High-Precision Hand Interface (English)
- New search for: Kim, Yongwan
- New search for: Jang, Yongseok
- New search for: Son, Wookho
- New search for: Kim, Kyeonghwan
- New search for: Kim, Yongwan
- New search for: Jang, Yongseok
- New search for: Son, Wookho
- New search for: Kim, Kyeonghwan
In:
Entertainment Computing - ICEC 2006
11
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378-381
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2006
- Article/Chapter (Book) / Electronic Resource
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Title:High-Precision Hand Interface
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Contributors:Kim, Yongwan ( author ) / Jang, Yongseok ( author ) / Son, Wookho ( author ) / Kim, Kyeonghwan ( author )
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Published in:Entertainment Computing - ICEC 2006 , 11 ; 378-381Lecture Notes in Computer Science ; 4161, 11 ; 378-381
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Publisher:
- New search for: Springer Berlin Heidelberg
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Place of publication:Berlin, Heidelberg
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Publication date:2006-01-01
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Size:4 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Towards Bi-directional Dancing InteractionReidsma, Dennis / Welbergen, Herwin / Poppe, Ronald / Bos, Pieter / Nijholt, Anton et al. | 2006
- 13
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An Emotional Path Finding Mechanism for Augmented Reality ApplicationsMocholí, José A. / Esteve, José M. / Jaén, Javier / Acosta, Raquel / Xech, Pierre Louis et al. | 2006
- 25
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Interacting with a Virtual ConductorBos, Pieter / Reidsma, Dennis / Ruttkay, Zsófia / Nijholt, Anton et al. | 2006
- 31
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Animal Controlled Computer Games: Playing Pac-Man Against Real CricketsEck, Wim / Lamers, Maarten H. et al. | 2006
- 37
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Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression EvaluationKomatsu, Takanori / Iwaoka, Tomoki / Nambu, Misako et al. | 2006
- 43
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Passive Interactivity, an Answer to Interactive EmotionZagalo, Nelson / Torres, Ana / Branco, Vasco et al. | 2006
- 53
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Entertainment on Mobile Internet Services: From the Korean Consumer PerspectivesLee, Seongil / Cho, Joo Eun et al. | 2006
- 59
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Experimental Approach for Human Perception Based Image Quality AssessmentKim, Jin-Seo / Cho, Maeng-Sub / Koo, Bon-Ki et al. | 2006
- 69
-
Interaction and Participation in Radio Plays: A Novel Approach to an Old MediumMelzer, André / Herczeg, Michael / Jeskulke, Oliver et al. | 2006
- 81
-
Real-Time Monitoring System for TV Commercials Using Video FeaturesLee, Sung Hwan / Yoo, Won Young / Yoon, Young-Suk et al. | 2006
- 90
-
Interactive Dramaturgy by Generating Acousmêtre in a Virtual EnvironmentMansilla, Wendy Ann et al. | 2006
- 96
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Exposure to Violent Video Games and Desensitization to Violence in Children and AdolescentsFunk, Jeanne B. et al. | 2006
- 103
-
Kansei Mediated EntertainmentSalem, Ben / Rauterberg, Matthias / Nakatsu, Ryohei et al. | 2006
- 117
-
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based GamesBichard, John / Brunnberg, Liselott / Combetto, Marco / Gustafsson, Anton / Juhlin, Oskar et al. | 2006
- 123
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Layered Multiple Displays for Immersive and Interactive Digital ContentsLee, Gun A. / Yang, Ungyeon / Son, Wookho et al. | 2006
- 135
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Design and Implementation of a Fast Integral Image Rendering MethodLee, Bin-Na-Ra / Cho, Yongjoo / Park, Kyoung Shin / Min, Sung-Wook / Lim, Joa-Sang / Whang, Min Cheol / Park, Kang Ryoung et al. | 2006
- 141
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A Neural Classifier for Anomaly Detection in Magnetic Motion CaptureMiller, Iain / McGlinchey, Stephen et al. | 2006
- 147
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Multichannel Distribution for Universal Multimedia Access in Home Media GatewaysKeukelaere, Frederik / Deursen, Davy / Walle, Rik et al. | 2006
- 153
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Language-Driven Development of Videogames: The ExperienceMoreno-Ger, Pablo / Martínez-Ortiz, Iván / Sierra, José Luis / Manjón, Baltasar Fernández et al. | 2006
- 165
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Architecture of an Authoring System to Support the Creation of Interactive ContentsMiyazaki, Kozi / Nagai, Yurika / Bosser, Anne-Gwenn / Nakatsu, Ryohei et al. | 2006
- 175
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Applying Direct Manipulation Interfaces to Customizing Player Character BehaviourGillies, Marco et al. | 2006
- 187
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Programmable Vertex Processing Unit for Mobile Game DevelopmentKim, Tae-Young / Oh, Kyoung-Su / Shin, Byeong-Seok / Lim, CheolSu et al. | 2006
- 193
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Vision-Based Real-Time Camera Matchmoving with a Known MarkerLee, Bum-Jong / Park, Jong-Seung / Sung, Mee Young et al. | 2006
- 205
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OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed CameraSato, Toshiki / Fukuchi, Kentaro / Koike, Hideki et al. | 2006
- 211
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The Smart Dice Cup: A Radio Controlled Sentient Interaction DeviceMagerkurth, Carsten / Engelke, Timo / Röcker, Carsten et al. | 2006
- 217
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Learning About Cultural Heritage by Playing GeogamesKiefer, Peter / Matyas, Sebastian / Schlieder, Christoph et al. | 2006
- 229
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Dynamic Binding Is the Name of the GameGómez-Martín, Marco A. / Gómez-Martín, Pedro P. / González-Calero, Pedro A. et al. | 2006
- 233
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Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive EducationPark, Kyoung Shin / Cho, Yongjoo / Park, Soyon et al. | 2006
- 239
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A Dynamic Load Balancing for Massive Multiplayer Online Game ServerLim, Jungyoul / Chung, Jaeyong / Kim, Jinryong / Shim, Kwanghyun et al. | 2006
- 250
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My Photos Are My Bullets – Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer GameSuomela, Riku / Koivisto, Ari et al. | 2006
- 262
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Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS)Chen, Vivian Hsueh-Hua / Duh, Henry Been-Lirn / Phuah, Priscilla Siew Koon / Lam, Diana Zi Yan et al. | 2006
- 268
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On-Line Motion Style TransferWu, Xiaomao / Ma, Lizhuang / Zheng, Can / Chen, Yanyun / Huang, Ke-Sen et al. | 2006
- 280
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Dynamic Skinning for Popping DanceSon, HongJung / Han, JungHyun et al. | 2006
- 286
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Discovery of Online Game User Relationship Based on Co-occurrence of WordsThawonmas, Ruck / Konno, Yuki / Tsuda, Kohei et al. | 2006
- 292
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Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users)Fritsch, Tobias / Ritter, Hartmut / Schiller, Jochen et al. | 2006
- 298
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Designing a Story Database for Use in Automatic Story GenerationOinonen, Katri / Theune, Mariët / Nijholt, Anton / Uijlings, Jasper et al. | 2006
- 302
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An Efficient Algorithm for Rendering Large Bodies of WaterLee, Ho-Min / Go, Christian Anthony L. / Lee, Won-Hyung et al. | 2006
- 306
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Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and ChatsMunemori, Jun / Tri, Thai Minh / Itou, Junko et al. | 2006
- 310
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Reinforcement Learning of Intelligent Characters in Fighting Action GamesCho, Byeong Heon / Jung, Sung Hoon / Shim, Kwang-Hyun / Seong, Yeong Rak / Oh, Ha Ryoung et al. | 2006
- 314
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Capturing Entertainment Through Heart Rate Dynamics in the Playware PlaygroundYannakakis, Georgios N. / Hallam, John / Lund, Henrik Hautop et al. | 2006
- 318
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Design Implications of Social Interaction in Online GamesChen, Kuan-Ta / Lei, Chin-Laung et al. | 2006
- 322
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TEMPEST: A Text Input System for Musical PerformersTakegawa, Yoshinari / Terada, Tsutomu / Nishio, Shojiro et al. | 2006
- 326
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Design Strategies for Enhancing Experience-Based ActivitiesPareto, Lena / Snis, Ulrika Lundh et al. | 2006
- 332
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Imitating the Behavior of Human Players in Action GamesNakano, Atsushi / Tanaka, Akihito / Hoshino, Junichi et al. | 2006
- 336
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Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location InformationMunemori, Jun / Miyai, Shunsuke / Itou, Junko et al. | 2006
- 340
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Design of Positive Biofeedback Using a Robot’s Behaviors as Motion MediaMunekata, Nagisa / Yoshida, Naofumi / Sakurazawa, Shigeru / Tsukahara, Yasuo / Matsubara, Hitoshi et al. | 2006
- 350
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Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking SitesNomata, Yuya / Hoshino, Junichi et al. | 2006
- 354
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Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR EnvironmentHa, Taejin / Woo, Woontack et al. | 2006
- 358
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Studying User Experience with Digital Audio PlayersMahlke, Sascha et al. | 2006
- 362
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The Development of a Collaborative Virtual Heritage Edutainment System with Tangible InterfacesCho, Hyung-Sang / Lee, Binara / Lee, Sora / Kim, Youngjae / Cho, Yongjoo / Kang, Seung-Mook / Park, Soyon / Park, Kyoung Shin / Hahn, Minsoo et al. | 2006
- 366
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Clustering of Online Game Users Based on Their Trails Using Self-organizing MapThawonmas, Ruck / Kurashige, Masayoshi / Iizuka, Keita / Kantardzic, Mehmed et al. | 2006
- 370
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Communication Supports for Building World Wide Internet Game CommunitiesPark, Jonghun / Han, Seung-Kyun / Won, Mi Kyoung / Na, Young-Chae et al. | 2006
- 374
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Hardcore Gamers and Casual Gamers Playing Online TogetherBosser, Anne-Gwenn / Nakatsu, Ryohei et al. | 2006
- 378
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High-Precision Hand InterfaceKim, Yongwan / Jang, Yongseok / Son, Wookho / Kim, Kyeonghwan et al. | 2006
- 382
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Real-Time Animation of Large CrowdsKang, In-Gu / Han, JungHyun et al. | 2006
- 386
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Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality ApplicationsYoon, Jong-Hyun / Park, Jong-Seung / Sung, Mee Young et al. | 2006
- 390
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PHI: Physics Application Programming InterfaceTang, Bing / Pan, Zhigeng / Lin, ZuoYan / Zheng, Le et al. | 2006
- 394
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A Vision-Based Non-contact Interactive Advertisement with a Display WallFukasawa, Tetsuo / Fukuchi, Kentaro / Koike, Hideki et al. | 2006
- 398
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"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions ConceptsLatapy, Marion / Lopistéguy, Philippe / Dagorret, Pantxika et al. | 2006
- 402
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Shadow Texture AtlasOh, Kyoung-su / Ryu, Tae-gyu et al. | 2006
- 406
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A Chording Glove for Games: Development of a Wearable Game DeviceLee, Seongil / Kim, Jong Gon / Kim, Byung Geun et al. | 2006
- 410
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VIRSTORY: A Collaborative Virtual StorytellingKendira, Atman / Perron, Laurence et al. | 2006