Generative Adversarial Shaders for Real‐Time Realism Enhancement (English)
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In:
Computer Graphics Forum
;
42
, 8
;
2023
- Article (Journal) / Electronic Resource
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Title:Generative Adversarial Shaders for Real‐Time Realism Enhancement
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Contributors:
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Published in:Computer Graphics Forum ; 42, 8
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Publisher:
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Publication date:2023-12-01
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Size:12 pages
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ISSN:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 42, Issue 8
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
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Front Matter| 2023
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Sampling Visible GGX Normals with Spherical CapsDupuy, Jonathan / Benyoub, Anis et al. | 2023
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Real‐Time Ray Tracing of Micro‐Poly Geometry with Hierarchical Level of DetailBenthin, Carsten / Peters, Christoph et al. | 2023
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Real‐Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic GridsDeliot, T. / Belcour, L. et al. | 2023
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Edge‐Friend: Fast and Deterministic Catmull‐Clark Subdivision SurfacesKuth, Bastian / Oberberger, Max / Chajdas, Matthäus / Meyer, Quirin et al. | 2023
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GPU‐Accelerated LOD Generation for Point CloudsSchütz, Markus / Kerbl, Bernhard / Klaus, Philip / Wimmer, Michael et al. | 2023
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Generative Adversarial Shaders for Real‐Time Realism EnhancementSalmi, A. / Cséfalvay, Sz. / Imber, J. et al. | 2023
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Data Parallel Multi‐GPU Path Tracing using Ray Queue CyclingWald, Ingo / Jaroš, Milan / Zellmann, Stefan et al. | 2023