Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders (English)
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- New search for: Helsing, Johan K.
- New search for: Elster, Anne C.
- New search for: Helsing, Johan K.
- New search for: Elster, Anne C.
In:
Entertainment Computing - ICEC 2015
3
;
469-474
;
2015
- Article/Chapter (Book) / Electronic Resource
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Title:Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders
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Contributors:Helsing, Johan K. ( author ) / Elster, Anne C. ( author )
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Published in:Entertainment Computing - ICEC 2015 , 3 ; 469-474Information Systems and Applications, incl. Internet/Web, and HCI ; 9353, 3 ; 469-474
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Publisher:
- New search for: Springer International Publishing
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Place of publication:Cham
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Publication date:2015-01-01
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Size:6 pages
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source: