Image-Based Rendering of Range Data with Estimated Depth Uncertainty - Getting accurate depth information with computer vision's 3D estimation techniques is difficult. This image-based rendering algorithm provides quality views even when estimated depths are uncertain. (English)
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In:
IEEE computer graphics and applications
;
24
, 4
; 34-42
;
2004
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ISSN:
- Article (Journal) / Print
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Title:Image-Based Rendering of Range Data with Estimated Depth Uncertainty - Getting accurate depth information with computer vision's 3D estimation techniques is difficult. This image-based rendering algorithm provides quality views even when estimated depths are uncertain.
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Contributors:Hofsetz, Christian ( author ) / Ng, Kim / Chen, George / McGuinness, Peter / Max, Nelson / Liu, Yang
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Published in:IEEE computer graphics and applications ; 24, 4 ; 34-42
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Publisher:
- New search for: Inst. [u.a.]
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Place of publication:New York, NY [u.a.]
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Publication date:2004
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ISSN:
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ZDBID:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
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Table of contents – Volume 24, Issue 4
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Masthead| 2004
- 2
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Table of contents| 2004
- 4
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About the cover - Design by PointsSingh, G. et al. | 2004
- 6
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Applications - Streaming Video Transforms the Media Industry| 2004
- 6
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Streaming video transforms the media industryKrikke, J. et al. | 2004
- 13
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Top scientific visualization research problemsJohnson, C. et al. | 2004
- 13
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Visualization Viewpoints - Top Scientific Visualization Research Problems| 2004
- 18
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Projects in VR - Training in Peacekeeping Operations Using Virtual Environments| 2004
- 18
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Training in peacekeeping operations using virtual environmentsBowen Loftin, R. / Scerbo, M.W. / McKenzie, F.D. / Catanzao, J.M. et al. | 2004
- 22
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Point-Based Computer Graphics - Guest Editors' Introduction: Point-Based Computer GraphicsPfister, Hanspeter et al. | 2004
- 22
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Point-Based Computer GraphicsPfister, H. / Gross, M. et al. | 2004
- 23
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Correction| 2004
- 24
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A simple approach for point-based object capturing and renderingSainz, M. / Pajarola, R. / Mercade, A. / Susin, A. et al. | 2004
- 24
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A Simple Approach for Point-Based Object Capturing and Rendering - A complete, automatic pipeline captures, processes, and renders point-based models from real objects. Input is a video sequence showing different object perspectives.Sainz, Miguel et al. | 2004
- 34
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Image-based rendering of range data with estimated depth uncertaintyHofsetz, C. / Ng, K. / Chen, G. / McGuinness, P. / Max, N. / Liu, Y. et al. | 2004
- 34
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Image-Based Rendering of Range Data with Estimated Depth Uncertainty - Getting accurate depth information with computer vision's 3D estimation techniques is difficult. This image-based rendering algorithm provides quality views even when estimated depths are uncertain.Hofsetz, Christian et al. | 2004
- 43
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Scalar-function-driven editing on point set surfacesGuo, X. / Hua, J. / Qin, H. et al. | 2004
- 43
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Scalar-Function-Driven Editing on Point Set Surfaces - A modeling paradigm and system for local and global editing on point set surfaces lets users easily modify the topology of sculpted point sets.Guo, Xiaohu et al. | 2004
- 53
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Normal improvement for point renderingJones, T.R. / Durand, F. / Zwicker, M. et al. | 2004
- 53
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Normal Improvement for Point Rendering - A bilateral filter-based method for denoising normals for point models treats the filter as a spatial deformation and updates normals iteratively.Jones, Thouis R. et al. | 2004
- 56
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Computer Society Information| 2004
- 57
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Flexible point-based rendering on mobile devicesDuguet, F. / Drettakis, G. et al. | 2004
- 57
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Flexible Point-Based Rendering on Mobile Devices - Point-based rendering can compactly and efficiently display complex geometry. This article introduces a flexible point-based rendering scheme suitable for a range of display device sizes.Duguet, Florent et al. | 2004
- 64
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Hierarchical splatting of scattered 4D dataHopf, M. / Luttenberger, M. / Ertl, T. et al. | 2004
- 64
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Hierarchical Splatting of Scattered 4D Data - This adaptive rendering technique accelerates the visualization of time-dependent scattered point data with a compressed hierarchical data structure that is stored out-of-coreHopf, Matthias et al. | 2004
- 73
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Synchronized World Embedding in Virtual Environments - By letting users replicate sections from one existing collaborative virtual environment into another, world embedding makes it easy to create large-scale virtual environments.Oliveira, Jauvane C.de et al. | 2004
- 73
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Synchronized world embedding in virtual environmentsde Oliveira, J.C. / Yu, S.J. / Georganas, N.D. et al. | 2004
- 84
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Andrew Glassner's Notebook - Digital Cubism, Part 2| 2004
- 84
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Digital Cubism, Part 2Glassner, A. et al. | 2004
- 96
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Lines in spaceBlinn, J.F. et al. | 2004
- 96
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Jim Blinn's Corner - Lines in Space Part 7: The Algebra of Tinkertoys| 2004
- 103
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New Products| 2004
- c1
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[Front cover]| 2004
- c2
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[Inside front cover]| 2004
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Advertiser-Product Index| 2004