WebVR in the Facilitation of Model United Nations Simulations (English)
- New search for: Mcgregor, Angus
- New search for: Hawkinson, Eric
- New search for: Mcgregor, Angus
- New search for: Hawkinson, Eric
In:
2022 8th International Conference of the Immersive Learning Research Network (iLRN)
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1-6
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2022
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ISBN:
- Conference paper / Electronic Resource
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Title:WebVR in the Facilitation of Model United Nations Simulations
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Contributors:Mcgregor, Angus ( author ) / Hawkinson, Eric ( author )
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Published in:
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Publisher:
- New search for: IEEE
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Publication date:2022-05-30
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Size:401863 byte
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM TeachingErofeeva, Maria / Klowait, Nils Oliver et al. | 2021
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Panel Session–Pluriversal Design Transitions for Higher Education Motivated by COVID-19Mandujano, Lupita Guillen / Kuruc, Erdas / Lu, Jun-Li / Sanoni, Paola / Meza, Xanat Vargas et al. | 2021
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Special Track — Self and Co-regulated Learning with Immersive Learning Environments (SCILE)| 2021
- 1
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Work-in-Progress–—A Serious Game for Social Distancing AwarenessSamaniego-Franco, Jennifer Betzabe / Jara-Roa, Dunia Ines / Fuertes-Cevallos, Enrique Alejandro et al. | 2021
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Table of Contents| 2021
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Work-in-Progress–—A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training EnvironmentMatthews, Shawn / Wood, Kody / Uribe-Quevedo, Alvaro / Jaimes, Norman / Dubrowski, Adam / Kapralos, Bill / Alam, Fahad / Rojas, David et al. | 2021
- 1
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Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed LiteracyAraujo-Junior, Robson / Bodzin, Alec / Hammond, Thomas / Anastasio, David / Lam, Beigie / Mack, Jeremy / Mayer, Daphne / Neitz, Robert / Semmens, Kate / Schwartz, Chad et al. | 2021
- 1
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Work-in-Progress–—Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?Jeong, Museok / Lim, Sungmin / Lim, Taehyeong / Ryu, Jeeheon et al. | 2021
- 1
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Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based ProgramHeaysman, Orna / Kramarski, Bracha et al. | 2021
- 1
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METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field DisplaysZheng, Mengya / Pan, Xingyu / Xu, Xuanhui / Campbell, Abraham G. et al. | 2021
- 1
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Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic PerformanceHawes, Dan / Arya, Ali et al. | 2022
- 1
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Work-in-Progress—Stress and Flow Assessment during a Virtual Reality Fire Extinguishing TrainingLarmuseau, Charlotte / Symeonidou, Athanasia / Leersnijder, Laetitia De / Demanet, Jelle et al. | 2022
- 1
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Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020Zhai, Xuesong / Sun, Yulian / Wang, Minjuan / Asmi, Fahad / Cai, Wenjing / Chu, Xiaoyan et al. | 2022
- 1
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Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill TrainingKim, Jin Woo / Carroll, Bryan T. / Jeong, Hyunjae / Kim, Kwangtaek / DeMeo, Dustin P. et al. | 2022
- 1
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Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis QuestionnaireKruger, Jule M. / Bodemer, Daniel et al. | 2022
- 1
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Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning EnvironmentJeong, Yuseon / Choi, Seonan / Ryu, Jeeheon et al. | 2022
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User Interaction Satisfaction with Simulation Games Used in Learning about ERP SystemsShim, Sung J. et al. | 2022
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Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 ProtocolsHu, Chenwei / Lim, Kenneth Y T et al. | 2022
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An Interactive Chess-Puzzle-Simulation for Computer Science EducationHolly, Michael / Tscherko, Jan-Heliodor / Pirker, Johanna et al. | 2022
- 1
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Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative StudyYano, Kojiro et al. | 2022
- 1
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A Metaverse-based Student’s Spatiotemporal Digital Profile for Representing Learning SituationLiu, Fang / Zhang, Yifan / Zhao, Liang / Dai, Qin / Liu, Xiaona / Shi, Xiangbin et al. | 2022
- 1
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Work-in-Progress—Embedding cross-cultural humorous and empathetic functions to facilitate language acquisitionZhai, Chunpeng / Wibowo, Santoso / Cowling, Michael et al. | 2022
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A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier CatalogCecotti, Hubert et al. | 2022
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Work-in-progress—Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with AutismBarrett, Alex / Zhang, Nuodi / Ke, Fengfeng / Moon, Jewoong / Sokolikj, Zlatko et al. | 2022
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Work-In-Progress-Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation?Bourguet, Marie-Luce / Romero-Gonzalez, Maria et al. | 2021
- 1
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A Taxonomy for Immersive Experience DesignRuscella, J. J. / Obeid, Mohammad F. et al. | 2021
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Early Childhood Development and Learning (ECDL)| 2021
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Doctoral Colloquium-VeRdict: Imbuing VR Language Learning Applications with Dictionary FunctionalityLecailliez, Louis / Vincent, Noel H. et al. | 2021
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Special Session — Students on Game Immersion WorkshopMentzelopoulos, Markos / Bass-Clark, David et al. | 2021
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Work-in-Progress–Supporting Software Engineering Education through Immersive LearningFernandes, Filipe / Werner, Claudia et al. | 2021
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K-12 STEM Education| 2021
- 1
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Work-in-Progress–—Photogrammetry within Virtual RealityFernandez, Abel A. / Mora, Sabrina Rodriguez / Damerell, Ryan A. et al. | 2021
- 1
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Work-in-Progress–—AR-supported Collaborative Game for Understanding Complex SystemsSu, Man et al. | 2021
- 1
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Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability ProblemAntoniou, Panagiotis E. / Konstantinidis, Stathis Th. / Bamidis, Panagiotis D. et al. | 2021
- 1
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Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural SitesSarker, Md Tusher / Economou, Daphne / Eardley, Alison et al. | 2022
- 1
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Work-in-Progress–Motion Tracking Data as a Proxy for Cognitive Load in Immersive LearningMoser, Ivan / Comsa, Ioan-Sorin / Parsaeifard, Behnam / Bergamin, Per et al. | 2022
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Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.Varella, Annita / Antoniou, Panagiotis E. / Pickering, James D. / Chatzimallis, Charalampos / Bamidis, Panagiotis D. et al. | 2022
- 1
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Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?Cho, Yeonhee / Hsu, Hao Ning / Zheng, Zhewen / Trinh, Emily Elizabeth / Jang, HyunYoung / Cheng, Yusi et al. | 2022
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Work-in-progress—Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance TaskDwivedi, Sanjay Kumar / Ferrer, Cesar Daniel Rojas / Fujiwara, Takayuki et al. | 2022
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Work-In-Progress—Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed LearningRatanawong, Noppharat / Chomsuwan, Komkrit et al. | 2022
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- 1
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Work-in-Progress-Virtual Field Trips to Increase Geoscience Accessibility and Student EngagementDonnelly, Matthew / Nebuwa, Adaobi / Baughman, Jaclyn S. / Doore, Stacy A. et al. | 2021
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Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real ToolGisler, Joy / Holzwarth, Valentin / Hirt, Christian / Kunz, Andreas et al. | 2021
- 1
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A Longitudinal Study of Students' Perceptions of Immersive Virtual Reality Teaching InterventionsHill, Tanya / du Preez, Hanneke et al. | 2021
- 1
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Using Support Vector Machine on EEG Signals for College Students' Immersive Learning EvaluationWan, Boxin / Huang, Wenshan / Bai, Ludi / Guo, Junqi et al. | 2021
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Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual LearningLattke, Susanne / Morgado, Leonel / Afonso, Ana Paula / Penicheiro, Filipe / Morgado, Lina / Moreira, Jose Antonio et al. | 2021
- 1
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Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual TourWallgrun, Jan Oliver / Knapp, Eric / Taylor, Alan / Klippel, Alexander / Zhao, Jiayan / Sajjadi, Pejman et al. | 2021
- 1
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Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning OpportunitiesPisani, Sharon / Miller, Alan / Hall, Mark et al. | 2022
- 1
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Teaching Virtual Reality in Virtual RealityCanniff, Keely / Cliburn, Daniel C. et al. | 2022
- 1
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What Is Immersive Learning?Dengel, Andreas et al. | 2022
- 1
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Work-in-Progress—eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to ImplementationEgger-Lampl, Sebastian / Bieg, Till / Karlseder, Markus / Roszipal, Benjamin et al. | 2022
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COVIDCampus Game: Making Safer ChoicesJohnson-Glenberg, Mina C. / Kosa, Mehmet / Balanzat, Don / Zavala, Ricardo Nieland / Xavier, Apostol / Rayan, Jude / Taylor, Hector / Bartolomea, Hannah / Kapadia, Anoosh et al. | 2021
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Failure and Success in Using Mozilla Hubs for Online Teaching in a Movie Production CourseEriksson, Thommy et al. | 2021
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Work-In-Progress-Exploring VR Conference Navigation Employing Audio CuesRobern, Gil / Uribe-Quevedo, Alvaro / Sukhai, Mahadeo / Coppin, Peter / Lee, Teresa / Ingino, Robert et al. | 2021
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Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 StudentsTanabashi, Sayuri et al. | 2021
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Workforce Development and Industry Training (WDIT)| 2021
- 1
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Inclusion, Diversity, Equity, Access and Social Justice (IDEAS)| 2021
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[Copyright notice]| 2021
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[Front cover]| 2021
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Spatial Learning with Extended Reality–—A Review of User StudiesLiu, Bing / Ding, Linfang / Meng, Liqiu et al. | 2021
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Work-in-Progress–—Integrated Reading Assistance in an Immersive EnvironmentYano, Kojiro et al. | 2021
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Assessment and Evaluation (A&E)| 2021
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Evaluation Design Methodology for an AR App for English Literacy SkillsTiede, Jennifer / Matin, Farzin / Treacy, Rita / Grafe, Silke / Mangina, Eleni et al. | 2021
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Work-In-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training ExercisesKocher, Stefan / Safikhani, Saeed / Pirker, Johanna et al. | 2022
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Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020Yin, Xin / Li, Gege / Deng, Xinyan / Luo, Heng et al. | 2022
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A Virtual Learning Model for Virtual Reality and LiteratureTatro-Duarte, Rachel R. et al. | 2022
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Doctoral Colloquium—Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality ClassroomSivaprasad, Vaishnavi / Davidesco, Ido / Glaser, Noah / Thompson, Kenneth et al. | 2022
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Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic ReviewHuang, Xiaomeng / Shao, Xuanhui / Thompson, Meredith et al. | 2022
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Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity EducationShen, Chien Chung / Chiou, Yan-Ming / Mouza, Chrystalla / Rutherford, Teomara et al. | 2021
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Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XRSuslov, Nikolai et al. | 2021
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Work-in-Progress-VR-Enabled Pedagogy in a First-Year SeminarMa, Qianou / Herckis, Lauren et al. | 2021
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Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe ProjectBuchem, Ilona / Vorwerg, Susan / Stamm, Oskar / Hildebrand, Kristian / Bialek, Yvonne et al. | 2021
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Sponsors| 2021
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Work-in-Progress–—Specific Heat of Water Experiment: Augmented Reality Chemistry LabWirjadi, Ryan / Vuong, Alex / Liu, Frank / LiKamWa, Robert et al. | 2021
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Medical and Healthcare Education (MHE)| 2021
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Fundamental Research and Theory of Immersive Learning| 2021
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Proceedings of 2021 7th International Conference of the Immersive Learning Research Network (iLRN) - Title page| 2021
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Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning ApplicationsIqbal, Muhammad Zahid / Mangina, Eleni / Campbell, Abraham G. et al. | 2021
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Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?Sivenas, Tryfon / Koutromanos, George / Mikropoulos, Tassos A. et al. | 2022
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Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping CharactersBonfim, Cristiane / Lacet, Demetrius / Morgado, Leonel / Pedrosa, Daniela et al. | 2022
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Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for MotivationBanjar, Areej / Campbell, Abraham G. et al. | 2022
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Work-In-Progress—Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?Bourguet, Marie-Luce / Ye, Wenjing / Romero-Gonzalez, Maria et al. | 2022
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Work-in-Progress—Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern UniversitySivak, Mark / Thorne, Jamal et al. | 2022
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Work-in-Progress—Unity between the Two Worlds: Microscopic Data-Based Immersive ExperienceTanabashi, Sayuri / Tange, Toshiyuki et al. | 2022
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Work-In-Progress—Virtual Reality for Basic Vocational TrainingNechita, Teodora / Knaack, Reto / Berger, Martin / Keller, Thomas / Brucker-Kley, Elke / Michot, Janick et al. | 2022
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Work-In-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property EducationBacca-Acosta, Jorge / Lis-Gutierrez, Jenny-Paola / Avila-Garzon, Cecilia / Sandoval-Escobar, Marithza / Cardenas-Criollo, Jairo et al. | 2022
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Work-in-progress-Gamifying the process of Learning Sign Language in VREconomou, Daphne / Mentzelopoulos, Markos / Ingram, Jack / Martinez-Mukimov, Timur / Primkulova, Shirin / Abduvaliev, Said et al. | 2022
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Toward A User-Centred Design Approach for AR Technologies in Online Higher EducationPeters, Mitchell / Simo, Laura Porta / Amatller, Antoni Marin / Linan, Laura Calvet / Kreitz, Pierre Bourdin et al. | 2021
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Work-in-Progress-WebXR to Support Student Wellbeing and AnxietyHossain, Mhanaj / Economou, Daphne / Ferguson, Jeffrey et al. | 2021
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Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and RobotsNisiotis, Louis / Alboul, Lyuba et al. | 2021
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Work-in-Progress–—Improve Spatial Learning by Chunking Navigation Instructions in Mixed RealityLiu, Bing / Zhan, Zhicheng et al. | 2021
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An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User SatisfactionMosbak, Liana-Dorina / Bjorner, Thomas et al. | 2022
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SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational EducationBoel, Carl / Rotsaert, Tijs / Vleeschouwer, Niels / Valcke, Martin / Struyf, Dieter / Schellens, Tammy et al. | 2022
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Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VRSims, Robert / Chang, Barry / Bennett, Verity / Krishnan, Advaith / Aboubakar, Abdalslam / Coman, George / Bahrami, Abdulrazak / Huang, Zehao / Clarke, Christopher / Karnik, Abhijit et al. | 2022
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Work-in-progress—Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative TaskFerrer, Cesar Daniel Rojas / Fujiwara, Takayuki et al. | 2022
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Work-in-Progress–Factors that Lead to Successful Technology Programs in SchoolsAugutis, Geoffrey / Pfeiffer, Linda / Jacobs, Brendan / Cowling, Michael et al. | 2022
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Work-in-progress—The Effect of Students’ Perceptions on Intention to use Metaverse Learning Environment in Higher EducationKim, Kukhyeon / Yang, Eunbyul / Ryu, Jeeheon et al. | 2022
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WebVR in the Facilitation of Model United Nations SimulationsMcgregor, Angus / Hawkinson, Eric et al. | 2022
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Flood Adventures: A Flood Preparedness Simulation GameBodzin, Alec / Araujo-Junior, Robson / Straw, Kenneth / Huang, Surui / Zalatan, Benjamin / Semmens, Kathyrn / Anastasio, David / Hammond, Thomas et al. | 2022
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Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA ApproachLiu, Jiaxu / Liu, Qingtang / Yu, Shufan / Ma, Jingjing / Liu, Mengfan / Wu, Linjing et al. | 2022
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Work-in-Progress—Using Virtual Reality in Museums to Assist Historical LearningMorsman, Adam / Newman, Ben / Bally, Stephanie / Johns, Jack / Cook, Hannah / McHugh, Daniel / Williams, Grace et al. | 2022
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Integrating a Teaching Concept for the Use of Virtual Reality in University TeachingHenrich, Adrian / Schultze, Tobias / Weisbecker, Anette / Riedel, Oliver et al. | 2021
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About iLRN 2021| 2021
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MAD Learn: An Evidence-based Affordance Framework to Assessing Learning AppsHerodotou, Christothea et al. | 2021
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Doctoral Colloquium-Immersive Media in Remote Schooling: “I Was Surprised at How Engaged I Was”McGivney, Eileen et al. | 2021
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Work-in-Progress-Building WaterWays: Investigating AR for Environmental EducationBrenner, Corrine J. / Hendrix, Jessica Ochoa / Holford, Mande et al. | 2021
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Work-in-Progress–—Synapse VR: Catalyzing Collaboration Through Immersive LearningFlynn, Cat / Corrigan, Seth / Gagne, Faby et al. | 2021
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Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And GesturePhichai, Pornphan / Williamson, Julie / Barr, Matthew et al. | 2021
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Skill Systems as Expansion in Serious Games for Game-Based LearningBerger, Geraldine Anna / Tskhvedadze, Giga / Ruhland, Johannes et al. | 2022
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Work-in-Progress—Towards an AR Materials Library for Design and Engineering EducationXu, Yuanyuan / Huang, Mengjie / Imparato, Massimo / Yang, Rui / Liang, Hai-Ning et al. | 2022
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Work-in-Progress—Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual DisabilitiesTak, Yeonju / Kim, Daeun / Ryu, Jeeheon et al. | 2022
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Work-in-Progress—Microscopic Immersion: Dive into the Subcellular JourneyTanabashi, Sayuri / Tange, Toshiyuki et al. | 2022
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From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 EducationEloy, Adelmo / Anna C. M., Queiroz / de Deus Lopes, Roseli / Zuffo, Marcelo Knorich et al. | 2022
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Recommendation Tool for Use of Immersive Learning EnvironmentsMorgado, Leonel / Torres, Manuel / Beck, Dennis / Torres, Fernanda / Almeida, Antonio / Simoes, Ana / Ramalho, Filpa / Coelho, Antonio et al. | 2022
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Work-in-Progress–Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-VideoGlaser, Noah / Schmidt, Matthew / Palmer, Heath / Xing, Wanli / Schmidt, Carla et al. | 2022
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Work-in-Progress—Developing an Undergraduate Geology Virtual Field EnvironmentSpeir, Laura E / Plessis, Ruan Du / Oprean, Danielle / Jacquet, Sarah M et al. | 2022
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Workshops, Panels and Special Sessions| 2021
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Work-in-Progress–Design and Evaluation of 360 VR Immersive Interactions in Nursing EducationSeo, Jinsil Hwaryoung / Kicklighter, Caleb / Garcia, Brittany / Chun, Soo Wan / Wells-Beede, Elizabeth et al. | 2021
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Doctoral Colloquium-A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in IndustriesHuang, Yao et al. | 2021
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VERITAS: Mind-Mapping in Virtual RealitySims, Robert / Karnik, Abhijit et al. | 2021
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Learning Organology in Virtual Environments: A Pilot Study for Virtual Music EducationHaferkamp, Marie / Dengel, Andreas et al. | 2021
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Language, Culture and Heritage (LCH)| 2021
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Work-in-Progress–LIVE: Model for Learning in Interactive and Immersive Virtual EnvironmentsThompson, Brad et al. | 2021
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Interactive Game-Based Exploration of an Underwater Paleontological SiteHuang, Corly / Chen, Qiming / Petrovic, Vid / Rissolo, Dominique / Chukoskie, Leanne et al. | 2021
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Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art EducationBack, Regina Maria / Wenrich, Rainer / Dorner, Birgit et al. | 2021
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Work-in-Progress–Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19Chao, Grace Chih-Nuo / Jong, Morris Siu-Yung / Luk, Eric Tsun-Hin et al. | 2021
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Doctoral Colloquium-Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing ClassroomNunes, Genevieve Smith / Shaw, Alex et al. | 2021
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A Preliminary Scoping Review of Immersive Virtual Soft Skills Learning and Training of EmployeesDahl, Tone Lise et al. | 2021
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Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning GeometryNa, Hunhui et al. | 2021
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Inclusive VR through Inclusive Co-Design with Neurodiverse LearnersDahlstrom-Hakki, Ibrahim / Edwards, Teon / Larsen, Jamie / Alstad, Zachary / Belton, Gerald / Lougen, Daniel / Santana, Daniel et al. | 2021
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Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic ResponseHollick, Matthew / Acheampong, Christian / Ahmed, Mahdi / Economou, Daphne / Ferguson, Jeffrey et al. | 2021
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Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual RealitySims, Robert / Rutherford, Nathan / Sukumaran, Prashanthy / Yotov, Nikola / Smith, Thomas / Karnik, Abhijit et al. | 2021
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Work-in–Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher TrainingYang, Eunbyul / Kim, Chaeyeon / Ryu, Jeeheon et al. | 2021
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The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VRGerard, Pierre-Francois / Leymarie, Frederic Fol / Latham, William et al. | 2021
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Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer TrainingsMeyer, Uli / Becker, Jonathan / Mueller, Thomas / Jeworutzki, Andre / Draheim, Susanne / von Luck, Kai et al. | 2021
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Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training SystemsPrattico, F. Gabriele / De Lorenzis, Federico / Lamberti, Fabrizio et al. | 2021
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Work-in-Progress–—Extracting, Describing and Representing Spatial Features of a Chemical Reaction inside a Virtual Reality Learning EnvironmentEcheverri-Jimenez, Emmanuel / Oliver-Hoyo, Maria et al. | 2021
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Great Paintings in Fully Immersive Virtual RealityCecotti, Hubert et al. | 2021
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Special Session — Student Engagement with Reduced Bias in a Virtual Classroom EnvironmentBrandon, Esther / Freiwirth, Raphael / Hjersman, Johannan et al. | 2021
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Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning EffectivenessTsai, Yi Chou / Lin, Gwan Ling / Cheng, Cheng Chi et al. | 2021
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Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher EducationIdrees, Amna / Morton, Mark / Dabrowski, Gillian et al. | 2022
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Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR TranslationKeleri, Maritina / Economou, Daphne / Ferguson, Jeffrey et al. | 2022
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Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive TechnologyHjersman, Johannan / Mon, Khaing / Nysak, Solomiya / Peng, Ruowei / Freiwirth, Ray et al. | 2022
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Developing an AR Based Tool for Teaching Motion Analysis on Assembly TasksAngel, Nikolaus / Orsolits, Horst / Garcia, Jose et al. | 2022
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VR-Based Context Priming to Increase Student Engagement and Academic PerformanceHawes, Dan / Arya, Ali et al. | 2022
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Work-In-Progress—CrimOPS—Gamified Virtual Simulations for Authentic Assessment in CriminologyGerard, F. Jeane / Mentzelopoulos, Markos / Economou, Daphne / Khalish, Zeeshan / Ingram, Jack / Ashley, Edwards et al. | 2022
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Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden CityWu, Junjie Gavin / Zhang, Danyang / Wang, Minjuan et al. | 2022
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Using Virtual Environments to Reveal Teacher Bias Towards Students’ Socioeconomic StatusRadu, Iulian / Dede, Chris / Wang, Jennifer / Nie, Guanhua / Bhola, Karan / Scuzzarella, Mitch et al. | 2022
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Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service TeachersMikropoulos, Tassos A. / Delimitros, Michael / Koutromanos, George et al. | 2022
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Developing and Evaluating a Multiplayer Game Mode in a Programming Learning EnvironmentSteinmaurer, Alexander / Eckhard, David / Dreveny, Julius / Gutl, Christian et al. | 2022
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Simulated Gaze Tracking using Computer Vision for Virtual RealityHuy, Tran Huu Nhat / Carlon, May Kristine Jonson / Cross, Jeffrey S. et al. | 2022
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Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and ARSmith-Nunes, Genevieve / Shaw, Alex et al. | 2022
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Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game SpiritfarerShifflett, Jim / Glaser, Noah / Jensen, Lucas J. / Riedy, Tina / Griffin, Joseph / Center, Maggie et al. | 2022
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Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher EducationBanjar, Areej / Campbell, Abraham G. et al. | 2022
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Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science LabsHamadani, Kambiz M. / Jiang, Yuanyuan / Ahmadinia, Ali / Hadaegh, Ahmad / Moraleja-Garcia, Juan / Mendez, Alan / Shaikh, Arshia / Lozano, Andres / Huang, Jane / Aquino, Ariel et al. | 2022
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Teaching and Learning Immersive Technology in Education SciencesDreimane, Lana Franceska / Zalite-Supe, Zinta et al. | 2022
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Construction Workforce Training Assisted with Augmented RealityKim, Jeffrey / Olsen, Darren / Renfroe, Jack et al. | 2022
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Work-in-Progress–Virtual Reality Integration into Geography Education: A Case Study of Physical GeographyMejia, Christian / Tsou, Ming-Hsiang / Wang, Minjuan et al. | 2022
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Synchronous Multi-User Cross-Platform Virtual Reality for School TeachersKambili-Mzembe, Francis / Gordon, Neil A. et al. | 2022
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Contextualizing Educational Robotics Programming with Augmented RealityPasalidou, Christina / Fachantidis, Nikolaos et al. | 2022
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Work-in-Progress—Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority PopulationsChandrasekera, Tilanka / Colston, Nicole / Asino, Tutaleni / Orona, Cynthia / Allen, Katie / Howard, Allison / Bott, Piper / Adewumi, Oluwafikayo et al. | 2022
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Galleries, Libraries, Archives and Museums (GLAM)| 2021
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Work-in-Progress-Using Immersive Virtual Reality in Field Service Telecom Engineers TrainingBahceci, Ozkan Cem / Pena-Rios, Anasol / Gupta, Vikas / Conway, Anthony / Owusu, Gilbert et al. | 2021
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Work-in-Progress-Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D VisualizationWu, Chen / Chen, Meng / Wu, Di / Ma, Jiman / Xu, Jian / Ma, Binbin et al. | 2021
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Measuring and Comparing QoE of Hybrid VR Applications under Increased Network LoadDoumanis, Ioannis / Economou, Daphne / Argyriou, Lemonia et al. | 2021
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CureQuest: A Digital Game for New Drug DiscoveryChang, Ben / Gabrilove, Janice / Lawson, Shawn / Ruiz, Kathleen / Si, Mei et al. | 2021
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Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the FieldBeck, Dennis / Morgado, Leonel / Lee, Mark / Gutl, Christian / Dengel, Andreas / Wang, Minjuan / Warren, Scott / Richter, Jonathon et al. | 2021
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Nature and Environmental Sciences (NES)| 2021
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Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday ClassroomDengel, Andreas / Buchner, Josef / Mulders, Miriam / Pirker, Johanna et al. | 2021
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Engagement in In-Game Questionnaires - Perspectives from Users and ExpertsSteinmaurer, Alexander / Sackl, Martin / Gutl, Christian et al. | 2021
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Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board GamesLim, Kenneth Y T / Wong, Yuk Yi / Hilmy, Ahmed Hazyl et al. | 2021
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Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming CourseFontes, Mario Madureira / Pedrosa, Daniela / Araujo, Tania / Morais, Ceres / Costa, Aline / Cravino, Jose / Morgado, Leonel et al. | 2021
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Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based EducationSajjadi, Pejman / Zhao, Jiayan / Wallgrun, Jan Oliver / Femina, Peter La / Klippel, Alexander et al. | 2021
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Work-in-Progress–—Game Design Informed by Learning Progressions for Science PracticesMetcalf, Shari J. / Sommi, Amanda / Haddadin, Sima / Scianna, Jennifer / Gagnon, David et al. | 2021
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Work-in-Progress–—Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore ProjectTatro-Duarte, Rachel R. / MacQuarrie, Charles W. et al. | 2021
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Work-In-Progress-Mathstation - A Grade School Math Supplement Serious GamePlecher, David A. / Borowski, Jonathan et al. | 2021
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Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and EquityLi, Gege / Luo, Heng / Hou, Shaopeng / Zhu, Min et al. | 2021
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Work-in-Progress-Augmented Reality Enriched Project Guide for Mechanical Engineering StudentsComes, Radu / Neamtu, Calin / Buna, Zsolt Levente et al. | 2021
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Authors Index| 2021
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Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular EconomyKeivanpour, Samira et al. | 2021
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Work-in-progress—Enhancing Art Appreciation Through Immersive Recreation GamesWarren, Jonah et al. | 2022
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Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and LearningTiede, Jennifer / Grafe, Silke / Mangina, Eleni et al. | 2022
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Work-in-Progress—Blower VR: A Virtual Reality Experience To Support the Training of Forest FirefightersLorenzis, Federico De / Prattico, F. Gabriele / Lamberti, Fabrizio et al. | 2022
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Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill TrainingPaletta, Lucas / Schneeberger, Michael / Reim, Lilian / Kallus, Wolfgang / Peer, Andreas / Schonauer, Christian / Pszeida, Martin / Dini, Amir / Ladstatter, Stefan / Weber, Anna et al. | 2022
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iLRN 2022 Cover Page| 2022
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Preface| 2022
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Assessment & Evaluation (A&E)| 2022
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Copyright Page| 2022
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Medical & Healthcare Education (MHE)| 2022
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Language, Culture, & Heritage (LCH)| 2022
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Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)| 2022
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Special Track 1: Self and Co-regulated Learning with Immersive Learning Environments (SCILE)| 2022
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Workforce Development & Industry Training (WDIT)| 2022
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Basic Research & Theory in Immersive Learning| 2022
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Keynote Speakers| 2022
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Awards| 2022
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Galleries, Libraries, Archives, & Museums (GLAM)| 2022
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Title Page| 2022