Real‐time facial expression transfer with single video camera (English)
- New search for: Liu, Shuang
- New search for: Yang, Xiaosong
- New search for: Wang, Zhao
- New search for: Xiao, Zhidong
- New search for: Zhang, Jianjun
- New search for: Liu, Shuang
- New search for: Yang, Xiaosong
- New search for: Wang, Zhao
- New search for: Xiao, Zhidong
- New search for: Zhang, Jianjun
In:
Computer Animation and Virtual Worlds
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27
, 3-4
;
301-310
;
2016
- Article (Journal) / Electronic Resource
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Title:Real‐time facial expression transfer with single video camera
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Contributors:Liu, Shuang ( author ) / Yang, Xiaosong ( author ) / Wang, Zhao ( author ) / Xiao, Zhidong ( author ) / Zhang, Jianjun ( author )
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Published in:Computer Animation and Virtual Worlds ; 27, 3-4 ; 301-310
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Publisher:
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Publication date:2016-05-01
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Size:10 pages
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ISSN:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 27, Issue 3-4
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 181
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Issue information| 2016
- 183
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Editorial| 2016
- 185
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Real‐time Simulation of Catheterization in Endovascular SurgeriesWang, Yanzhen / Serracino‐Inglott, Ferdinand / Yi, Xiaodong / Yuan, Xue‐Feng / Yang, Xue‐Jun et al. | 2016
- 195
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ACCLMesh: curvature‐based navigation mesh generationBerseth, Glen / Kapadia, Mubbasir / Faloutsos, Petros et al. | 2016
- 205
-
A path browser for exploratory motion assemblyLee, Kang Hoon / Choi, Myung Geol et al. | 2016
- 213
-
Points‐based user interface for character posingChoi, Myung Geol / Lee, Kang Hoon et al. | 2016
- 221
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Data‐driven detailed hair animation for game charactersWu, Chenlei / Kanai, Takashi et al. | 2016
- 231
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An efficient GPU out‐of‐core framework for interactive rendering of large‐scale CAD modelsXue, Junjie / Zhao, Gang / Xiao, Wenlei et al. | 2016
- 241
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Density‐enhanced perceptual mosaic on GPULi, Ping / Sun, Hanqiu et al. | 2016
- 250
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Enhanced rig‐space simulationLi, Guiqing / Ouyang, Yaobin / Wei, Guodong / Zhang, Zhibang / Mao, Aihua et al. | 2016
- 262
-
Predictable behavior during contact simulation: a comparison of selected physics enginesChung, Se‐Joon / Pollard, Nancy et al. | 2016
- 271
-
Subtle features of ice with cloudy effects and scratches from collision damageKim, Jong‐Hyun / Im, Jaeho / Kim, Chang‐Hun / Lee, Jung et al. | 2016
- 280
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Energized soft tissue dissection in surgery simulationQian, Kun / Jiang, Tao / Wang, Meili / Yang, Xiaosong / Zhang, Jianjun et al. | 2016
- 290
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An interactive computer‐based simulation system for endovascular aneurysm repair surgeriesWang, Yanzhen / Serracino‐Inglott, Ferdinand / Yi, Xiaodong / Yang, Xue‐Jun / Yuan, Xue‐Feng et al. | 2016
- 301
-
Real‐time facial expression transfer with single video cameraLiu, Shuang / Yang, Xiaosong / Wang, Zhao / Xiao, Zhidong / Zhang, Jianjun et al. | 2016
- 311
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Continuous body emotion recognition system during theater performancesSenecal, Simon / Cuel, Louis / Aristidou, Andreas / Magnenat‐Thalmann, Nadia et al. | 2016
- 321
-
Dance performance evaluation using hidden Markov modelsLaraba, Sohaib / Tilmanne, Joëlle et al. | 2016
- 330
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Social context cognition crowd‐sourcing and semi‐automatic parametrizationKochanowicz, Jaroslaw / Tan, Ah‐Hwee / Thalmann, Daniel et al. | 2016
- 340
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DKD: a fast k‐d tree update design for dynamic scenesYang, Xin / Liu, Qi / Zhang, Pengfei / Xin, Lutong / Zhou, Dongsheng / Wang, Yuxin / Zhang, Qiang / Wei, Xiaopeng et al. | 2016
- 351
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Efficient view selection by measuring proxy informationGao, Tianhao / Wang, Wencheng / Han, Honglei et al. | 2016
- 358
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Efficient construction of bounding volume hierarchies into a complete octree for ray tracingOlivares, Ulises / Rodríguez, Héctor G. / García, Arturo / Ramos, Félix F. et al. | 2016
- 369
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Walk the talk: coordinating gesture with locomotion for conversational charactersWang, Yingying / Ruhland, Kerstin / Neff, Michael / O'Sullivan, Carol et al. | 2016
- 378
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Online real‐time locomotive motion transformation based on biomechanical observationsHan, Daseong / Hong, Seokpyo / Noh, Junyong / Jin, Xiaogang / Shin, Joseph S. et al. | 2016
- 385
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Pipelining image compositing in heterogeneous networking environmentsLiu, Ning / Zhu, Dengming / Wang, Zhaoqi / Qin, Hong / Zhan, Jianfeng / Gao, Jinzhu et al. | 2016
- 394
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Progressive light volume for interactive volumetric illuminationLiu, Ning / Zhu, Dengming / Wang, Zhaoqi / Wei, Yi / Shi, Min et al. | 2016
- 405
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Physical‐based spatio‐temporal resolution enhancement of scalar data for fluid visualizationCui, Liqun / Ma, Chunyong / Chen, Ge et al. | 2016
- 415
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Data‐driven projection method in fluid simulationYang, Cheng / Yang, Xubo / Xiao, Xiangyun et al. | 2016
- 425
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Real‐time screen‐space liquid rendering with complex refractionsImai, Takuya / Kanamori, Yoshihiro / Mitani, Jun et al. | 2016
- 435
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Interactive control of big‐object manipulation animationChoi, Myung Geol / Lee, Kang Hoon et al. | 2016
- 443
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Let's be a virtual jugglerChoi, Jong‐In / Kim, Sun‐Jeong / Kim, Chang‐Hun / Lee, Jung et al. | 2016