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The current study utilizes an immersive, large-format tactical environment to examine human multi-element tracking under conditions of stress. Previous research (Morelli & Burton, in press) has shown that individuals who passively viewed standardized photographic stimuli rated as negative in emotive valence revealed a decrement in target identification accuracy compared to those shown neutral valence photographs. The current study builds upon these findings by employing an interactive stressor, a first-person perspective combat simulation that varies in intensity, and asking participants to track and identify human figure simulations within a multi-element tracking paradigm. Implications for the efficacy of immersive simulator combat training and future field research to gauge infantry skill under conditions of induced stress are discussed.