Using gameplay data to examine learning behavior patterns in a serious game (English)
- New search for: Kang, Jina
- New search for: Kang, Jina
- New search for: Liu, Min
- New search for: Qu, Wen
In:
Computers in human behavior
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72
; 757
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2016
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ISSN:
- Article (Journal) / Print
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Title:Using gameplay data to examine learning behavior patterns in a serious game
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Contributors:
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Published in:Computers in human behavior ; 72 ; 757
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Publisher:
- New search for: Elsevier
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Place of publication:Amsterdam [u.a.]
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Publication date:2016
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ISSN:
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ZDBID:
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DOI:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 77.00 / 70.00
- Further information on Basic classification
- New search for: 770/1410/1915/3155
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Keywords:
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Classification:
BKL: 77.00 / 70.00 Local classification TIB: 770/1410/1915/3155 -
Source:
Table of contents – Volume 72
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Personality, learning, and satisfaction in fully online academic coursesCohen, Anat et al. | 2017
- 13
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Effect of tailored, gamified, mobile physical activity intervention on life satisfaction and self-rated health in young adolescent men: A population-based, randomized controlled trial (MOPO study)Pyky, Riitta et al. | 2017
- 23
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Diagnosing user perception and acceptance using eye tracking in web-based end-user developmentTzafilkou, Katerina et al. | 2017
- 38
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Relationship between the factors influencing online help-seeking and self-regulated learning among Taiwanese preservice teachersLiu, Shih-Hsiung et al. | 2017
- 46
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Gender comparison of online and land-based gamblers from a nationally representative sample: Does gambling online pose elevated risk?Edgren, Robert et al. | 2017
- 57
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Psychological maltreatment, forgiveness, mindfulness, and internet addiction among young adults: A study of mediation effectArslan, Gökmen et al. | 2017
- 67
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How do older and young adults start searching for information? Impact of age, domain knowledge and problem complexity on the different steps of information searchingSanchiz, M et al. | 2017
- 79
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Increasing the effectiveness of digital educational games: The effects of a learning instruction on students’ learning, motivation and cognitive loadHawlitschek, Anja et al. | 2017
- 87
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Cyberloafing and social desirability bias among students and employeesAkbulut, Yavuz et al. | 2017
- 96
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Unfolding the notes from the walls: Adolescents’ depression manifestations on FacebookOphir, Yaakov et al. | 2017
- 108
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Mobile phone addiction and sleep quality among Chinese adolescents: A moderated mediation modelLiu, Qing-Qi et al. | 2017
- 115
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Uses and gratifications of social networking sites for bridging and bonding social capital: A comparison of Facebook, Twitter, Instagram, and SnapchatPhua, Joe et al. | 2017
- 123
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That personal profile image might jeopardize your rental opportunity! On the relative impact of the seller's facial expressions upon buying behavior on AirbnbFagerstrøm, Asle et al. | 2017
- 132
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A name alone is not enough: A reexamination of web-based personalization effectLi, Cong et al. | 2017
- 140
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Rewarded and unrewarded competition in a CSCL environment: A coopetition design with a social cognitive perspective using PLS-SEM analysesWang, Xinghua et al. | 2017
- 152
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Switching on or switching off? Everyday computer use as a predictor of sustained attention and cognitive reflectionVujic, Adam et al. | 2017
- 163
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Early usage of Pokémon Go and its personality correlatesTabacchi, Marco Elio et al. | 2017
- 170
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Latent-level relations between DSM-5 PTSD symptom clusters and problematic smartphone useContractor, Ateka A et al. | 2017
- 178
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Associations between psychosocial factors and generalized pathological internet use in Chinese university students: A longitudinal cross-lagged analysisTian, Yu et al. | 2017
- 189
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Examining students' intention to continue using blogs for learning: Perspectives from technology acceptance, motivational, and social-cognitive frameworksIfinedo, Princely et al. | 2017
- 200
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Effects of a tablet game intervention on simple addition and subtraction fluency in first gradersVen, F. van der et al. | 2017
- 208
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The effect of preference similarity on the formation of clusters and the connectivity of social networksTavana, Madjid et al. | 2017
- 222
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The construction of online shopping experience: a repertory grid approachKawaf, Fatema et al. | 2017
- 233
-
The user experience of mobile music making: An ethnographic exploration of music production and performance in practiceMcGrath, Sean et al. | 2017
- 246
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Who Uses Dating Apps? Exploring the Relationships among Trust, Sensation-Seeking, Smartphone Use, and the Intent to Use Dating Apps based on the Integrative ModelSam Chan, Lik et al. | 2017
- 259
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Predicting social capital on Facebook: The implications of use intensity, perceived content desirability, and Facebook-enabled communication practicesChao, Chris Su et al. | 2017
- 269
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From theory to practice: Cyberbullying theory and its application to interventionBarlett, Christopher P et al. | 2017
- 276
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Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approachMakransky, Guido et al. | 2017
- 286
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Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferencesSiyez, Digdem M et al. | 2017
- 296
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Development and Validation of Social Anxiety Scale for Social Media UsersAlkis, Yunus et al. | 2017
- 304
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Positive psychology interventions for internet addiction treatmentKhazaei, Fatemeh et al. | 2017
- 312
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A cross-cultural comparative analysis of crowdfunding projects in the United States and South KoreaCho, Moonhee et al. | 2017
- 321
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Exploring the effect of user engagement in online brand communities: Evidence from TwitterIbrahim, Noor Farizah et al. | 2017
- 339
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Perceptions About and Attitude toward the Usage of E-Learning in Corporate TrainingKimiloglu, Hande et al. | 2017
- 350
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Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality gameLin, Jih-Hsuan et al. | 2017
- 362
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Computer self-efficacy, learning performance, and the mediating role of learning engagementChen, I-Shuo et al. | 2017
- 371
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Virtual reality exposure therapy in flight anxiety: A quantitative meta-analysisCardos, Roxana A.I et al. | 2017
- 381
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Escaping through exergames: Presence, enjoyment, and mood experience in predicting children's attitude toward exergamesHo, Shirley S et al. | 2017
- 390
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Predicting perpetration of intimate partner cyberstalking: Gender and the Dark TetradSmoker, Melissa et al. | 2017
- 397
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An integral model of e-loyalty from the consumer's perspectiveLopez-Miguens, M JesuS et al. | 2017
- 412
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Individual differences in susceptibility to online influence: A theoretical reviewWilliams, Emma J et al. | 2017
- 422
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The impact of social media on risk perceptions during the MERS outbreak in South KoreaChoi, Doo-Hun et al. | 2017
- 432
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The media inequality: Comparing the initial human-human and human-AI social interactionsMou, Yi et al. | 2017
- 441
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Structural relations between brain-behavioral systems, social anxiety, depression and internet addiction: With regard to revised Reinforcement Sensitivity TheoryFayazi, Morteza et al. | 2017
- 449
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Examining the Performance of Brand-Extended Thematic-Content: The Divergent Impact of Avid- and Skim-Reader GroupsTaiminen, Kimmo et al. | 2017
- 459
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Formative computer-based feedback in the university classroom: Specific concept maps scaffold students' writingLachner, Andreas et al. | 2017
- 470
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Gender and professional e-networks: Implications of gender heterophily on job search facilitation and outcomesAten, Kathryn et al. | 2017
- 479
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Explaining social presence and the quality of online learning with the SIPS modelWeidlich, Joshua et al. | 2017
- 488
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Boring is bad: Effects of emotional content and multitasking on enjoyment and memoryRubenking, Bridget et al. | 2017
- 496
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Reactions to ideological websites: The impact of emotional appeals, credibility, and pre-existing attitudesNess, Alisha M et al. | 2017
- 512
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Ties that Work: Investigating the Relationships among Coworker Connections, Work-related Facebook Utility, Online Social Capital, and Employee OutcomesHuang, Lei Vincent et al. | 2017
- 525
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Effects of Interface Design Factors on Affective Responses and Quality Evaluations in Mobile ApplicationsBhandari, Upasna et al. | 2017
- 535
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Why do people file share unlawfully? A systematic review, meta-analysis and panel studyFleming, Piers et al. | 2017
- 549
-
The Content-based Media Exposure Scale (C-ME): Development and ValidationHamer, A.H.den et al. | 2017
- 558
-
A validity and reliability study of the Computational Thinking Scales (CTS)Korkmaz, Özgen et al. | 2017
- 570
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Shoot at First Sight! First Person Shooter Players Display Reduced Reaction Time and Compromised Inhibitory Control in Comparison to Other Video Game PlayersDeleuze, Jory et al. | 2017
- 577
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The relation between 21st-century skills and digital skills: A systematic literature reviewVan Laar, Ester et al. | 2017
- 589
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The Dunning-Kruger Effect in a workplace computing settingGibbs, Shirley et al. | 2017
- 596
-
Technology behaviors in education innovationSein-Echaluce, MariA Luisa et al. | 2017
- 599
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Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualizationFonseca, David et al. | 2017
- 612
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Learning with mobile technologies - Students' behaviorBriz-Ponce, Laura et al. | 2017
- 621
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Improving the expressiveness of black-box models for predicting student performanceVillagrá-Arnedo, Carlos J et al. | 2016
- 632
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Students’ perceptions and attitudes towards asynchronous technological tools in blended-learning training to improve grammatical competence in English as a second languagePinto-Llorente, Ana Mª et al. | 2016
- 644
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MLearning and pre-service teachers: An assessment of the behavioral intention using an expanded TAM modelSánchez-Prieto, José Carlos et al. | 2016
- 655
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Work engagement and its antecedents and consequences: A case of lecturers teaching synchronous distance education coursesChen, I-Shuo et al. | 2016
- 664
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Collaborative learning and mobile devices: An educational experience in Primary EducationIglesias Rodríguez, Ana et al. | 2016
- 678
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Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking TestRoman-Gonzalez, Marcos et al. | 2017
- 692
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Investigating the effect of realistic projects on students' motivation, the case of Human-Computer interaction courseUrquiza-Fuentes, Jaime et al. | 2016
- 701
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Supporting technology-enhanced inquiry through metacognitive and cognitive prompts: Sequential analysis of metacognitive actions in response to mixed promptsHsu, Ying-Shao et al. | 2016
- 713
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Micro flip teaching ‒ An innovative model to promote the active involvement of studentsFidalgo-Blanco, Angel et al. | 2016
- 724
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Developing a culture of commenting in a first-year seminarKreniske, Philip et al. | 2016
- 733
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Differences between prospective, existing, and former users of interactive whiteboards on external factors affecting their adoption, usage and abandonmentA umak, Bostjan et al. | 2017
- 757
-
Using gameplay data to examine learning behavior patterns in a serious gameKang, Jina et al. | 2016
- 771
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Enriching programming content semantics: An evaluation of visual analytics approachHsiao, I-Han et al. | 2016
- 783
-
Validation of indicators for implementing an adaptive platform for MOOCsLerís, Dolores et al. | 2016
- 796
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A proposed paradigm for smart learning environment based on semantic webOuf, Shimaa et al. | 2016
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Editorial Board / Publication information| 2017