Lucky Hero’s Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage (English)
- New search for: Sousa Rodrigues, Louis Michael
- New search for: Freitas, João
- New search for: Dionísio, Mara
- Further information on Dionísio, Mara:
- https://orcid.org/http://orcid.org/0000-0003-0684-7512
- New search for: Bermudez i Badia, Sergi
- New search for: Rauterberg, Matthias
- New search for: Sousa Rodrigues, Louis Michael
- New search for: Freitas, João
- New search for: Dionísio, Mara
- Further information on Dionísio, Mara:
- https://orcid.org/http://orcid.org/0000-0003-0684-7512
- New search for: Bermudez i Badia, Sergi
In:
Culture and Computing
: 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings
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Chapter: 16
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246-261
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2022
- Article/Chapter (Book) / Electronic Resource
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Title:Lucky Hero’s Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage
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Additional title:Lect.Notes Computer
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Contributors:Rauterberg, Matthias ( editor ) / Sousa Rodrigues, Louis Michael ( author ) / Freitas, João ( author ) / Dionísio, Mara ( author ) / Bermudez i Badia, Sergi ( author )
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Conference:International Conference on Human-Computer Interaction ; 2022
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Published in:Culture and Computing : 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings ; Chapter: 16 ; 246-261Lecture Notes in Computer Science ; 13324 ; 246-261
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Publisher:
- New search for: Springer International Publishing
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Place of publication:Cham
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Publication date:2022-06-16
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Size:16 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-service PortalBinder, Frank / Diels, Jana / Balling, Julian / Albrecht, Oliver / Sachunsky, Robert / Philipp, J. Nathanael / Scheurer, Yvonne / Münsch, Marlene / Otto, Markus / Niekler, Andreas et al. | 2022
- 2
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The “Onion Model of Human Factors”: A Theoretical Framework for Cross-Cultural DesignGuo, Zhi / Rau, Pei-Luen Patrick / Heimgärtner, Rüdiger et al. | 2022
- 3
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From Online Games to “Metaverse”: The Expanding Impact of Virtual Reality in Daily LifeJian, Shengyu / Chen, Xin / Yan, Jiaping et al. | 2022
- 4
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Virtual Reality Interaction Toward the Replacement of Real Clinical Nursing EducationKim, Chanhee / Nam, Hyeongil / Yeo, Ji-Young / Park, Jong-Il et al. | 2022
- 5
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D-WISE Tool Suite for the Sociology of Knowledge Approach to DiscourseKoch, Gertraud / Biemann, Chris / Eiser, Isabel / Fischer, Tim / Schneider, Florian / Stumpf, Teresa / Tijerina García, Alejandra et al. | 2022
- 6
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KEEP Fit Worldwide: Cultural Adaptations of the User Interface of Mobile Fitness Apps in Different Language VersionsLiu, Yuwei / Heimgärtner, Rüdiger et al. | 2022
- 7
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The Importance of Culturally-Situated Design on Children’s Interaction with Speech-Enabled Features in an Online Spelling TutorMohammed, Phaedra S. / Coy, André / Skerrit, Paulson / Lewis-Fokum, Yewande / Mohammed, Asad / Hosein, Aneeqah et al. | 2022
- 8
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Bie—Modernism with Cultural Calculations in Multiple DimensionsQi, Zifeng / Chen, Haiguang / Liu, Mingxing / Wang, JianJiang et al. | 2022
- 9
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Artificial Speech is Culture:Rodwell, Elizabeth et al. | 2022
- 10
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An Audience Data-Driven Alternate Reality Storytelling DesignSun, Xiaowen / Calderón, Daniel Gilman / Subbaraman, Blair / Burke, Jeffrey A. et al. | 2022
- 11
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Literature Bibliometrics Atlas Analysis of Experience DesignWang, Yu / Xin, Xiangyang / Yu, Hao / Cheng, Haolun / Jin, Beiting et al. | 2022
- 12
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CFFU Cycle Design Mode of Programmable Creases - An Example of Fibonacci Folding Sequence PatternChen, Chiung-Hui / Lin, Meng-Chih et al. | 2022
- 13
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Retouching System to Ease Difficulty of Craft Design for Paper-CuttingHigashi, Takafumi et al. | 2022
- 14
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Research on the Influence of Weak-Ties Social Interaction on the Gamification Experience of Science and Technology MuseumsJia, Hongli / Dai, Linong et al. | 2022
- 15
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Innovative Design of Chinese Traditional Textile Patterns Based on Conditional Generative Adversarial NetworkLiu, Miao / Zhou, Binbin et al. | 2022
- 16
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Lucky Hero’s Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural HeritageSousa Rodrigues, Louis Michael / Freitas, João / Dionísio, Mara / Bermudez i Badia, Sergi et al. | 2022
- 17
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3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana Projectvan Ruymbeke, Muriel / Nofal, Eslam / Billen, Roland et al. | 2022
- 18
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Investigation of Art Abstraction Using AI and Psychological ExperimentMai, Cong Hung / Tosa, Naoko / Kusumi, Takashi / Nakatsu, Ryohei et al. | 2022
- 19
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Using k-Means Clustering to Classify Protest Songs Based on Conceptual and Descriptive Audio FeaturesJiang, Yanru / Jin, Xin et al. | 2022
- 20
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ESTENDERE: A Design Concept to Enhance Audience Experience in TheatreKang, Yifan / Liu, Bingjian / Sun, Xu et al. | 2022
- 21
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Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and CultureLi, Jingjing / Sun, Chengbo / Xanat, Vargas Meza / Ochiai, Yoichi et al. | 2022
- 22
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Artwork Reproduction Through Display Based on Hyperspectral ImagingSim, Kyudong / Park, Jong-Il / Hayashi, Masaki / Kuwahara, Meeko et al. | 2022
- 23
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Creation of Fluid Art Under Microgravity Using Free-FallTosa, Naoko / Pang, Yunian / Toba, Shigetaka / Yamada, Akihiro / Suzuki, Takashi / Nakatsu, Ryohei et al. | 2022
- 24
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New Media Art and Post-human MasksXu, Hantian / Zhang, Lin / Xue, Ziruo et al. | 2022
- 25
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Design and Research of Huangmei Opera Lightweight H5 Game Based on Media ConvergenceZhang, Yiran / Pan, Shangshi / Fu, Rongrong et al. | 2022
- 26
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Research and Exploration on Light Environment Interactive Art Promoting Development of Night Economy in ChinaZhang, Mu / Sun, Xiao et al. | 2022
- 27
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Bie-Modernist Culture Computing is on the Road of Deep DistinguishingChang, Jun et al. | 2022
- 28
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Placing Blame in Multi-agent SystemsHallamaa, Jaana / Kalliokoski, Taina et al. | 2022
- 29
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Psychological and Cognitive Challenges in Sustainable AI DesignMyllylä, Mari et al. | 2022
- 30
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About Non-living Things and Living Systems as Cultural DeterminantsRauterberg, Matthias et al. | 2022
- 31
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Will Robots Know That They Are Robots? The Ethics of Utilizing Learning MachinesRousi, Rebekah et al. | 2022
- 32
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Mental Contents in Designing AI EthicsSaariluoma, Pertti / Myllylä, Mari / Karvonen, Antero et al. | 2022