Gradient Estimation in Volume Data using 4D Linear Regression (English)
- New search for: Neumann, László
- New search for: Csébfalvi, Balázs
- New search for: König, Andreas
- New search for: Gröller, Eduard
- New search for: Neumann, László
- New search for: Csébfalvi, Balázs
- New search for: König, Andreas
- New search for: Gröller, Eduard
In:
Computer Graphics Forum
;
19
, 3
;
351-358
;
2000
- Article (Journal) / Electronic Resource
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Title:Gradient Estimation in Volume Data using 4D Linear Regression
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Contributors:Neumann, László ( author ) / Csébfalvi, Balázs ( author ) / König, Andreas ( author ) / Gröller, Eduard ( author )
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Published in:Computer Graphics Forum ; 19, 3 ; 351-358
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Publisher:
- New search for: Blackwell Publishers Ltd
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Publication date:2000-09-01
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Size:7 pages
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ISSN:
-
DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 19, Issue 3
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
-
Generating Animatable 3D Virtual Humans from PhotographsLee, WonSook / Gu, Jin / Magnenat‐Thalmann, Nadia et al. | 2000
- 11
-
Using an Intermediate Skeleton and Inverse Kinematics for Motion RetargetingMonzani, Jean‐Sébastien / Baerlocher, Paolo / Boulic, Ronan / Thalmann, Daniel et al. | 2000
- 21
-
Modeling the Motion of Dense Smoke in the Wind FieldRudolf, Marcin J. / Raczkowski, Jacek et al. | 2000
- 31
-
Unsteady Flow Visualization by Animating Evenly‐Spaced StreamlinesJobard, Bruno / Lefer, Wilfrid et al. | 2000
- 41
-
Floating Points: A Method for Computing Stipple DrawingsDeussen, Oliver / Hiller, Stefan / Van Overveld, Cornelius / Strothotte, Thomas et al. | 2000
- 51
-
Automatic Generation of Virtual Woodblocks and Multicolor Woodblock PrintingMizuno, S. / Kasaura, T. / Okouchi, T. / Yamamoto, S. / Okada, M. / Toriwaki, J. et al. | 2000
- 59
-
LCTS: Ray Shooting using Longest Common Traversal SequencesHavran, V. / Bittner, J. et al. | 2000
- 71
-
Modelling virtual cities dedicated to behavioural animationThomas, Gwenola / Donikian, Stéphane et al. | 2000
- 81
-
Binding Virtual Environments to Toolkit CapabilitiesSmith, Shamus P. / Duke, David J. et al. | 2000
- 91
-
Scene‐Graph‐As‐Bus: Collaboration between Heterogeneous Stand‐alone 3‐D Graphical ApplicationsZeleznik, Bob / Holden, Loring / Capps, Michael / Abrams, Howard / Miller, Tim et al. | 2000
- 99
-
A Novel Approach Makes Higher Order Wavelets Really Efficient for RadiosityCuny, François / Alonso, Laurent / Holzschuch, Nicolas et al. | 2000
- 109
-
Physically‐Based Patination for Underground ObjectsChang, Yao‐Xun / Shih, Zen‐Chung et al. | 2000
- 119
-
Real Time, Accurate, Multi‐Featured Rendering of Bump Mapped SurfacesTarini, M. / Cignoni, P. / Rocchini, C. / Scopigno, R. et al. | 2000
- 131
-
Interpolatory √3‐SubdivisionLabsik, U. / Greiner, G. et al. | 2000
- 139
-
External Memory View‐Dependent SimplificationEl‐Sana, Jihad / Chiang, Yi‐Jen et al. | 2000
- 151
-
Subdivision Surface Tesselation on the Fly using a versatile Mesh Data StructureMüller, Kerstin / Havemann, Sven et al. | 2000
- 161
-
Augmented Reality with Back‐Projection Systems using Transflective SurfacesBimber, Oliver / Encarnação, L. Miguel / Schmalstieg, Dieter et al. | 2000
- 169
-
Haptic Cues for Image DisambiguationFaconti, G. / Massink, M. / Bordegoni, M. / De Angelis, F. / Booth, S. et al. | 2000
- 179
-
Priority‐Driven Acoustic Modeling for Virtual EnvironmentsMin, Patrick / Funkhouser, Thomas et al. | 2000
- 189
-
Robust Motion Watermarking based on Multiresolution AnalysisKim, Tae‐hoon / Lee, Jehee / Shin, Sung yong et al. | 2000
- 199
-
Towards Blind Detection of Robust Watermarks in Polygonal ModelsBenedens, Oliver / Busch, Christoph et al. | 2000
- 209
-
Context‐based Space Filling CurvesDafner, Revital / Cohen‐Or, Daniel / Matias, Yossi et al. | 2000
- 219
-
Realistic Collision Avoidance of Upper Limbs Based on Neuroscience ModelsNebel, Jean‐Christophe et al. | 2000
- 229
-
The Impulse Graph: A New Dynamic Structure For Global CollisionsBaciu, George / Keung Wong, Sai et al. | 2000
- 239
-
Graceful Degradation of Collision Handling in Physically Based AnimationDingliana, John / O'Sullivan, Carol et al. | 2000
- 249
-
Multiresolution Shape Deformations for Meshes with Dynamic Vertex ConnectivityKobbelt, Leif P. / Bareuther, Thilo / Seidel, Hans‐Peter et al. | 2000
- 261
-
Direct Manipulation and Interactive Sculpting of PDE SurfacesDu, Haixia / Qin, Hong et al. | 2000
- 271
-
A Multiresolution Model for Soft Objects Supporting Interactive Cuts and LacerationsGanovelli, Fabio / Cignoni, Paolo / Montani, Claudio / Scopigno, Roberto et al. | 2000
- 283
-
Color Distribution ‐ A New Approach to Texture CompressionIvanov, Denis V. / Kuzmin, Yevgeniy P. et al. | 2000
- 291
-
An Adaptive Spectral Rendering with a Perceptual ControlClaude Iehl, Jean / Péroche, Bernard et al. | 2000
- 301
-
Tone Reproduction for Interactive WalkthroughsScheel, A. / Stamminger, M. / Seidel, H.‐P. et al. | 2000
- 313
-
Integration of Multidimensional Interaction Devices in Real‐Time Computer Graphics ApplicationsFröhlich, Torsten / Roth, Marcus et al. | 2000
- 321
-
Web‐Based Remote Renderingwith IBRAC (Image‐Based Rendering Acceleration and Compression)Yoon, I. / Neumann, U. et al. | 2000
- 331
-
Virtual Dunhuang Mural Restoration System in Collaborative Network EnvironmentLi, Xiangyang / Lu, Dongming / Pan, Yunhe et al. | 2000
- 341
-
Interactive High‐Quality Maximum Intensity ProjectionMroz, Lukas / Hauser, Helwig / Gröller, Eduard et al. | 2000
- 351
-
Gradient Estimation in Volume Data using 4D Linear RegressionNeumann, László / Csébfalvi, Balázs / König, Andreas / Gröller, Eduard et al. | 2000
- 359
-
Fast Volume Rendering and Data Classification Using Multiresolution in Min‐Max OctreesDong, Feng / Krokos, Meleagros / Clapworthy, Gordon et al. | 2000
- 369
-
Reshaping the Coliseum in Rome: An Integrated Data Capture and Modeling Method at Heritage SitesGaiani, Marco / Balzani, Marcello / Uccelli, Federico et al. | 2000
- 379
-
Collaborative Virtual Simulation Environment for Radiotherapy Treatment PlanningCai, Wenli / Walter, Stefan / Karangelis, Grigorios / Sakas, Georgios et al. | 2000
- 391
-
A Video‐Based 3D‐Reconstruction of Soccer GamesBebie, T. / Bieri, H. et al. | 2000
- 401
-
Video‐based Approach to Human AnimationLao, Zhiqiang / Li, Ling et al. | 2000
- 411
-
Representing Animations by Principal ComponentsAlexa, Marc / Müller, Wolfgang et al. | 2000
- 419
-
A Vector‐based Representation for Image WarpingFroumentin, Max / Labrosse, Frédéric / Willis, Philip et al. | 2000
- 427
-
Real Time Local Approximation of Deformations using RotationsMaillot, Jerome et al. | 2000
- 437
-
Motion Balance FilteringTak, Seyoon / Song, Oh‐young / Ko, Hyeong‐Seok et al. | 2000
- 447
-
Generating Consistent Motion Transition via Decoupled Framespace InterpolationAshraf, G. / Wong, K. C. et al. | 2000
- 457
-
Automatic Surface Reconstruction from Point Sets in SpaceAttene, Marco / Spagnuolo, Michela et al. | 2000
- 467
-
Surface Reconstruction based on Lower Dimensional Localized Delaunay TriangulationGopi, M. / Krishnan, S. / Silva, C.T. et al. | 2000
- 479
-
An Interactive Approach to Point Cloud TriangulationKobbelt, Leif P. / Botsch, Mario et al. | 2000
- 489
-
Efficient Algorithms for Computing Conservative Portal Visibility InformationJiménez, W. F. H. / Esperança, C. / Oliveira, A. A. F. et al. | 2000
- 499
-
Integrating Occlusion Culling and Levels of Detail through Hardly‐Visible SetsAndújar, Carlos / Saona‐Vázquez, Carlos / Navazo, Isabel / Brunet, Pere et al. | 2000
- 507
-
Directional Discretized Occluders for Accelerated Occlusion CullingBernardini, Fausto / Klosowski, James T. / El‐Sana, Jihad et al. | 2000
- 517
-
Colour Section| 2000
-
Motion in Animation - Generating Animatable 3D Virtual Humans from PhotographsLee, W.-S. et al. | 2000
-
Distributed Graphics - Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics ApplicationsFröhlich, T. et al. | 2000
-
Model Complexity - Interpolatory (bent radical)3-SubdivisionLabsik, U. et al. | 2000
-
VR Systems - Modelling Virtual Cities Dedicated to Behavioural AnimationThomas, G. et al. | 2000
-
Visualisation - Modeling the Motion of Dense Smoke in the Wind FieldRudolf, M.J. et al. | 2000
-
Model Manipulation - A Multiresolution Model for Soft Objects Supporting Interactive Cuts and LacerationsGanovelli, F. et al. | 2000
-
Image Analysis for Animation - Video-based Approach to Human AnimationLao, Z. et al. | 2000
-
Image Analysis for Animation - Representing Animations by Principal ComponentsAlexa, M. et al. | 2000
-
Visibility - Efficient Algorithms for Computing Conservative Portal Visibility InformationJiménez, W.F.H. et al. | 2000
-
Motion in Animation - Using an Intermediate Skeleton and Inverse Kinematics for Motion RetargetingMonzani, J.-S. et al. | 2000
-
Rendering - Automatic Generation of Virtual Woodblocks and Multicolor Woodblock PrintingMizuno, S. et al. | 2000
-
Volume Rendering - Interactive High-Quality Maximum Intensity ProjectionMroz, L. et al. | 2000
-
Multimodal Interaction - Augmented Reality with Back-Projection Systems using Transfective SurfacesBimber, O. et al. | 2000
-
Rendering - LCTS: Ray Shooting using Longest Common Traversal SequencesHavran, V. et al. | 2000
-
Distributed Graphics - Virtual Dunhuang Mural Restoration System in Collaborative Network EnvironmentLi, X. et al. | 2000
-
Colour - Color Distribution - A New Approach to Texture CompressionIvanov, D. et al. | 2000
-
Colour - An Adaptive Spectral Rendering with a Perceptual ControlIehl, J.-C. et al. | 2000
-
Virtual Humans - Generating Consistent Motion Transition via Decoupled Framespace InterpolationAshraf, G. et al. | 2000
-
VR Systems - Binding Virtual Environments to Toolkit CapabilitiesSmith, S. et al. | 2000
-
Realistic Rendering - Real Time, Accurate, Multi-Featured Rendering of Bump Mapped SurfacesTarini, M. et al. | 2000
-
Image Analysis for Animation - A Vector-based Representation for Image WarpingFroumentin, M. et al. | 2000
-
Model Manipulation - Multiresolution Shape Deformations for Meshes with Dynamic Vertex ConnectivityKobbelt, L.P. et al. | 2000
-
Colour - Tone Reproduction for Interactive WalkthroughsScheel, A. et al. | 2000
-
Rendering - Floating Points: A Method for Computing Stipple DrawingsDeussen, O. et al. | 2000
-
VR Systems - Scene-Graph-As-Bus: Collaboration between Heterogeneous Stand-alone 3-D Graphical ApplicationsZeleznik, B. et al. | 2000
-
Multimodal Interaction - Priority-driven Acoustic Modeling for Virtual EnvironmentsMin, P. et al. | 2000
-
Surface Generation - Surface Reconstruction Based on Lower Dimensional Localized Delaunay TriangulationGopi, M. et al. | 2000
-
Visibility - Directional Discretized Occluders for Accelerated Occlusion CullingBernardini, F. et al. | 2000
-
Collisions in Animation - Realistic Collision Avoidance of Upper Limbs Based on Neuroscience ModelsNebel, J.-C. et al. | 2000
-
Collisions in Animation - Graceful Degradation of Collision Handling in Physically Based AnimationDingliana, J. et al. | 2000
-
Model Manipulation - Direct Manipulation and Interactive Sculpting of PDE SurfacesDu, H. et al. | 2000
-
Visualisation - Unsteady Flow Visualization by Animating Evenly-Spaced StreamlinesJobard, B. et al. | 2000
-
Distributed Graphics - Web-based Remote Rendering with IBRAC (Image-Based Rendering Acceleration and Compression)Yoon, I. et al. | 2000
-
Realistic Rendering - Physically-Based Patination for Underground ObjectsChang, Y.-X. et al. | 2000
-
Practice and Experience - Reshaping the Coliseum in Rome: An Integrated Data Capture and Modeling Method at Heritage SitesGaiani, M. et al. | 2000
-
Volume Rendering - Fast Volume Rendering and Data Classification Using Multiresolution Min-Max OctreesDong, F. et al. | 2000
-
Practice and Experience - Collaborative Virtual Simulation Environment for Radiotherapy Treatment PlanningCai, W. et al. | 2000
-
Model Complexity - Subdivision Surface Tesselation on the Fly using a Versatile Mesh Data StructureMüller, K. et al. | 2000
-
Surface Generation - Automatic Surface Reconstruction from Point Sets in SpaceAttene, M. et al. | 2000
-
Watermarking and Images - Context-based Space Filling CurvesDafner, R. et al. | 2000
-
Volume Rendering - Gradient Estimation in Volume Data using 4D Linear RegressionNeumann, L. et al. | 2000
-
Realistic Rendering - A Novel Approach Makes Higher Order Wavelets Really Efficient for RadiosityCuny, F. et al. | 2000
-
Model Complexity - External Memory View-Dependent SimplificationEl-Sana, J. et al. | 2000
-
Multimodal Interaction - Haptic Cues for Image DisambiguationFaconti, G. et al. | 2000
-
Virtual Humans - Real Time Local Approximation of Deformations using RotationsMaillot, J. et al. | 2000
-
Virtual Humans - Motion Balance FilteringTak, S. et al. | 2000
-
Watermarking and Images - Towards Blind Detection of Robust Watermarks in Polygonal ModelsBenedens, O. et al. | 2000
-
Visibility - Integrating Occlusion Culling with Levels of Detail through Hardly-Visible SetsAndujar, C. et al. | 2000
-
Collisions in Animation - The Impulse Graph: A New Dynamic Structure for Global CollisionsBaciu, G. et al. | 2000
-
Practice and Experience - A Video-based 3D-Reconstruction of Soccer GamesBebie, T. et al. | 2000
-
Watermarking and Images - Robust Motion Watermarking Based on Multiresolution AnalysisKim, T.-H. et al. | 2000
-
Surface Generation - An Interactive Approach to Point Cloud TriangulationKobbelt, L.P. et al. | 2000