDaher, Salam et al. | 2017
- 419
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Design of collaborative 3D user interfaces for virtual and augmented realityGrandi, Jeronimo G et al. | 2017
- 421
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Improve accessibility of virtual and augmented reality for people with balance impairmentsFerdous, Sharif Mohammad Shahnewaz et al. | 2017
- 423
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View-aware tile-based adaptations in 360 virtual reality video streamingHosseini, Mohammad et al. | 2017
- 425
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Augmented reality: Principles and practiceSchmalstieg, Dieter / Hollerer, Tobias et al. | 2017
- 427
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Hypertextual reality: VR on the webGonzalez-Zuniga, Diego / O'Shaughnessy, Peter / Blix, Michael et al. | 2017
- 429
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Diving into the multiplicity: Liberating your design process from a convention-centered approachRouse, Rebecca / Chang, Benjamin / Ruzanka, Silvia et al. | 2017
- 431
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Human-centered design for immersive interactionsJerald, Jason et al. | 2017
- 433
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Navigation interfaces for virtual reality and gaming: Theory and practiceKruijff, Ernst / Riecke, Bernhard E. et al. | 2017
- 435
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The pullMichalski, Quba / Hogan, Brendan J. / Hunsdale, Jamie et al. | 2017
- 436
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Virtual reality to save endangered animals: Many eyes on the wildKim, June / Bednarz, Tomasz et al. | 2017
- 437
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Defying the Nazis VRSouthard, Dylan / Allan-Blitz, Elijah / Halsey, Jordan / Heller, Christina / Joukowsky, Artemis et al. | 2017
- 438
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Singapore inside out London 2015 in VRChok, Lionel et al. | 2017
- 439
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Genome gazing: A 360° stereoscopic animation for Google cardboardPatterson, Kate et al. | 2017
- 440
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Smoke Water Fire (2016)Stock, Mark J. et al. | 2017
- 441
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FACETEQ interface demo for emotion expression in VRMavridou, Ifigeneia / McGhee, James T. / Hamedi, Mahyar / Fatoorechi, Mohsen / Cleal, Andrew / Ballaguer-Balester, Emili / Seiss, Ellen / Cox, Graeme / Nduka, Charles et al. | 2017
- 443
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Diminished hand: A diminished reality-based work area visualizationMori, Shohei / Maezawa, Momoko / Ienaga, Naoto / Saito, Hideo et al. | 2017
- 445
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Jogging with a virtual runner using a see-through HMDHamada, Takeo / Okada, Michio / Kitazaki, Michiteru et al. | 2017
- 447
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Demonstration: Rapid one-shot acquisition of dynamic VR avatarsMalleson, Charles / Kosek, Maggie / Klaudiny, Martin / Huerta, Ivan / Bazin, Jean-Charles / Sorkine-Hornung, Alexander / Mine, Mark / Mitchell, Kenny et al. | 2017
- 449
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Application of redirected walking in room-scale VRLangbehn, Eike / Lubos, Paul / Bruder, Gerd / Steinicke, Frank et al. | 2017
- 451
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Immersive virtual training for substation electriciansTanaka, Eduardo H. / Paludo, Juliana A. / Bacchetti, Rafael / Gadbem, Edgar V. / Domingues, Leonardo R. / Cordeiro, Carlucio S. / Giraldi, Olavo / Gallo, Guilherme Alcarde / Mendes da Silva, Adam / Cascone, Marcos H. et al. | 2017
- 453
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Experiencing guidance in 3D spaces with a vibrotactile head-mounted displayde Jesus Oliveira, Victor Adriel / Brayda, Luca / Nedel, Luciana / Maciel, Anderson et al. | 2017
- 455
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3DPS: An auto-calibrated three-dimensional perspective-corrected spherical displayZhou, Qian / Wu, Kai / Miller, Gregor / Stavness, Ian / Fels, Sidney et al. | 2017
- 457
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WebVR meets WebRTC: Towards 360-degree social VR experiencesGunkel, Simon / Prins, Martin / Stokking, Hans / Niamut, Omar et al. | 2017
- 459
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mpCubee: Towards a mobile perspective cubic display using mobile phonesGrubert, Jens / Kranz, Matthias et al. | 2017
- 461
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Towards ad hoc mobile multi-display environments on commodity mobile devicesGrubert, Jens / Kranz, Matthias et al. | 2017
- 463
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ArcheoVR: Exploring Itapeva's archeological siteBorba, Eduardo Zilles / Montes, Andre / Almeida, Marcio / Nagamura, Mario / Lopes, Roseli / Zuffo, Marcelo Knorich / Araujo, Astolfo / Kopper, Regis et al. | 2017
- 465
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NIVR: Neuro imaging in virtual realityArd, Tyler / Krum, David M. / Phan, Thai / Duncan, Dominique / Essex, Ryan / Bolas, Mark / Toga, Arthur et al. | 2017
- 467
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VRAIN: Virtual reality assisted intervention for neuroimagingDuncan, Dominique / Newman, Bradley / Saslow, Adam / Wanserski, Emily / Ard, Tyler / Essex, Ryan / Toga, Arthur et al. | 2017
- 469
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Gesture-based augmented reality annotationChang, Yun Suk / Nuernberger, Benjamin / Luan, Bo / Hollerer, Tobias / O'Donovan, John et al. | 2017
- 471
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Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center applicationWoodworth, Jason W. / Ekong, Sam / Borst, Christoph W. et al. | 2017
- 473
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Rapid creation of photorealistic virtual reality content with consumer depth camerasChen, Chih-Fan / Bolas, Mark / Rosenberg, Evan Suma et al. | 2017
- 475
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Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previewsElvezio, Carmine / Sukan, Mengu / Feiner, Steven / Tversky, Barbara et al. | 2017
- 477
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Author index| 2017
- iii
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Message from the general chairs| 2017
- v
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Message from the program chairs| 2017
- vii
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Committees| 2017
- xii
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Contents| 2017