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A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects - A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware.
Online Contents | 2012|Contributors: Scopigno, Roberto -
A simple normal enhancement technique for interactive non-photorealistic renderings
Online Contents | 2005|Contributors: Scopigno, Roberto -
Eurographics '99 : the European Association for Computer Graphics 20th annual conference ; Milano, Italy, September 7 - 11, 1999
TIBKAT | 1999|Contributors: Scopigno, Roberto
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