Gamification at Work: Designing Engaging Business Software (English)
- New search for: Kumar, Janaki
- New search for: Marcus, Aaron
- New search for: Kumar, Janaki
In:
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
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Chapter: 58
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528-537
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2013
- Article/Chapter (Book) / Electronic Resource
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Title:Gamification at Work: Designing Engaging Business Software
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Contributors:Marcus, Aaron ( editor ) / Kumar, Janaki ( author )
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Conference:International Conference of Design, User Experience, and Usability ; 2013 ; Las Vegas, NV, USA
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Published in:Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience : Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II ; Chapter: 58 ; 528-537Lecture Notes in Computer Science ; 8013 ; 528-537
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Publisher:
- New search for: Springer Berlin Heidelberg
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Place of publication:Berlin, Heidelberg
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Publication date:2013-01-01
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Size:10 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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A Novel Reading Technique Application: Exploring Arabic Children ExperienceAlhafzy, Maram S. / Alomari, Ebtesam A. / Mahdy, Hind H. / Abulkhair, Maysoon F. et al. | 2013
- 2
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Observation Analysis Method for Culture Centered Design – Proposal of KH Method –Asano, Kaho / Yamazaki, Kazuhiko et al. | 2013
- 3
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Lessons Learned from Projects in Japan and Korea Relevant for Intercultural HCI DevelopmentBlankl, Martin / Biersack, Peter / Heimgärtner, Rüdiger et al. | 2013
- 4
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Usability Evaluation of Two Chinese Segmentation Methods in Subtitles to Scaffold Chinese NoviceChang, Chih-Kai et al. | 2013
- 5
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Young Egyptians Use of Social Networks and the January 2011 RevolutionEl Said, Ghada R. et al. | 2013
- 6
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Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese UsersFei, Qian et al. | 2013
- 7
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Examining Interdisciplinary Prototyping in the Context of Cultural CommunicationHeidt, Michael et al. | 2013
- 8
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Intercultural User Interface Design – Culture-Centered HCI Design – Cross-Cultural User Interface Design: Different Terminology or Different Approaches?Heimgärtner, Rüdiger et al. | 2013
- 9
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User-Experience and Science-Fiction in Chinese, Indian, and Japanese FilmsMarcus, Aaron et al. | 2013
- 10
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Two Solitudes Revisited: A Cross-Cultural Exploration of Online Image Searcher’s BehaviorsMénard, Elaine / Khashman, Nouf / Dorey, Jonathan et al. | 2013
- 11
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Usability Assessment in the Multicultural ApproachOkimoto, Maria Lúcia L. R. / Olaverri Monreal, Cristina / Bengler, Klaus-Josef et al. | 2013
- 12
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Lessons from Intercultural Project Management for the Intercultural HCI Design ProcessSchoper, Yvonne / Heimgärtner, Rüdiger et al. | 2013
- 13
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Localization beyond National Characteristics: The Impact of Language on Users’ Performance with Different Menu StructuresSturm, Christian / Strube, Gerhard / Gouda, Sara et al. | 2013
- 14
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Tracing Technology Diffusion of Social Media with Culturally Localized User Experience ApproachSun, Huatong et al. | 2013
- 15
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The Interactive Media between Human and the SacredWang, Pi-Fen et al. | 2013
- 16
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Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking StyleWang, Man-Ying / Tang, Da-Lung / Kao, Chih-Tung / Sun, Vincent C. et al. | 2013
- 17
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Intercultural Design for Use – Extending Usage-Centered Design by Cultural AspectsWindl, Helmut / Heimgärtner, Rüdiger et al. | 2013
- 18
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A Usability Testing of Chinese Character Writing System for Foreign LearnersYou, Manlai / Xu, Yu-Jie et al. | 2013
- 19
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A Cross-Cultural Evaluation of HCI Student Performance – Reflections for the CurriculumAbdelnour-Nocera, José / Austin, Ann / Michaelides, Mario / Modi, Sunila et al. | 2013
- 20
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Desirability of a Teaching and Learning Tool for Thai Dance Body MotionChoensawat, Worawat / Sookhanaphibarn, Kingkarn / Kijkhun, Chommanad / Hachimura, Kozaburo et al. | 2013
- 21
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Improving User Experience in e-Learning, the Case of the Open University of Cataloniade Lera, Eva / Almirall, Magí / Valverde, Llorenç / Gisbert, Mercè et al. | 2013
- 22
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Math Fluency through Game DesignEugene, Wanda / Barnes, Tiffany / Wilson, Jennifer et al. | 2013
- 23
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Musical Experience Development Model Based on Service Design ThinkingKim, Sunyoung / Jung, Eui-Chul et al. | 2013
- 24
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Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the ClassroomLawrence, Kira / Maas, Alisa / Pradhan, Neera / Ford, Treschiel / Shinker, Jacqueline / Banic, Amy Ulinski et al. | 2013
- 25
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Legibility in Children’s Reading: The Methodological Development of an Experiment for Reading Printed and Digital TextsLourenço, Daniel / Coutinho, Solange et al. | 2013
- 26
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PALMA: Usability Testing of an Application for Adult Literacy in BrazilMaciel, Francimar Rodrigues et al. | 2013
- 27
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Setting Conditions for Learning: Mediated Play and Socio-material DialogueMarchetti, Emanuela / Petersson Brooks, Eva et al. | 2013
- 28
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The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion DesignMarcus, Aaron / Peng, Yuan / Lecca, Nicola et al. | 2013
- 29
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Information Accessibility in Museums with a Focus on Technology and Cognitive ProcessMartins, Laura B. / Gabriele, Felipe et al. | 2013
- 30
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Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign LanguagesMoura, Guilherme / Vasconcelos, Luis Arthur / Cavalcanti, Aline / Breyer, Felipe / da Silva, Daliton / Teixeira, João Marcelo / Leão, Crystian / Kelner, Judith et al. | 2013
- 31
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Toward Social Media Based WritingSadauskas, John / Byrne, Daragh / Atkinson, Robert K. et al. | 2013
- 32
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Participatory Design for Mobile Application for Academic Management in a Brazilian UniversitySanta Rosa, José Guilherme / Gurgel, Andrei / de Oliveira Passos, Marcel et al. | 2013
- 33
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YUSR: Speech Recognition Software for DyslexicsTaileb, Mounira / Al-Saggaf, Reem / Al-Ghamdi, Amal / Al-Zebaidi, Maha / Al-Sahafi, Sultana et al. | 2013
- 34
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Measuring Usability of the Mobile Mathematics Curriculum-Based Measurement Application with ChildrenTsuei, Mengping / Chou, Hsin-Yin / Chen, Bo-Sheng et al. | 2013
- 35
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Teachers and Children Playing with Factorization: Putting Prime Slaughter to the TestValente, Andrea / Marchetti, Emanuela et al. | 2013
- 36
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Towards a Common Implementation Framework for Online Virtual MuseumsWilkosinska, Katarzyna / Aderhold, Andreas / Graf, Holger / Jung, Yvonne et al. | 2013
- 37
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Towards an Arabic Language Augmentative and Alternative Communication Application for AutismAl-Arifi, Bayan / Al-Rubaian, Arwa / Al-Ofisan, Ghadah / Al-Romi, Norah / Al-Wabil, Areej et al. | 2013
- 38
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Improving Autistic Children’s Social Skills Using Virtual RealityBamasak, Omaima / Braik, Roa’a / Al-Tayari, Hadeel / Al-Harbi, Shatha / Al-Semairi, Ghadeer / Abu-Hnaidi, Malak et al. | 2013
- 39
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Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia UsableBayliss, Jessica D. / Vedamurthy, Indu / Nahum, Mor / Levi, Dennis / Bavelier, Daphne et al. | 2013
- 40
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Designing Supportive Mobile Technology for Stable DiabetesBlondon, Katherine S. / Klasnja, Predrag et al. | 2013
- 41
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Application of Rhetorical Appeals in Interactive Design for HealthChu, Sauman / Mejia, G. Mauricio et al. | 2013
- 42
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Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical EncountersClarke, Martina A. / Steege, Linsey M. / Moore, Joi L. / Belden, Jeffery L. / Koopman, Richelle J. / Kim, Min Soon et al. | 2013
- 43
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Designing Co-located Tabletop Interaction for Rehabilitation of Brain InjuryDuckworth, Jonathan / Thomas, Patrick R. / Shum, David / Wilson, Peter H. et al. | 2013
- 44
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Paindroid: A Mobile Tool for Pain Visualization and ManagementGrønli, Tor-Morten / Ghinea, Gheorghita / Spyridonis, Fotios / Hansen, Jarle et al. | 2013
- 45
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Usability Testing Medical Devices: A Practical Guide to Minimizing Risk and Maximizing SuccessHass, Chris / Berlin, Dan et al. | 2013
- 46
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Exploring the Need for, and Feasibility of, a Web-Based Self-Management Resource for Teenage and Young Adult Cancer Survivors in the UKMoody, Louise / Turner, Andy / Osmond, Jane / Kosmala-Anderson, Joanna / Hooker, Louise / Batehup, Lynn et al. | 2013
- 47
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Avatar Interfaces for Biobehavioral FeedbackMurray, Tylar / Hardy, Delquawn / Spruijt-Metz, Donna / Hekler, Eric / Raij, Andrew et al. | 2013
- 48
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Participatory Interaction Design for the Healthcare Service FieldNishimura, Takuichi / Kobayakawa, M. / Nakajima, M. / Yamada, K. C. / Fukuhara, T. / Hamasaki, M. / Miwa, H. / Watanabe, Kentaro / Sakamoto, Y. / Sunaga, T. et al. | 2013
- 49
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Virtual Environment to Treat Social AnxietyCláudio, Ana Paula / Carmo, Maria Beatriz / Pinheiro, Tânia / Esteves, Francisco / Lopes, Eder et al. | 2013
- 50
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Development and Evaluation of a Knowledge-Based Method for the Treatment of Use-Oriented and Technical Risks Using the Example of Medical DevicesPlogmann, Simon / Janß, Armin / Jansen-Troy, Arne / Radermacher, Klaus et al. | 2013
- 51
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Interactive System for Solving Children Communication DisorderShalash, Wafaa M. / Bas-sam, Malak / Shawly, Ghada et al. | 2013
- 52
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Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration ExperiencesThin, Alasdair G. / Gotsis, Marientina et al. | 2013
- 53
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A Mobile Prototype for Clinical Emergency CallsWille, Cornelius / Marx, Thomas / Maciak, Adam et al. | 2013
- 54
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The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood ObesityBarros, Marina / Neves, André / Correia, Walter / Soares, Marcelo Márcio / Campos, Fábio et al. | 2013
- 55
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Case Study: Identifying Gamification Opportunities in Sales ApplicationsCarignan, Joëlle / Lawler Kennedy, Sally et al. | 2013
- 56
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Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012de Carvalho, Breno José Andrade / Soares, Marcelo Márcio / das Neves, Andre Menezes Marques / Medeiros, Rodrigo Pessoa et al. | 2013
- 57
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Exploring Adjustable Interactive Rings in Game Playing: Preliminary Resultsde Miranda, Leonardo Cunha / Hornung, Heiko / Pereira, Roberto / Baranauskas, Maria Cecília C. et al. | 2013
- 58
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Gamification at Work: Designing Engaging Business SoftwareKumar, Janaki et al. | 2013
- 59
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Stand Up, Heroes! : Gamification for Standing People on Crowded Public TransportationKuramoto, Itaru / Ishibashi, Takuya / Yamamoto, Keiko / Tsujino, Yoshihiro et al. | 2013
- 60
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Applying Gamification in Customer Service Application to Improve Agents’ Efficiency and SatisfactionMakanawala, Prerna / Godara, Jaideep / Goldwasser, Eliad / Le, Hang et al. | 2013
- 61
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Perception of Gamification: Between Graphical Design and Persuasive DesignMarache-Francisco, Cathie / Brangier, Eric et al. | 2013
- 62
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Interactive Rock Climbing Playground Equipment: Modeling through ServiceOono, Mikiko / Kitamura, Koji / Nishida, Yoshifumi / Motomura, Yoichi et al. | 2013
- 63
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Work and Gameplay in the Transparent ‘Magic Circle’ of GamificationRughiniş, Răzvan et al. | 2013
- 64
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Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia StorytellingSakamoto, Mizuki / Nakajima, Tatsuo et al. | 2013
- 65
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How Gamification and Behavior Science Can Drive Social Change One Employee at a TimeStevens, Susan Hunt et al. | 2013
- 66
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Bridging the Gap between Consumer and Enterprise Applications through GamificationThianthai, Tim / Zhou, Bingjun et al. | 2013
- 67
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Gamification: When It Works, When It Doesn’tWebb, Erika Noll et al. | 2013