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Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?
British Library Conference Proceedings | 2020| -
Supporting Student-Teacher Interaction Through a Chatbot
British Library Conference Proceedings | 2020| -
A Conversational Agent as Facilitator: Guiding Groups Through Collaboration Processes
British Library Conference Proceedings | 2020| -
Virtual Reality as a Stress Reduction Measure — Chilling Out on the Beach in My Living Room
British Library Conference Proceedings | 2020| -
Towards an Information Security Awareness Maturity Model
British Library Conference Proceedings | 2020| -
Utilizing Context Effects of Banner Ads for Conversion Rate Optimization
British Library Conference Proceedings | 2020| -
Telepresence Robots and Their Impact on Human-Human Interaction
British Library Conference Proceedings | 2020| -
Immersive Telepresence Framework for Remote Educational Scenarios
British Library Conference Proceedings | 2020| -
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children
British Library Conference Proceedings | 2020| -
Brain Activation in Virtual Reality for Attention Guidance
British Library Conference Proceedings | 2020| -
Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational Tools
British Library Conference Proceedings | 2020| -
Co-design for a Competency Self-assessment Chatbot and Survey in Science Education
British Library Conference Proceedings | 2020| -
Development of a Visualization System to Analyze Student-Teacher Conversations
British Library Conference Proceedings | 2020| -
3D Hologram Learning Kit Development for Elementary Education
British Library Conference Proceedings | 2020| -
Visualizing Students' Eye Movement Data to Understand Their Math Problem-Solving Processes
British Library Conference Proceedings | 2020| -
Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom Learning
British Library Conference Proceedings | 2020| -
Agency Affects Learning Outcomes with a Serious Game
British Library Conference Proceedings | 2020| -
First-Person Perspective Physics Learning Platform Based on Virtual Reality
British Library Conference Proceedings | 2020|
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